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npc_palehoof_orb::npc_palehoof_orbAI Struct Reference

Public Member Functions

 npc_palehoof_orbAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32 type, uint32 id) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 SummonTimer
 
Phase currentPhase
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_palehoof_orb::npc_palehoof_orbAI::npc_palehoof_orbAI ( Creature creature)
inline
727  : ScriptedAI(creature)
728  {
729  Initialize();
730  instance = creature->GetInstanceScript();
731  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_palehoof.cpp:739
void Initialize()
Definition: boss_palehoof.cpp:733

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Member Function Documentation

void npc_palehoof_orb::npc_palehoof_orbAI::Initialize ( void  )
inline
734  {
736  SummonTimer = 5000;
737  }
Definition: boss_palehoof.cpp:78
Phase currentPhase
Definition: boss_palehoof.cpp:741
uint32 SummonTimer
Definition: boss_palehoof.cpp:740

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void npc_palehoof_orb::npc_palehoof_orbAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

799  {
800  if (type != POINT_MOTION_TYPE)
801  return;
802 
803  uint8 nextBossId = 0;
804  switch (id)
805  {
807  nextBossId = DATA_FRENZIED_WORGEN;
808  break;
810  nextBossId = DATA_RAVENOUS_FURBOLG;
811  break;
813  nextBossId = DATA_MASSIVE_JORMUNGAR;
814  break;
816  nextBossId = DATA_FEROCIOUS_RHINO;
817  break;
819  nextBossId = DATA_GORTOK_PALEHOOF;
820  break;
821  default:
822  return;
823  }
824 
825  if (Creature* nextBoss = ObjectAccessor::GetCreature(*me, instance->GetGuidData(nextBossId)))
826  DoCast(nextBoss, SPELL_ORB_CHANNEL, false);
827 
828  currentPhase = Phase(id);
829  SummonTimer = 5000;
830  }
Definition: boss_palehoof.cpp:75
Definition: boss_palehoof.cpp:77
Definition: boss_palehoof.cpp:45
Definition: utgarde_pinnacle.h:30
Phase currentPhase
Definition: boss_palehoof.cpp:741
Definition: boss_palehoof.cpp:73
InstanceScript * instance
Definition: boss_palehoof.cpp:739
uint32 SummonTimer
Definition: boss_palehoof.cpp:740
Definition: Creature.h:467
Definition: utgarde_pinnacle.h:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Phase
Definition: boss_palehoof.cpp:71
Definition: boss_palehoof.cpp:76
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_palehoof.cpp:74
Definition: utgarde_pinnacle.h:40
uint8_t uint8
Definition: Define.h:152
Definition: utgarde_pinnacle.h:41
Definition: MotionMaster.h:46
Definition: utgarde_pinnacle.h:42

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void npc_palehoof_orb::npc_palehoof_orbAI::Reset ( )
inlineoverridevirtual

HACK: Creature's can't have MOVEMENTFLAG_FLYING

Reimplemented from ScriptedAI.

744  {
745  Initialize();
749  me->SetSpeed(MOVE_FLIGHT, 0.5f);
750  }
Definition: Unit.h:605
Definition: boss_palehoof.cpp:44
Definition: Unit.h:800
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2107
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_palehoof.cpp:733
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void npc_palehoof_orb::npc_palehoof_orbAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

753  {
754  if (currentPhase == PHASE_NONE)
755  return;
756 
757  if (SummonTimer <= diff)
758  {
759  uint8 nextBossId = 0;
760  switch (currentPhase)
761  {
763  nextBossId = DATA_FRENZIED_WORGEN;
764  break;
766  nextBossId = DATA_RAVENOUS_FURBOLG;
767  break;
769  nextBossId = DATA_MASSIVE_JORMUNGAR;
770  break;
772  nextBossId = DATA_FEROCIOUS_RHINO;
773  break;
775  nextBossId = DATA_GORTOK_PALEHOOF;
776  break;
777  default:
778  return;
779  }
780 
781  if (Creature* nextBoss = ObjectAccessor::GetCreature(*me, instance->GetGuidData(nextBossId)))
782  {
783  nextBoss->RemoveAurasDueToSpell(SPELL_FREEZE);
785  nextBoss->SetStandState(UNIT_STAND_STATE_STAND);
786  nextBoss->SetInCombatWithZone();
787  nextBoss->Attack(nextBoss->SelectNearestTarget(100), true);
788  }
790 
791  if (nextBossId == DATA_GORTOK_PALEHOOF)
793  }
794  else
795  SummonTimer -= diff;
796  }
Definition: Unit.h:207
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_palehoof.cpp:75
Definition: boss_palehoof.cpp:77
Definition: Unit.h:674
Definition: boss_palehoof.cpp:78
Definition: utgarde_pinnacle.h:30
Phase currentPhase
Definition: boss_palehoof.cpp:741
Definition: boss_palehoof.cpp:73
InstanceScript * instance
Definition: boss_palehoof.cpp:739
uint32 SummonTimer
Definition: boss_palehoof.cpp:740
Definition: Creature.h:467
Definition: Unit.h:681
Definition: utgarde_pinnacle.h:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_palehoof.cpp:76
Definition: boss_palehoof.cpp:38
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_palehoof.cpp:74
Definition: utgarde_pinnacle.h:40
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:680
Definition: utgarde_pinnacle.h:41
Definition: Unit.h:698
Definition: utgarde_pinnacle.h:42

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Member Data Documentation

Phase npc_palehoof_orb::npc_palehoof_orbAI::currentPhase
InstanceScript* npc_palehoof_orb::npc_palehoof_orbAI::instance
uint32 npc_palehoof_orb::npc_palehoof_orbAI::SummonTimer

The documentation for this struct was generated from the following file: