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npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI Struct Reference

Public Member Functions

 npc_sinkhole_kill_creditAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 phaseTimer
 
uint8 phase
 
ObjectGuid casterGuid
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::npc_sinkhole_kill_creditAI ( Creature creature)
inline
69  : ScriptedAI(creature)
70  {
71  Initialize();
72  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_borean_tundra.cpp:74

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Member Function Documentation

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

103 { }
void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::Initialize ( void  )
inline
75  {
76  phaseTimer = 500;
77  phase = 0;
78  casterGuid.Clear();
79  }
ObjectGuid casterGuid
Definition: zone_borean_tundra.cpp:83
uint8 phase
Definition: zone_borean_tundra.cpp:82
void Clear()
Definition: ObjectGuid.h:215
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:81

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void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

86  {
87  Initialize();
88  }
void Initialize()
Definition: zone_borean_tundra.cpp:74

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void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

91  {
92  if (phase || spell->Id != SPELL_SET_CART)
93  return;
94 
95  Player* player = caster->ToPlayer();
96  if (player && player->GetQuestStatus(QUEST_PLUG_THE_SINKHOLES) == QUEST_STATUS_INCOMPLETE)
97  {
98  phase = 1;
99  casterGuid = caster->GetGUID();
100  }
101  }
uint32 Id
Definition: SpellInfo.h:329
ObjectGuid casterGuid
Definition: zone_borean_tundra.cpp:83
Player * ToPlayer()
Definition: Object.h:191
Definition: zone_borean_tundra.cpp:56
uint8 phase
Definition: zone_borean_tundra.cpp:82
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: QuestDef.h:113
Definition: zone_borean_tundra.cpp:55

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void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

106  {
107  if (!phase)
108  return;
109 
110  if (phaseTimer <= diff)
111  {
112  switch (phase)
113  {
114  case 1:
115  DoCast(me, SPELL_EXPLODE_CART, true);
116  DoCast(me, SPELL_SUMMON_CART, true);
118  cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
119  phaseTimer = 3000;
120  phase = 2;
121  break;
122  case 2:
124  cart->UseDoorOrButton();
125  DoCast(me, SPELL_EXPLODE_CART, true);
126  phaseTimer = 3000;
127  phase = 3;
128  break;
129  case 3:
130  DoCast(me, SPELL_EXPLODE_CART, true);
131  phaseTimer = 2000;
132  phase = 5; // @fixme: phase 4 is missing...
133  break;
134  case 5:
135  DoCast(me, SPELL_SUMMON_WORM, true);
136  if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
137  {
139  worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
140  }
141  phaseTimer = 1000;
142  phase = 6;
143  break;
144  case 6:
145  DoCast(me, SPELL_EXPLODE_CART, true);
146  if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
147  {
148  me->Kill(worm);
149  worm->RemoveFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
150  }
151  phaseTimer = 2000;
152  phase = 7;
153  break;
154  case 7:
155  DoCast(me, SPELL_EXPLODE_CART, true);
157  caster->KilledMonster(me->GetCreatureTemplate(), me->GetGUID());
158  phaseTimer = 5000;
159  phase = 8;
160  break;
161  case 8:
162  EnterEvadeMode();
163  break;
164  }
165  } else phaseTimer -= diff;
166 
167  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
ObjectGuid casterGuid
Definition: zone_borean_tundra.cpp:83
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: zone_borean_tundra.cpp:53
Creature *const me
Definition: CreatureAI.h:71
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
Definition: zone_borean_tundra.cpp:59
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Definition: zone_borean_tundra.cpp:57
uint8 phase
Definition: zone_borean_tundra.cpp:82
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: SharedDefines.h:2561
Definition: UpdateFields.h:321
Definition: zone_borean_tundra.cpp:58
Definition: SharedDefines.h:4201
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
Definition: UpdateFields.h:30
Definition: Unit.h:1305
Definition: zone_borean_tundra.cpp:54
Definition: Unit.h:698
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:81

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Member Data Documentation

ObjectGuid npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::casterGuid
uint8 npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::phase
uint32 npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::phaseTimer

The documentation for this struct was generated from the following file: