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npc_toc_hunter::npc_toc_hunterAI Struct Reference

Public Member Functions

 npc_toc_hunterAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *creature, uint32 aitype)
 
void JustReachedHome () override
 
float CalculateThreat (float distance, float armor, uint32 health)
 
void UpdateThreat ()
 
void UpdatePower ()
 
void RemoveCC ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
CreatureSelectRandomFriendlyMissingBuff (uint32 spell)
 
UnitSelectEnemyCaster (bool)
 
uint32 EnemiesInRange (float distance)
 
void AttackStart (Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_toc_hunter::npc_toc_hunterAI::npc_toc_hunterAI ( Creature creature)
inline
1414 : boss_faction_championsAI(creature, AI_RANGED) { }
boss_faction_championsAI(Creature *creature, uint32 aitype)
Definition: boss_faction_champions.cpp:554
Definition: boss_faction_champions.cpp:35

Member Function Documentation

void npc_toc_hunter::npc_toc_hunterAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1431  {
1434  }
Definition: boss_faction_champions.cpp:131
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void EnterCombat(Unit *) override
Definition: boss_faction_champions.cpp:622

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void npc_toc_hunter::npc_toc_hunterAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1417  {
1427  SetEquipmentSlots(false, 47156, EQUIP_NO_CHANGE, 48711);
1428  }
Definition: boss_faction_champions.cpp:272
Definition: boss_faction_champions.cpp:274
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_faction_champions.cpp:273
void Reset() override
Definition: boss_faction_champions.cpp:559
Definition: boss_faction_champions.cpp:275
Definition: CreatureAI.h:63
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faction_champions.cpp:276
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
Definition: boss_faction_champions.cpp:271
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_faction_champions.cpp:277
Definition: boss_faction_champions.cpp:270

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void npc_toc_hunter::npc_toc_hunterAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1437  {
1438  if (!UpdateVictim())
1439  return;
1440 
1441  events.Update(diff);
1443 
1445  return;
1446 
1447  while (uint32 eventId = events.ExecuteEvent())
1448  {
1449  switch (eventId)
1450  {
1451  case EVENT_AIMED_SHOT:
1454  return;
1455  case EVENT_DETERRENCE:
1456  if (HealthBelowPct(30))
1457  {
1460  }
1461  else
1463  return;
1464  case EVENT_DISENGAGE:
1465  if (EnemiesInRange(10.0f) >= 2)
1468  return;
1469  case EVENT_EXPLOSIVE_SHOT:
1472  return;
1473  case EVENT_FROST_TRAP:
1474  if (EnemiesInRange(10.0f) >= 2)
1477  return;
1478  case EVENT_STEADY_SHOT:
1481  return;
1482  case EVENT_WING_CLIP:
1483  if (Unit* target = me->GetVictim())
1484  {
1485  if (me->GetDistance2d(target) < 6.0f)
1486  DoCast(target, SPELL_WING_CLIP);
1487  }
1489  return;
1490  case EVENT_WYVERN_STING:
1492  DoCast(target, SPELL_WYVERN_STING);
1494  return;
1495  default:
1496  return;
1497  }
1498  }
1500  }
Definition: boss_faction_champions.cpp:272
Definition: boss_faction_champions.cpp:124
Definition: boss_faction_champions.cpp:128
Definition: UnitAI.h:107
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_faction_champions.cpp:274
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:709
Definition: boss_faction_champions.cpp:122
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_faction_champions.cpp:130
Definition: boss_faction_champions.cpp:123
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
bool DoSpellAttackIfReady(uint32 spellId)
Definition: UnitAI.cpp:73
Definition: boss_faction_champions.cpp:127
Definition: boss_faction_champions.cpp:273
Definition: boss_faction_champions.cpp:275
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_faction_champions.cpp:129
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:676
uint32_t uint32
Definition: Define.h:150
Definition: boss_faction_champions.cpp:276
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: boss_faction_champions.cpp:125
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_faction_champions.cpp:271
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_faction_champions.cpp:277
Definition: Unit.h:1305
Definition: boss_faction_champions.cpp:270
Definition: boss_faction_champions.cpp:126

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The documentation for this struct was generated from the following file: