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boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI Struct Reference

Public Member Functions

 boss_jedoga_shadowseekerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void AttackStart (Unit *who) override
 
void KilledUnit (Unit *Victim) override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void MoveInLineOfSight (Unit *who) override
 
void MoveDown ()
 
void MoveUp ()
 
void OpferRufen ()
 
void Opfern ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 uiOpFerTimer
 
uint32 uiCycloneTimer
 
uint32 uiBoltTimer
 
uint32 uiThunderTimer
 
bool bPreDone
 
bool bOpFerok
 
bool bOnGround
 
bool bOpFerokFail
 
bool bCanDown
 
bool volunteerWork
 
bool bFirstTime
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::boss_jedoga_shadowseekerAI ( Creature creature)
inline
65  : ScriptedAI(creature)
66  {
67  Initialize();
68  instance = creature->GetInstanceScript();
69  bFirstTime = true;
70  bPreDone = false;
71  }
bool bPreDone
Definition: boss_jedoga_shadowseeker.cpp:95
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bFirstTime
Definition: boss_jedoga_shadowseeker.cpp:101
void Initialize()
Definition: boss_jedoga_shadowseeker.cpp:73
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88

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Member Function Documentation

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

129  {
130  if (!who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
131  return;
132 
134  }
Definition: ObjectGuid.h:32
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ahnkahet.h:61
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
uint32 GetEntry() const
Definition: Object.h:107

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

151  {
152  if (action == ACTION_INITIAND_KILLED)
153  volunteerWork = false;
154  }
Definition: boss_jedoga_shadowseeker.cpp:54
bool volunteerWork
Definition: boss_jedoga_shadowseeker.cpp:100
void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

119  {
120  if (!instance || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
121  return;
122 
123  Talk(TEXT_AGGRO);
126  }
Definition: ObjectGuid.h:32
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: ahnkahet.h:61
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: ahnkahet.h:31
Definition: boss_jedoga_shadowseeker.cpp:29
uint32 GetEntry() const
Definition: Object.h:107

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uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

157  {
158  if (type == DATA_VOLUNTEER_WORK)
159  return volunteerWork ? 1 : 0;
160 
161  return 0;
162  }
Definition: boss_jedoga_shadowseeker.cpp:55
bool volunteerWork
Definition: boss_jedoga_shadowseeker.cpp:100
void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::Initialize ( void  )
inline
74  {
76 
80 
81  bOpFerok = false;
82  bOpFerokFail = false;
83  bOnGround = false;
84  bCanDown = false;
85  volunteerWork = true;
86  }
uint32 uiBoltTimer
Definition: boss_jedoga_shadowseeker.cpp:92
bool bOpFerokFail
Definition: boss_jedoga_shadowseeker.cpp:98
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: Common.h:103
uint32 uiOpFerTimer
Definition: boss_jedoga_shadowseeker.cpp:90
bool bCanDown
Definition: boss_jedoga_shadowseeker.cpp:99
uint32 uiCycloneTimer
Definition: boss_jedoga_shadowseeker.cpp:91
bool bOnGround
Definition: boss_jedoga_shadowseeker.cpp:97
bool volunteerWork
Definition: boss_jedoga_shadowseeker.cpp:100
uint32 uiThunderTimer
Definition: boss_jedoga_shadowseeker.cpp:93
bool bOpFerok
Definition: boss_jedoga_shadowseeker.cpp:96

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

145  {
146  Talk(TEXT_DEATH);
148  }
Definition: inflate.h:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_jedoga_shadowseeker.cpp:33
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
Definition: ahnkahet.h:31

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::KilledUnit ( Unit Victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

137  {
138  if (!Victim || Victim->GetTypeId() != TYPEID_PLAYER)
139  return;
140 
141  Talk(TEXT_SLAY);
142  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_jedoga_shadowseeker.cpp:32

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::MoveDown ( )
inline
198  {
199  bOpFerokFail = false;
200 
206 
208 
209  bOnGround = true;
210 
211  if (UpdateVictim())
212  {
215  }
216  else
217  {
219  {
220  AttackStart(target);
223  EnterCombat(target);
224  }
225  else if (!me->IsInCombat())
226  EnterEvadeMode();
227  }
228  }
Definition: ahnkahet.h:42
Definition: SharedDefines.h:1863
Definition: Unit.h:674
Definition: SharedDefines.h:303
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsInCombat() const
Definition: Unit.h:1584
const Position JedogaPosition[2]
Definition: boss_jedoga_shadowseeker.cpp:46
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
bool bOpFerokFail
Definition: boss_jedoga_shadowseeker.cpp:98
Definition: ahnkahet.h:39
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: SharedDefines.h:288
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void EnterCombat(Unit *who) override
Definition: boss_jedoga_shadowseeker.cpp:118
Definition: ahnkahet.h:43
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void AttackStart(Unit *who) override
Definition: boss_jedoga_shadowseeker.cpp:128
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
Definition: ahnkahet.h:31
Definition: boss_jedoga_shadowseeker.cpp:39
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:1305
bool bOnGround
Definition: boss_jedoga_shadowseeker.cpp:97
Definition: Unit.h:698

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

165  {
166  if (!instance || !who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER))
167  return;
168 
169  if (!bPreDone && who->GetTypeId() == TYPEID_PLAYER && me->GetDistance(who) < 100.0f)
170  {
172  bPreDone = true;
173  }
174 
176  return;
177 
178  if (!me->GetVictim() && me->CanCreatureAttack(who))
179  {
180  float attackRadius = me->GetAttackDistance(who);
181  if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
182  {
183  if (!me->GetVictim())
184  {
186  AttackStart(who);
187  }
188  else
189  {
190  who->SetInCombatWith(me);
191  me->AddThreat(who, 0.0f);
192  }
193  }
194  }
195  }
bool bPreDone
Definition: boss_jedoga_shadowseeker.cpp:95
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
Definition: SpellAuraDefines.h:76
Definition: ObjectGuid.h:32
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Definition: boss_jedoga_shadowseeker.cpp:34
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
float GetAttackDistance(Unit const *player) const
Definition: Creature.cpp:1586
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void AttackStart(Unit *who) override
Definition: boss_jedoga_shadowseeker.cpp:128
Definition: ahnkahet.h:61
Definition: ObjectGuid.h:33
bool CanCreatureAttack(Unit const *victim, bool force=true) const
Definition: Creature.cpp:2170
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
Definition: ahnkahet.h:31
void RemoveAurasByType(AuraType auraType, std::function< bool(AuraApplication const *)> const &check)
Definition: Unit.cpp:3567
uint32 GetEntry() const
Definition: Object.h:107
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
bool bOnGround
Definition: boss_jedoga_shadowseeker.cpp:97
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::MoveUp ( )
inline
231  {
235 
236  me->AttackStop();
237  me->RemoveAllAuras();
240 
243  OpferRufen();
244 
245  bOnGround = false;
247  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: ahnkahet.h:42
Definition: SharedDefines.h:1863
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: Unit.h:674
Definition: SharedDefines.h:303
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
const Position JedogaPosition[2]
Definition: boss_jedoga_shadowseeker.cpp:46
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: SharedDefines.h:288
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: UpdateFields.h:109
Definition: Common.h:103
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
bool LoadCreaturesAddon()
Definition: Creature.cpp:2214
Definition: ahnkahet.h:31
uint32 uiOpFerTimer
Definition: boss_jedoga_shadowseeker.cpp:90
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
bool bOnGround
Definition: boss_jedoga_shadowseeker.cpp:97
Definition: Unit.h:698
void OpferRufen()
Definition: boss_jedoga_shadowseeker.cpp:249

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::Opfern ( )
inline
263  {
265 
266  me->InterruptNonMeleeSpells(false);
268 
269  bOpFerok = false;
270  bCanDown = true;
271  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_jedoga_shadowseeker.cpp:31
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
bool bCanDown
Definition: boss_jedoga_shadowseeker.cpp:99
bool bOpFerok
Definition: boss_jedoga_shadowseeker.cpp:96
Definition: boss_jedoga_shadowseeker.cpp:40

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::OpferRufen ( )
inline
250  {
252 
253  if (!opfer.IsEmpty())
254  {
257  }
258  else
259  bCanDown = true;
260  }
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: ahnkahet.h:41
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ahnkahet.h:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_jedoga_shadowseeker.cpp:30
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
Definition: ObjectGuid.h:189
bool bCanDown
Definition: boss_jedoga_shadowseeker.cpp:99
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

104  {
105  Initialize();
106 
107  if (!bFirstTime)
109 
113  MoveUp();
114 
115  bFirstTime = false;
116  }
void MoveUp()
Definition: boss_jedoga_shadowseeker.cpp:230
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
bool bFirstTime
Definition: boss_jedoga_shadowseeker.cpp:101
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: InstanceScript.h:60
void Initialize()
Definition: boss_jedoga_shadowseeker.cpp:73
Definition: ahnkahet.h:39
Definition: ahnkahet.h:40
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: ahnkahet.h:43
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
Definition: ahnkahet.h:31

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void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

274  {
276  MoveDown();
277 
278  if (bOpFerok && !bOnGround && !bCanDown) Opfern();
279 
280  if (bOpFerokFail && !bOnGround && !bCanDown)
281  bCanDown = true;
282 
283  if (bCanDown)
284  {
285  MoveDown();
286  bCanDown = false;
287  }
288 
289  if (bOnGround)
290  {
291  if (!UpdateVictim())
292  return;
293 
294  if (uiCycloneTimer <= diff)
295  {
296  DoCast(me, SPELL_CYCLONE_STRIKE, false);
298  } else uiCycloneTimer -= diff;
299 
300  if (uiBoltTimer <= diff)
301  {
302  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
303  me->CastSpell(target, SPELL_LIGHTNING_BOLT, false);
304 
306  } else uiBoltTimer -= diff;
307 
308  if (uiThunderTimer <= diff)
309  {
310  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
311  me->CastSpell(target, SPELL_THUNDERSHOCK, false);
312 
314  } else uiThunderTimer -= diff;
315 
316  if (uiOpFerTimer <= diff)
317  MoveUp();
318  else
319  uiOpFerTimer -= diff;
320 
322  }
323  }
void MoveDown()
Definition: boss_jedoga_shadowseeker.cpp:197
void MoveUp()
Definition: boss_jedoga_shadowseeker.cpp:230
Definition: boss_jedoga_shadowseeker.cpp:43
bool UpdateVictim()
Definition: CreatureAI.cpp:233
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
uint32 uiBoltTimer
Definition: boss_jedoga_shadowseeker.cpp:92
void Opfern()
Definition: boss_jedoga_shadowseeker.cpp:262
bool bOpFerokFail
Definition: boss_jedoga_shadowseeker.cpp:98
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_jedoga_shadowseeker.cpp:41
Definition: Common.h:103
InstanceScript * instance
Definition: boss_jedoga_shadowseeker.cpp:88
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: ahnkahet.h:31
uint32 uiOpFerTimer
Definition: boss_jedoga_shadowseeker.cpp:90
Definition: ahnkahet.h:44
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
bool bCanDown
Definition: boss_jedoga_shadowseeker.cpp:99
uint32 uiCycloneTimer
Definition: boss_jedoga_shadowseeker.cpp:91
Definition: Unit.h:1305
bool bOnGround
Definition: boss_jedoga_shadowseeker.cpp:97
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
uint32 uiThunderTimer
Definition: boss_jedoga_shadowseeker.cpp:93
bool bOpFerok
Definition: boss_jedoga_shadowseeker.cpp:96
Definition: boss_jedoga_shadowseeker.cpp:42

+ Here is the call graph for this function:

Member Data Documentation

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bCanDown
bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bFirstTime
bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bOnGround
bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bOpFerok
bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bOpFerokFail
bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bPreDone
InstanceScript* boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::instance
uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiBoltTimer
uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiCycloneTimer
uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiOpFerTimer
uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiThunderTimer
bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::volunteerWork

The documentation for this struct was generated from the following file: