18 #ifndef OUTDOOR_PVP_ZM_
19 #define OUTDOOR_PVP_ZM_
63 const go_type ZM_Banner_A = { 182527, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
64 const go_type ZM_Banner_H = { 182528, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
65 const go_type ZM_Banner_N = { 182529, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
101 {2560, 2559, 2558, 2652, 2651, 2650, 11807, 11806},
102 {2557, 2556, 2555, 2646, 2645, 2644, 11805, 11804}
119 {182523, 530, 303.243f, 6841.36f, 40.1245f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f},
120 {182522, 530, 336.466f, 7340.26f, 41.4984f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f}
Definition: OutdoorPvPZM.h:141
Definition: OutdoorPvPZM.h:153
ObjectGuid m_FlagCarrierGUID
Definition: OutdoorPvPZM.h:213
Definition: OutdoorPvPZM.h:51
Definition: OutdoorPvPZM.h:154
OutdoorPvPZMSpells
Definition: OutdoorPvPZM.h:48
Definition: OutdoorPvPZM.h:75
Definition: OutdoorPvPZM.h:77
Definition: OutdoorPvPZM.h:130
OutdoorPvPZM()
Definition: OutdoorPvPZM.cpp:142
uint32 ui_tower_h
Definition: OutdoorPvPZM.h:83
void SetBeaconState(uint32 controlling_team)
Definition: OutdoorPvPZM.cpp:256
Definition: OutdoorPvPZM.h:142
void SendRemoveWorldStates(Player *player) override
Definition: OutdoorPvPZM.cpp:385
Definition: OutdoorPvPZM.h:96
void ChangeState() override
Definition: OutdoorPvPZM.h:189
Definition: OutdoorPvPZM.h:129
Definition: OutdoorPvP.h:87
OPvPCapturePointZM_GraveYard * m_GraveYard
Definition: OutdoorPvPZM.h:241
Definition: OutdoorPvPZM.h:26
bool Update(uint32 diff) override
Definition: OutdoorPvPZM.cpp:180
uint32 m_GraveYardState
Definition: OutdoorPvPZM.h:208
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: OutdoorPvPZM.cpp:378
ZM_TowerStateMask
Definition: OutdoorPvPZM.h:150
Definition: OutdoorPvPZM.h:59
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum]
Definition: OutdoorPvPZM.h:40
uint32 event_enter
Definition: OutdoorPvPZM.h:88
bool HandleGossipOption(Player *player, Creature *creature, uint32 gossipid) override
Definition: OutdoorPvPZM.cpp:314
uint32 GetHordeTowersControlled() const
Definition: OutdoorPvPZM.cpp:368
const go_type ZM_Banner_A
Definition: OutdoorPvPZM.h:63
const go_type ZM_Banner_H
Definition: OutdoorPvPZM.h:64
Definition: OutdoorPvPZM.h:30
Definition: OutdoorPvPZM.h:128
OutdoorPvPZMWorldStates
Definition: OutdoorPvPZM.h:123
uint32 ui_tower_n
Definition: OutdoorPvPZM.h:82
const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS]
Definition: OutdoorPvPZM.h:105
Definition: OutdoorPvPZM.h:28
Definition: OutdoorPvPZM.h:145
Definition: OutdoorPvPZM.h:33
Definition: OutdoorPvPZM.h:80
uint32 event_leave
Definition: OutdoorPvPZM.h:89
ZM_GraveYardState
Definition: OutdoorPvPZM.h:175
Definition: Creature.h:467
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: OutdoorPvPZM.cpp:244
const go_type ZM_Banner_N
Definition: OutdoorPvPZM.h:65
OPvPCapturePointZM_GraveYard(OutdoorPvP *pvp)
Definition: OutdoorPvPZM.cpp:219
Definition: OutdoorPvPZM.h:178
uint32 m_BothControllingFaction
Definition: OutdoorPvPZM.h:211
uint32 m_AllianceTowersControlled
Definition: OutdoorPvPZM.h:243
const uint32 ZM_GRAVEYARD_ZONE
Definition: OutdoorPvPZM.h:43
Definition: OutdoorPvPZM.h:125
Definition: OutdoorPvPZM.h:146
Definition: OutdoorPvPZM.h:53
void HandleKillImpl(Player *player, Unit *killed) override
Definition: OutdoorPvPZM.cpp:169
void UpdateTowerState()
Definition: OutdoorPvPZM.cpp:232
Definition: OutdoorPvPZM.h:32
const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS]
Definition: OutdoorPvPZM.h:111
DefenseMessages
Definition: OutdoorPvPHP.h:23
void ChangeState() override
Definition: OutdoorPvPZM.cpp:55
uint32 map_tower_n
Definition: OutdoorPvPZM.h:85
Definition: OutdoorPvPZM.h:31
Definition: OutdoorPvPZM.h:216
int32 HandleOpenGo(Player *player, GameObject *go) override
Definition: OutdoorPvPZM.cpp:187
Definition: OutdoorPvPZM.h:182
Definition: OutdoorPvPZM.h:95
ZMCreatureTypes
Definition: OutdoorPvPZM.h:73
int32_t int32
Definition: Define.h:146
OPvPCapturePointZM_Beacon(OutdoorPvP *pvp, ZM_BeaconType type)
Definition: OutdoorPvPZM.cpp:29
uint32_t uint32
Definition: Define.h:150
Definition: OutdoorPvPZM.h:147
Definition: WorldStatePackets.h:27
void SetAllianceTowersControlled(uint32 count)
Definition: OutdoorPvPZM.cpp:363
Definition: GameObject.h:880
void SetHordeTowersControlled(uint32 count)
Definition: OutdoorPvPZM.cpp:373
void UpdateTowerState()
Definition: OutdoorPvPZM.cpp:45
const uint8 OutdoorPvPZMBuffZonesNum
Definition: OutdoorPvPZM.h:37
Definition: OutdoorPvPZM.h:137
Definition: OutdoorPvPZM.h:131
void HandlePlayerLeaveZone(Player *player, uint32 zone) override
Definition: OutdoorPvPZM.cpp:132
Definition: OutdoorPvPZM.h:135
Definition: OutdoorPvPZM.h:94
Definition: OutdoorPvPZM.h:139
ZM_BeaconType m_TowerType
Definition: OutdoorPvPZM.h:171
Definition: OutdoorPvP.h:68
Definition: OutdoorPvP.h:188
uint32 ui_tower_a
Definition: OutdoorPvPZM.h:84
const go_type ZMCapturePoints[ZM_NUM_BEACONS]
Definition: OutdoorPvPZM.h:117
bool SetupOutdoorPvP() override
Definition: OutdoorPvPZM.cpp:150
Definition: OutdoorPvPZM.h:177
Definition: OutdoorPvPZM.h:34
Definition: OutdoorPvPZM.h:29
uint32 GetAllianceTowersControlled() const
Definition: OutdoorPvPZM.cpp:358
Definition: OutdoorPvPZM.h:25
void HandlePlayerEnterZone(Player *player, uint32 zone) override
Definition: OutdoorPvPZM.cpp:117
uint32 map_tower_a
Definition: OutdoorPvPZM.h:87
Definition: OutdoorPvPZM.h:144
uint8_t uint8
Definition: Define.h:152
uint32 GetGraveYardState() const
Definition: OutdoorPvPZM.cpp:353
const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS]
Definition: OutdoorPvPZM.h:99
Definition: OutdoorPvPZM.h:152
const uint32 ZM_GRAVEYARD_ID
Definition: OutdoorPvPZM.h:46
Definition: OutdoorPvPZM.h:127
bool Update(uint32 diff) override
Definition: OutdoorPvPZM.cpp:102
Definition: OutdoorPvPZM.h:57
Definition: ObjectGuid.h:189
Definition: OutdoorPvPZM.h:159
Definition: OutdoorPvPZM.h:138
Definition: OutdoorPvPZM.h:76
const creature_type ZM_AllianceFieldScout
Definition: OutdoorPvPZM.h:71
Definition: OutdoorPvPZM.h:179
ZM_BeaconType
Definition: OutdoorPvPZM.h:92
bool HandleDropFlag(Player *player, uint32 spellId) override
Definition: OutdoorPvPZM.cpp:339
uint32 m_TowerState
Definition: OutdoorPvPZM.h:172
uint32 map_tower_h
Definition: OutdoorPvPZM.h:86
Definition: OutdoorPvPZM.h:27
bool CanTalkTo(Player *player, Creature *creature, GossipMenuItems const &gso) override
Definition: OutdoorPvPZM.cpp:301
Definition: OutdoorPvPZM.h:132
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: OutdoorPvPZM.cpp:35
Definition: OutdoorPvP.h:53
Definition: OutdoorPvPZM.h:136
Definition: OutdoorPvPZM.h:134
Definition: OutdoorPvPZM.h:140
uint32 m_HordeTowersControlled
Definition: OutdoorPvPZM.h:244
Definition: OutdoorPvPZM.h:55
const creature_type ZM_HordeFieldScout
Definition: OutdoorPvPZM.h:68