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boss_ionar::boss_ionarAI Struct Reference

Public Member Functions

 boss_ionarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void CallBackSparks ()
 
void DamageTaken (Unit *, uint32 &uiDamage) override
 
void JustSummoned (Creature *summoned) override
 
void SummonedCreatureDespawn (Creature *summoned) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
SummonList lSparkList
 
bool bIsSplitPhase
 
bool bHasDispersed
 
uint32 uiSplitTimer
 
uint32 uiStaticOverloadTimer
 
uint32 uiBallLightningTimer
 
uint32 uiDisperseHealth
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ionar::boss_ionarAI::boss_ionarAI ( Creature *  creature)
inline
77  : ScriptedAI(creature), lSparkList(creature)
78  {
79  Initialize();
80  instance = creature->GetInstanceScript();
81  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
SummonList lSparkList
Definition: boss_ionar.cpp:98
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_ionar.cpp:96
void Initialize()
Definition: boss_ionar.cpp:83

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Member Function Documentation

void boss_ionar::boss_ionarAI::CallBackSparks ( )
inline
164  {
165  //should never be empty here, but check
166  if (lSparkList.empty())
167  return;
168 
169  Position pos = me->GetPosition();
170 
171  for (ObjectGuid guid : lSparkList)
172  {
173  if (Creature* pSpark = ObjectAccessor::GetCreature(*me, guid))
174  {
175  if (pSpark->IsAlive())
176  {
177  pSpark->SetSpeed(MOVE_RUN, 2.0f);
178  pSpark->GetMotionMaster()->Clear();
179  pSpark->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos);
180  }
181  else
182  pSpark->DespawnOrUnsummon();
183  }
184  }
185  }
Definition: boss_ionar.cpp:58
SummonList lSparkList
Definition: boss_ionar.cpp:98
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void GetPosition(float &x, float &y) const
Definition: Position.h:109
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: Unit.h:600
Definition: Position.h:27
Definition: ObjectGuid.h:189
bool empty() const
Definition: ScriptedCreature.h:82

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void boss_ionar::boss_ionarAI::DamageTaken ( Unit *  ,
uint32 &  uiDamage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

188  {
189  if (!me->IsVisible())
190  uiDamage = 0;
191  }
Creature *const me
Definition: CreatureAI.h:71
bool IsVisible() const
Definition: Unit.cpp:10363

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void boss_ionar::boss_ionarAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  Talk(SAY_AGGRO);
127 
129  }
Definition: halls_of_lightning.h:31
Definition: boss_ionar.cpp:43
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_ionar.cpp:96

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void boss_ionar::boss_ionarAI::Initialize ( void  )
inline
84  {
85  bIsSplitPhase = true;
86  bHasDispersed = false;
87 
89 
92 
93  uiDisperseHealth = 45 + urand(0, 10);
94  }
uint32 uiBallLightningTimer
Definition: boss_ionar.cpp:106
uint32 uiSplitTimer
Definition: boss_ionar.cpp:103
uint32 uiDisperseHealth
Definition: boss_ionar.cpp:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool bHasDispersed
Definition: boss_ionar.cpp:101
Definition: Common.h:103
uint32 uiStaticOverloadTimer
Definition: boss_ionar.cpp:105
bool bIsSplitPhase
Definition: boss_ionar.cpp:100

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void boss_ionar::boss_ionarAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

132  {
133  Talk(SAY_DEATH);
134 
136 
138  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList lSparkList
Definition: boss_ionar.cpp:98
Definition: inflate.h:49
Definition: halls_of_lightning.h:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_ionar.cpp:96
Definition: boss_ionar.cpp:46

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void boss_ionar::boss_ionarAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

194  {
195  if (summoned->GetEntry() == NPC_SPARK_OF_IONAR)
196  {
197  lSparkList.Summon(summoned);
198 
199  summoned->CastSpell(summoned, SPELL_SPARK_VISUAL_TRIGGER, true);
200 
201  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
202  {
203  summoned->SetInCombatWith(target);
204  summoned->GetMotionMaster()->Clear();
205  summoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
206  }
207  }
208  }
void Clear(bool reset=true)
Definition: MotionMaster.h:138
SummonList lSparkList
Definition: boss_ionar.cpp:98
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_ionar.cpp:38
Definition: boss_ionar.cpp:51
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void boss_ionar::boss_ionarAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  if (who->GetTypeId() == TYPEID_PLAYER)
143  Talk(SAY_SLAY);
144  }
Definition: boss_ionar.cpp:45
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_ionar::boss_ionarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
113 
114  Initialize();
115 
117 
118  if (!me->IsVisible())
119  me->SetVisible(true);
120 
122  }
Definition: Unit.h:674
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList lSparkList
Definition: boss_ionar.cpp:98
Definition: Unit.h:675
Definition: halls_of_lightning.h:31
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
void SetVisible(bool x)
Definition: Unit.cpp:10368
bool IsVisible() const
Definition: Unit.cpp:10363
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
InstanceScript * instance
Definition: boss_ionar.cpp:96
Definition: UpdateFields.h:109
void Initialize()
Definition: boss_ionar.cpp:83
Definition: Unit.h:698

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void boss_ionar::boss_ionarAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

147  {
148  if (spell->Id == SPELL_DISPERSE)
149  {
150  for (uint8 i = 0; i < DATA_MAX_SPARKS; ++i)
152 
153  me->AttackStop();
154  me->SetVisible(false);
156 
157  me->GetMotionMaster()->Clear();
159  }
160  }
bool AttackStop()
Definition: Unit.cpp:7337
uint32 Id
Definition: SpellInfo.h:329
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_ionar.cpp:33
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ionar.cpp:34
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
Definition: boss_ionar.cpp:56
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void boss_ionar::boss_ionarAI::SummonedCreatureDespawn ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

211  {
212  if (summoned->GetEntry() == NPC_SPARK_OF_IONAR)
213  lSparkList.Despawn(summoned);
214  }
SummonList lSparkList
Definition: boss_ionar.cpp:98
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
Definition: boss_ionar.cpp:51
uint32 GetEntry() const
Definition: Object.h:107

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void boss_ionar::boss_ionarAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

217  {
218  //Return since we have no target
219  if (!UpdateVictim())
220  return;
221 
222  // Splitted
223  if (!me->IsVisible())
224  {
225  if (uiSplitTimer <= uiDiff)
226  {
227  uiSplitTimer = 2500;
228 
229  // Return sparks to where Ionar splitted
230  if (bIsSplitPhase)
231  {
232  CallBackSparks();
233  bIsSplitPhase = false;
234  }
235  // Lightning effect and restore Ionar
236  else if (lSparkList.empty())
237  {
238  me->SetVisible(true);
240 
241  DoCast(me, SPELL_SPARK_DESPAWN, false);
242 
244  bIsSplitPhase = true;
245 
246  if (me->GetVictim())
248  }
249  }
250  else
251  uiSplitTimer -= uiDiff;
252 
253  return;
254  }
255 
256  if (uiStaticOverloadTimer <= uiDiff)
257  {
258  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
259  DoCast(target, SPELL_STATIC_OVERLOAD);
260 
262  }
263  else
264  uiStaticOverloadTimer -= uiDiff;
265 
266  if (uiBallLightningTimer <= uiDiff)
267  {
270  }
271  else
272  uiBallLightningTimer -= uiDiff;
273 
274  // Health check
276  {
277  bHasDispersed = true;
278 
279  Talk(SAY_SPLIT);
280 
281  if (me->IsNonMeleeSpellCast(false))
282  me->InterruptNonMeleeSpells(false);
283 
284  DoCast(me, SPELL_DISPERSE, false);
285  }
286 
288  }
uint32 uiBallLightningTimer
Definition: boss_ionar.cpp:106
Definition: boss_ionar.cpp:44
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
SummonList lSparkList
Definition: boss_ionar.cpp:98
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
Definition: boss_ionar.cpp:31
Definition: boss_ionar.cpp:30
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 uiSplitTimer
Definition: boss_ionar.cpp:103
Definition: boss_ionar.cpp:35
Definition: Unit.h:675
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_ionar.cpp:33
Creature *const me
Definition: CreatureAI.h:71
uint32 uiDisperseHealth
Definition: boss_ionar.cpp:108
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool bHasDispersed
Definition: boss_ionar.cpp:101
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void CallBackSparks()
Definition: boss_ionar.cpp:163
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool IsVisible() const
Definition: Unit.cpp:10363
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Common.h:103
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 uiStaticOverloadTimer
Definition: boss_ionar.cpp:105
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
bool empty() const
Definition: ScriptedCreature.h:82
Definition: Unit.h:698
bool bIsSplitPhase
Definition: boss_ionar.cpp:100

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Member Data Documentation

bool boss_ionar::boss_ionarAI::bHasDispersed
bool boss_ionar::boss_ionarAI::bIsSplitPhase
InstanceScript* boss_ionar::boss_ionarAI::instance
SummonList boss_ionar::boss_ionarAI::lSparkList
uint32 boss_ionar::boss_ionarAI::uiBallLightningTimer
uint32 boss_ionar::boss_ionarAI::uiDisperseHealth
uint32 boss_ionar::boss_ionarAI::uiSplitTimer
uint32 boss_ionar::boss_ionarAI::uiStaticOverloadTimer

The documentation for this struct was generated from the following file: