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npc_tooga::npc_toogaAI Struct Reference

Public Member Functions

 npc_toogaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 MotionType, uint32 PointId) override
 
void UpdateFollowerAI (uint32 Diff) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI ()
 
void AttackStart (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void UpdateAI (uint32) override
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=NULL)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 CheckSpeechTimer
 
uint32 PostEventTimer
 
uint32 PhasePostEvent
 
ObjectGuid TortaGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from FollowerAI
Player * GetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_tooga::npc_toogaAI::npc_toogaAI ( Creature *  creature)
inline
478  : FollowerAI(creature)
479  {
480  Initialize();
481  }
FollowerAI(Creature *creature)
Definition: ScriptedFollowerAI.cpp:38
void Initialize()
Definition: zone_tanaris.cpp:483

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Member Function Documentation

void npc_tooga::npc_toogaAI::Initialize ( void  )
inline
484  {
485  CheckSpeechTimer = 2500;
486  PostEventTimer = 1000;
487  PhasePostEvent = 0;
488 
489  TortaGUID.Clear();
490  }
uint32 PhasePostEvent
Definition: zone_tanaris.cpp:494
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:496
uint32 PostEventTimer
Definition: zone_tanaris.cpp:493
uint32 CheckSpeechTimer
Definition: zone_tanaris.cpp:492

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void npc_tooga::npc_toogaAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from FollowerAI.

504  {
506 
508  {
510  {
511  Player* player = GetLeaderForFollower();
512  if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
513  player->GroupEventHappens(QUEST_TOOGA, me);
514 
515  TortaGUID = who->GetGUID();
516  SetFollowComplete(true);
517  }
518  }
519  }
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: ScriptedFollowerAI.h:32
Definition: zone_tanaris.cpp:446
void MoveInLineOfSight(Unit *) override
Definition: ScriptedFollowerAI.cpp:103
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
bool HasFollowState(uint32 uiFollowState)
Definition: ScriptedFollowerAI.h:63
Creature *const me
Definition: CreatureAI.h:71
Player * GetLeaderForFollower()
Definition: ScriptedFollowerAI.cpp:331
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: zone_tanaris.cpp:447
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
ObjectGuid const & GetGUID() const
Definition: Object.h:105
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:496
Definition: ScriptedFollowerAI.h:30
Definition: QuestDef.h:113
uint32 GetEntry() const
Definition: Object.h:107

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void npc_tooga::npc_toogaAI::MovementInform ( uint32  MotionType,
uint32  PointId 
)
inlineoverridevirtual

Reimplemented from FollowerAI.

522  {
523  FollowerAI::MovementInform(MotionType, PointId);
524 
525  if (MotionType != POINT_MOTION_TYPE)
526  return;
527 
528  if (PointId == POINT_ID_TO_WATER)
530  }
Definition: zone_tanaris.cpp:449
void MovementInform(uint32 motionType, uint32 pointId) override
Definition: ScriptedFollowerAI.cpp:276
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
Definition: MotionMaster.h:46

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void npc_tooga::npc_toogaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

499  {
500  Initialize();
501  }
void Initialize()
Definition: zone_tanaris.cpp:483

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void npc_tooga::npc_toogaAI::UpdateFollowerAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from FollowerAI.

533  {
534  if (!UpdateVictim())
535  {
536  //we are doing the post-event, or...
538  {
539  if (PostEventTimer <= Diff)
540  {
541  PostEventTimer = 5000;
542 
544  if (!torta || !torta->IsAlive())
545  {
546  //something happened, so just complete
548  return;
549  }
550 
551  switch (PhasePostEvent)
552  {
553  case 1:
555  break;
556  case 2:
557  torta->AI()->Talk(SAY_TORT_POST_2);
558  break;
559  case 3:
561  break;
562  case 4:
563  torta->AI()->Talk(SAY_TORT_POST_4);
564  break;
565  case 5:
567  break;
568  case 6:
569  torta->AI()->Talk(SAY_TORT_POST_6);
571  break;
572  }
573 
574  ++PhasePostEvent;
575  }
576  else
577  PostEventTimer -= Diff;
578  }
579  //...we are doing regular speech check
581  {
582  if (CheckSpeechTimer <= Diff)
583  {
584  CheckSpeechTimer = 5000;
585 
586  if (urand(0, 9) > 8)
588  }
589  else
590  CheckSpeechTimer -= Diff;
591  }
592 
593  return;
594  }
595 
597  }
Definition: ScriptedFollowerAI.h:27
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zone_tanaris.cpp:441
Definition: ScriptedFollowerAI.h:32
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_tanaris.cpp:438
Definition: Creature.h:467
Definition: zone_tanaris.cpp:440
Definition: zone_tanaris.cpp:449
bool HasFollowState(uint32 uiFollowState)
Definition: ScriptedFollowerAI.h:63
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool IsAlive() const
Definition: Unit.h:1692
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Definition: zone_tanaris.cpp:442
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 PhasePostEvent
Definition: zone_tanaris.cpp:494
Definition: zone_tanaris.cpp:439
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Position const ToWaterLoc
Definition: zone_tanaris.cpp:453
Definition: zone_tanaris.cpp:443
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
ObjectGuid TortaGUID
Definition: zone_tanaris.cpp:496
Definition: zone_tanaris.cpp:444
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 PostEventTimer
Definition: zone_tanaris.cpp:493
uint32 CheckSpeechTimer
Definition: zone_tanaris.cpp:492

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Member Data Documentation

uint32 npc_tooga::npc_toogaAI::CheckSpeechTimer
uint32 npc_tooga::npc_toogaAI::PhasePostEvent
uint32 npc_tooga::npc_toogaAI::PostEventTimer
ObjectGuid npc_tooga::npc_toogaAI::TortaGUID

The documentation for this struct was generated from the following file: