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npc_tooga::npc_toogaAI Struct Reference

Public Member Functions

 npc_toogaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 MotionType, uint32 PointId) override
 
void UpdateFollowerAI (uint32 Diff) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI ()
 
void AttackStart (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void UpdateAI (uint32) override
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=NULL)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 CheckSpeechTimer
 
uint32 PostEventTimer
 
uint32 PhasePostEvent
 
ObjectGuid TortaGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_tooga::npc_toogaAI::npc_toogaAI ( Creature creature)
inline
478  : FollowerAI(creature)
479  {
480  Initialize();
481  }
FollowerAI(Creature *creature)
Definition: ScriptedFollowerAI.cpp:38
void Initialize()
Definition: zone_tanaris.cpp:483

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Member Function Documentation

void npc_tooga::npc_toogaAI::Initialize ( void  )
inline
484  {
485  CheckSpeechTimer = 2500;
486  PostEventTimer = 1000;
487  PhasePostEvent = 0;
488 
489  TortaGUID.Clear();
490  }
uint32 PhasePostEvent
Definition: zone_tanaris.cpp:494
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:496
uint32 PostEventTimer
Definition: zone_tanaris.cpp:493
uint32 CheckSpeechTimer
Definition: zone_tanaris.cpp:492

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void npc_tooga::npc_toogaAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from FollowerAI.

504  {
506 
508  {
510  {
511  Player* player = GetLeaderForFollower();
512  if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
513  player->GroupEventHappens(QUEST_TOOGA, me);
514 
515  TortaGUID = who->GetGUID();
516  SetFollowComplete(true);
517  }
518  }
519  }
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: ScriptedFollowerAI.h:32
Definition: zone_tanaris.cpp:446
void MoveInLineOfSight(Unit *) override
Definition: ScriptedFollowerAI.cpp:103
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
bool HasFollowState(uint32 uiFollowState)
Definition: ScriptedFollowerAI.h:63
Creature *const me
Definition: CreatureAI.h:71
Player * GetLeaderForFollower()
Definition: ScriptedFollowerAI.cpp:331
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: zone_tanaris.cpp:447
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
ObjectGuid const & GetGUID() const
Definition: Object.h:105
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:496
Definition: ScriptedFollowerAI.h:30
Definition: QuestDef.h:113
uint32 GetEntry() const
Definition: Object.h:107

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void npc_tooga::npc_toogaAI::MovementInform ( uint32  MotionType,
uint32  PointId 
)
inlineoverridevirtual

Reimplemented from FollowerAI.

522  {
523  FollowerAI::MovementInform(MotionType, PointId);
524 
525  if (MotionType != POINT_MOTION_TYPE)
526  return;
527 
528  if (PointId == POINT_ID_TO_WATER)
530  }
Definition: zone_tanaris.cpp:449
void MovementInform(uint32 motionType, uint32 pointId) override
Definition: ScriptedFollowerAI.cpp:276
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
Definition: MotionMaster.h:46

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void npc_tooga::npc_toogaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

499  {
500  Initialize();
501  }
void Initialize()
Definition: zone_tanaris.cpp:483

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void npc_tooga::npc_toogaAI::UpdateFollowerAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from FollowerAI.

533  {
534  if (!UpdateVictim())
535  {
536  //we are doing the post-event, or...
538  {
539  if (PostEventTimer <= Diff)
540  {
541  PostEventTimer = 5000;
542 
544  if (!torta || !torta->IsAlive())
545  {
546  //something happened, so just complete
548  return;
549  }
550 
551  switch (PhasePostEvent)
552  {
553  case 1:
555  break;
556  case 2:
557  torta->AI()->Talk(SAY_TORT_POST_2);
558  break;
559  case 3:
561  break;
562  case 4:
563  torta->AI()->Talk(SAY_TORT_POST_4);
564  break;
565  case 5:
567  break;
568  case 6:
569  torta->AI()->Talk(SAY_TORT_POST_6);
571  break;
572  }
573 
574  ++PhasePostEvent;
575  }
576  else
577  PostEventTimer -= Diff;
578  }
579  //...we are doing regular speech check
581  {
582  if (CheckSpeechTimer <= Diff)
583  {
584  CheckSpeechTimer = 5000;
585 
586  if (urand(0, 9) > 8)
588  }
589  else
590  CheckSpeechTimer -= Diff;
591  }
592 
593  return;
594  }
595 
597  }
Definition: ScriptedFollowerAI.h:27
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zone_tanaris.cpp:441
Definition: ScriptedFollowerAI.h:32
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_tanaris.cpp:438
Definition: Creature.h:467
Definition: zone_tanaris.cpp:440
Definition: zone_tanaris.cpp:449
bool HasFollowState(uint32 uiFollowState)
Definition: ScriptedFollowerAI.h:63
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool IsAlive() const
Definition: Unit.h:1692
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Definition: zone_tanaris.cpp:442
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 PhasePostEvent
Definition: zone_tanaris.cpp:494
Definition: zone_tanaris.cpp:439
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Position const ToWaterLoc
Definition: zone_tanaris.cpp:453
Definition: zone_tanaris.cpp:443
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:496
Definition: zone_tanaris.cpp:444
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 PostEventTimer
Definition: zone_tanaris.cpp:493
uint32 CheckSpeechTimer
Definition: zone_tanaris.cpp:492

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Member Data Documentation

uint32 npc_tooga::npc_toogaAI::CheckSpeechTimer
uint32 npc_tooga::npc_toogaAI::PhasePostEvent
uint32 npc_tooga::npc_toogaAI::PostEventTimer
ObjectGuid npc_tooga::npc_toogaAI::TortaGUID

The documentation for this struct was generated from the following file: