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boss_cthun::cthunAI Struct Reference

Public Member Functions

 cthunAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SpawnEyeTentacle (float x, float y)
 
UnitSelectRandomNotStomach ()
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 WisperTimer
 
uint32 PhaseTimer
 
ObjectGuid HoldPlayer
 
uint32 EyeTentacleTimer
 
uint8 FleshTentaclesKilled
 
uint32 GiantClawTentacleTimer
 
uint32 GiantEyeTentacleTimer
 
uint32 StomachAcidTimer
 
uint32 StomachEnterTimer
 
uint32 StomachEnterVisTimer
 
ObjectGuid StomachEnterTarget
 
std::unordered_map< ObjectGuid,
bool
Stomach_Map
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_cthun::cthunAI::cthunAI ( Creature creature)
inline
461  : ScriptedAI(creature)
462  {
463  Initialize();
464  SetCombatMovement(false);
465 
466  instance = creature->GetInstanceScript();
467  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
InstanceScript * instance
Definition: boss_cthun.cpp:491
void Initialize()
Definition: boss_cthun.cpp:469

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Member Function Documentation

void boss_cthun::cthunAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

849  {
851  {
852  case PHASE_CTHUN_STOMACH:
853  //Not weakened so reduce damage by 99%
854  damage /= 100;
855  if (damage == 0)
856  damage = 1;
857 
858  //Prevent death in non-weakened state
859  if (damage >= me->GetHealth())
860  damage = 0;
861 
862  return;
863 
864  case PHASE_CTHUN_WEAK:
865  //Weakened - takes normal damage
866  return;
867 
868  default:
869  damage = 0;
870  break;
871  }
872  }
Definition: temple_of_ahnqiraj.h:38
Definition: boss_cthun.cpp:72
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_cthun.cpp:71
InstanceScript * instance
Definition: boss_cthun.cpp:491
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_cthun::cthunAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

875  {
876  switch (param)
877  {
880  break;
881  }
882  }
Definition: boss_cthun.cpp:119
uint8 FleshTentaclesKilled
Definition: boss_cthun.cpp:506
void boss_cthun::cthunAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

533  {
534  DoZoneInCombat();
535  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47

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void boss_cthun::cthunAI::Initialize ( void  )
inline
470  {
471  //One random wisper every 90 - 300 seconds
472  WisperTimer = 90000;
473 
474  //Phase information
475  PhaseTimer = 10000; //Emerge in 10 seconds
476 
477  //No hold player for transition
478  HoldPlayer.Clear();
479 
480  //Body Phase
481  EyeTentacleTimer = 30000;
483  GiantClawTentacleTimer = 15000; //15 seconds into body phase (1 min repeat)
484  GiantEyeTentacleTimer = 45000; //15 seconds into body phase (1 min repeat)
485  StomachAcidTimer = 4000; //Every 4 seconds
486  StomachEnterTimer = 10000; //Every 10 seconds
487  StomachEnterVisTimer = 0; //Always 3.5 seconds after Stomach Enter Timer
488  StomachEnterTarget.Clear(); //Target to be teleported to stomach
489  }
uint32 EyeTentacleTimer
Definition: boss_cthun.cpp:505
ObjectGuid HoldPlayer
Definition: boss_cthun.cpp:502
uint32 StomachAcidTimer
Definition: boss_cthun.cpp:509
uint32 WisperTimer
Definition: boss_cthun.cpp:494
ObjectGuid StomachEnterTarget
Definition: boss_cthun.cpp:512
uint32 GiantClawTentacleTimer
Definition: boss_cthun.cpp:507
void Clear()
Definition: ObjectGuid.h:215
uint32 StomachEnterTimer
Definition: boss_cthun.cpp:510
uint32 GiantEyeTentacleTimer
Definition: boss_cthun.cpp:508
uint32 PhaseTimer
Definition: boss_cthun.cpp:497
uint32 StomachEnterVisTimer
Definition: boss_cthun.cpp:511
uint8 FleshTentaclesKilled
Definition: boss_cthun.cpp:506

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void boss_cthun::cthunAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

844  {
846  }
Definition: temple_of_ahnqiraj.h:38
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_cthun.cpp:74
InstanceScript * instance
Definition: boss_cthun.cpp:491

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void boss_cthun::cthunAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

518  {
519  Initialize();
520 
521  //Clear players in stomach and outside
522  Stomach_Map.clear();
523 
524  //Reset flags
527  me->SetVisible(false);
528 
530  }
Definition: temple_of_ahnqiraj.h:38
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_cthun.cpp:96
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void SetVisible(bool x)
Definition: Unit.cpp:10368
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_cthun.cpp:63
InstanceScript * instance
Definition: boss_cthun.cpp:491
Definition: UpdateFields.h:109
void Initialize()
Definition: boss_cthun.cpp:469
std::unordered_map< ObjectGuid, bool > Stomach_Map
Definition: boss_cthun.cpp:515
Definition: Unit.h:698

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Unit* boss_cthun::cthunAI::SelectRandomNotStomach ( )
inline
546  {
547  if (Stomach_Map.empty())
548  return NULL;
549 
550  std::unordered_map<ObjectGuid, bool>::const_iterator i = Stomach_Map.begin();
551 
552  std::list<Unit*> temp;
553  std::list<Unit*>::const_iterator j;
554 
555  //Get all players in map
556  while (i != Stomach_Map.end())
557  {
558  //Check for valid player
559  Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
560 
561  //Only units out of stomach
562  if (unit && i->second == false)
563  temp.push_back(unit);
564 
565  ++i;
566  }
567 
568  if (temp.empty())
569  return NULL;
570 
571  j = temp.begin();
572 
573  //Get random but only if we have more than one unit on threat list
574  if (temp.size() > 1)
575  advance(j, rand32() % (temp.size() - 1));
576 
577  return (*j);
578  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
arena_t NULL
Definition: jemalloc_internal.h:624
void advance(octet_iterator &it, distance_type n, octet_iterator end)
Definition: checked.h:190
Creature *const me
Definition: CreatureAI.h:71
uint32 rand32()
Definition: Random.cpp:64
std::unordered_map< ObjectGuid, bool > Stomach_Map
Definition: boss_cthun.cpp:515
Definition: Unit.h:1305

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void boss_cthun::cthunAI::SpawnEyeTentacle ( float  x,
float  y 
)
inline
538  {
540  if (Spawned && Spawned->AI())
541  if (Unit* target = SelectRandomNotStomach())
542  Spawned->AI()->AttackStart(target);
543  }
Definition: Object.h:58
Definition: Creature.h:467
CreatureAI * AI() const
Definition: Creature.h:525
G3D::int16 y
Definition: Vector2int16.h:38
Unit * SelectRandomNotStomach()
Definition: boss_cthun.cpp:545
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: temple_of_ahnqiraj.h:47

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void boss_cthun::cthunAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

581  {
582  //Check if we have a target
583  if (!UpdateVictim())
584  {
585  //No target so we'll use this section to do our random wispers instance wide
586  //WisperTimer
587  if (WisperTimer <= diff)
588  {
589  //Play random sound to the zone
590  Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
591  for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
592  me->PlayDirectSound(RANDOM_SOUND_WHISPER, itr->GetSource());
593 
594  //One random wisper every 90 - 300 seconds
595  WisperTimer = urand(90000, 300000);
596  } else WisperTimer -= diff;
597 
598  return;
599  }
600 
602 
603  uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
604  if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
605  {
606  // EyeTentacleTimer
607  if (EyeTentacleTimer <= diff)
608  {
609  //Spawn the 8 Eye Tentacles in the corret spots
610  SpawnEyeTentacle(0, 20); //south
611  SpawnEyeTentacle(10, 10); //south west
612  SpawnEyeTentacle(20, 0); //west
613  SpawnEyeTentacle(10, -10); //north west
614 
615  SpawnEyeTentacle(0, -20); //north
616  SpawnEyeTentacle(-10, -10); //north east
617  SpawnEyeTentacle(-20, 0); // east
618  SpawnEyeTentacle(-10, 10); // south east
619 
620  EyeTentacleTimer = 30000; // every 30sec in phase 2
621  } else EyeTentacleTimer -= diff;
622  }
623 
624  switch (currentPhase)
625  {
626  //Transition phase
628  //PhaseTimer
629  if (PhaseTimer <= diff)
630  {
631  //Switch
633 
634  //Switch to c'thun model
635  me->InterruptNonMeleeSpells(false);
636  DoCast(me, SPELL_TRANSFORM, false);
637  me->SetFullHealth();
638 
639  me->SetVisible(true);
641 
642  //Emerging phase
643  //AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));
644  DoZoneInCombat();
645 
646  //Place all units in threat list on outside of stomach
647  Stomach_Map.clear();
648 
649  for (std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); i != me->getThreatManager().getThreatList().end(); ++i)
650  Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
651 
652  //Spawn 2 flesh tentacles
654 
655  //Spawn flesh tentacle
656  for (uint8 i = 0; i < 2; i++)
657  {
659  if (!spawned)
661  }
662 
663  PhaseTimer = 0;
664  } else PhaseTimer -= diff;
665 
666  break;
667 
668  //Body Phase
669  case PHASE_CTHUN_STOMACH:
670  //Remove Target field
672 
673  //Weaken
674  if (FleshTentaclesKilled > 1)
675  {
677 
679  PhaseTimer = 45000;
680 
682 
683  std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
684 
685  //Kick all players out of stomach
686  while (i != Stomach_Map.end())
687  {
688  //Check for valid player
689  Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
690 
691  //Only move units in stomach
692  if (unit && i->second == true)
693  {
694  //Teleport each player out
695  DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand32() % 6));
696 
697  //Cast knockback on them
699 
700  //Remove the acid debuff
702 
703  i->second = false;
704  }
705  ++i;
706  }
707 
708  return;
709  }
710 
711  //Stomach acid
712  if (StomachAcidTimer <= diff)
713  {
714  //Apply aura to all players in stomach
715  std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
716 
717  while (i != Stomach_Map.end())
718  {
719  //Check for valid player
720  Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
721 
722  //Only apply to units in stomach
723  if (unit && i->second == true)
724  {
725  //Cast digestive acid on them
726  DoCast(unit, SPELL_DIGESTIVE_ACID, true);
727 
728  //Check if player should be kicked from stomach
729  if (unit->IsWithinDist3d(&KickPos, 15.0f))
730  {
731  //Teleport each player out
732  DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand32() % 6));
733 
734  //Cast knockback on them
736 
737  //Remove the acid debuff
739 
740  i->second = false;
741  }
742  }
743  ++i;
744  }
745 
746  StomachAcidTimer = 4000;
747  } else StomachAcidTimer -= diff;
748 
749  //Stomach Enter Timer
750  if (StomachEnterTimer <= diff)
751  {
752  if (Unit* target = SelectRandomNotStomach())
753  {
754  //Set target in stomach
755  Stomach_Map[target->GetGUID()] = true;
756  target->InterruptNonMeleeSpells(false);
757  target->CastSpell(target, SPELL_MOUTH_TENTACLE, true, NULL, NULL, me->GetGUID());
758  StomachEnterTarget = target->GetGUID();
759  StomachEnterVisTimer = 3800;
760  }
761 
762  StomachEnterTimer = 13800;
763  } else StomachEnterTimer -= diff;
764 
766  {
767  if (StomachEnterVisTimer <= diff)
768  {
769  //Check for valid player
771 
772  if (unit)
773  {
775  }
776 
779  } else StomachEnterVisTimer -= diff;
780  }
781 
782  //GientClawTentacleTimer
783  if (GiantClawTentacleTimer <= diff)
784  {
785  if (Unit* target = SelectRandomNotStomach())
786  {
787  //Spawn claw tentacle on the random target
789  if (spawned->AI())
790  spawned->AI()->AttackStart(target);
791  }
792 
793  //One giant claw tentacle every minute
794  GiantClawTentacleTimer = 60000;
795  } else GiantClawTentacleTimer -= diff;
796 
797  //GiantEyeTentacleTimer
798  if (GiantEyeTentacleTimer <= diff)
799  {
800  if (Unit* target = SelectRandomNotStomach())
801  {
802  //Spawn claw tentacle on the random target
804  if (spawned->AI())
805  spawned->AI()->AttackStart(target);
806  }
807 
808  //One giant eye tentacle every minute
809  GiantEyeTentacleTimer = 60000;
810  } else GiantEyeTentacleTimer -= diff;
811 
812  break;
813 
814  //Weakened state
815  case PHASE_CTHUN_WEAK:
816  //PhaseTimer
817  if (PhaseTimer <= diff)
818  {
819  //Switch
821 
822  //Remove purple coloration
824 
825  //Spawn 2 flesh tentacles
827 
828  //Spawn flesh tentacle
829  for (uint8 i = 0; i < 2; i++)
830  {
832  if (!spawned)
834  }
835 
836  PhaseTimer = 0;
837  } else PhaseTimer -= diff;
838 
839  break;
840  }
841  }
uint32 EyeTentacleTimer
Definition: boss_cthun.cpp:505
Definition: boss_cthun.cpp:97
#define STOMACH_X
Definition: boss_cthun.cpp:134
Definition: temple_of_ahnqiraj.h:38
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void PlayDirectSound(uint32 sound_id, Player *target=NULL)
Definition: Object.cpp:2966
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
Definition: temple_of_ahnqiraj.h:51
Definition: boss_cthun.cpp:72
const Position FleshTentaclePos[2]
Definition: boss_cthun.cpp:140
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_cthun.cpp:113
uint32 StomachAcidTimer
Definition: boss_cthun.cpp:509
Definition: boss_cthun.cpp:70
Definition: Object.h:58
Definition: Creature.h:467
uint32 WisperTimer
Definition: boss_cthun.cpp:494
iterator begin()
Definition: MapRefManager.h:37
Definition: boss_cthun.cpp:96
#define STOMACH_Z
Definition: boss_cthun.cpp:136
Creature *const me
Definition: CreatureAI.h:71
Definition: temple_of_ahnqiraj.h:52
ObjectGuid StomachEnterTarget
Definition: boss_cthun.cpp:512
Definition: boss_cthun.cpp:130
Definition: temple_of_ahnqiraj.h:50
Definition: boss_cthun.cpp:71
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_cthun.cpp:125
CreatureAI * AI() const
Definition: Creature.h:525
void SetVisible(bool x)
Definition: Unit.cpp:10368
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
#define STOMACH_Y
Definition: boss_cthun.cpp:135
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Unit * SelectRandomNotStomach()
Definition: boss_cthun.cpp:545
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:292
uint32 GiantClawTentacleTimer
Definition: boss_cthun.cpp:507
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1638
const Position KickPos
Definition: boss_cthun.cpp:147
void Clear()
Definition: ObjectGuid.h:215
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
PlayerList const & GetPlayers() const
Definition: Map.h:433
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 StomachEnterTimer
Definition: boss_cthun.cpp:510
Definition: MapRefManager.h:26
InstanceScript * instance
Definition: boss_cthun.cpp:491
Definition: boss_cthun.cpp:114
Definition: UpdateFields.h:109
Definition: boss_cthun.cpp:112
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
uint32 GiantEyeTentacleTimer
Definition: boss_cthun.cpp:508
uint32 PhaseTimer
Definition: boss_cthun.cpp:497
void SpawnEyeTentacle(float x, float y)
Definition: boss_cthun.cpp:537
uint32 StomachEnterVisTimer
Definition: boss_cthun.cpp:511
void SetFullHealth()
Definition: Unit.h:1440
std::unordered_map< ObjectGuid, bool > Stomach_Map
Definition: boss_cthun.cpp:515
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
#define STOMACH_O
Definition: boss_cthun.cpp:137
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675
bool IsEmpty() const
Definition: ObjectGuid.h:242
iterator end()
Definition: MapRefManager.h:38
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
uint8 FleshTentaclesKilled
Definition: boss_cthun.cpp:506

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Member Data Documentation

uint32 boss_cthun::cthunAI::EyeTentacleTimer
uint8 boss_cthun::cthunAI::FleshTentaclesKilled
uint32 boss_cthun::cthunAI::GiantClawTentacleTimer
uint32 boss_cthun::cthunAI::GiantEyeTentacleTimer
ObjectGuid boss_cthun::cthunAI::HoldPlayer
InstanceScript* boss_cthun::cthunAI::instance
uint32 boss_cthun::cthunAI::PhaseTimer
std::unordered_map<ObjectGuid, bool> boss_cthun::cthunAI::Stomach_Map
uint32 boss_cthun::cthunAI::StomachAcidTimer
ObjectGuid boss_cthun::cthunAI::StomachEnterTarget
uint32 boss_cthun::cthunAI::StomachEnterTimer
uint32 boss_cthun::cthunAI::StomachEnterVisTimer
uint32 boss_cthun::cthunAI::WisperTimer

The documentation for this struct was generated from the following file: