TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_ravenous_furbolg::npc_ravenous_furbolgAI Struct Reference

Public Member Functions

 npc_ravenous_furbolgAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiChainLightingTimer
 
uint32 uiCrazedTimer
 
uint32 uiTerrifyingRoarTimer
 
InstanceScriptinstance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_ravenous_furbolg::npc_ravenous_furbolgAI::npc_ravenous_furbolgAI ( Creature creature)
inline
269  : ScriptedAI(creature)
270  {
271  Initialize();
272  instance = creature->GetInstanceScript();
273  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_palehoof.cpp:275
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_palehoof.cpp:286

+ Here is the call graph for this function:

Member Function Documentation

void npc_ravenous_furbolg::npc_ravenous_furbolgAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

330  {
331  if (!who)
332  return;
333 
335  return;
336 
337  if (me->Attack(who, true))
338  {
339  me->AddThreat(who, 0.0f);
340  me->SetInCombatWith(who);
341  who->SetInCombatWith(me);
342  DoStartMovement(who);
343  }
344  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

+ Here is the call graph for this function:

void npc_ravenous_furbolg::npc_ravenous_furbolgAI::Initialize ( void  )
inline
276  {
277  uiChainLightingTimer = 5000;
278  uiCrazedTimer = 10000;
279  uiTerrifyingRoarTimer = 15000;
280  }
uint32 uiCrazedTimer
Definition: boss_palehoof.cpp:283
uint32 uiChainLightingTimer
Definition: boss_palehoof.cpp:282
uint32 uiTerrifyingRoarTimer
Definition: boss_palehoof.cpp:284

+ Here is the caller graph for this function:

void npc_ravenous_furbolg::npc_ravenous_furbolgAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

347  {
349  palehoof->AI()->DoAction(ACTION_NEXT_PHASE);
350  }
Definition: utgarde_pinnacle.h:30
InstanceScript * instance
Definition: boss_palehoof.cpp:286
Definition: boss_palehoof.cpp:83
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

+ Here is the call graph for this function:

void npc_ravenous_furbolg::npc_ravenous_furbolgAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

353  {
357  }
Definition: Unit.h:207
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_palehoof.cpp:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:680
Definition: Unit.h:698

+ Here is the call graph for this function:

void npc_ravenous_furbolg::npc_ravenous_furbolgAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

289  {
290  Initialize();
291 
293 
295  {
297  if (palehoof && palehoof->IsAlive())
298  palehoof->AI()->Reset();
299  }
300  }
void Initialize()
Definition: boss_palehoof.cpp:275
Definition: utgarde_pinnacle.h:30
InstanceScript * instance
Definition: boss_palehoof.cpp:286
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
virtual void Reset()
Definition: UnitAI.h:132

+ Here is the call graph for this function:

void npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

303  {
304  //Return since we have no target
305  if (!UpdateVictim())
306  return;
307 
308  if (uiChainLightingTimer <= diff)
309  {
311  uiChainLightingTimer = 5000 + rand32() % 5000;
312  } else uiChainLightingTimer -= diff;
313 
314  if (uiCrazedTimer <= diff)
315  {
317  uiCrazedTimer = 8000 + rand32() % 4000;
318  } else uiCrazedTimer -= diff;
319 
320  if (uiTerrifyingRoarTimer <= diff)
321  {
323  uiTerrifyingRoarTimer = 10000 + rand32() % 10000;
324  } else uiTerrifyingRoarTimer -= diff;
325 
327  }
uint32 uiCrazedTimer
Definition: boss_palehoof.cpp:283
Definition: boss_palehoof.cpp:254
Definition: boss_palehoof.cpp:251
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Creature *const me
Definition: CreatureAI.h:71
uint32 uiChainLightingTimer
Definition: boss_palehoof.cpp:282
Definition: boss_palehoof.cpp:253
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiTerrifyingRoarTimer
Definition: boss_palehoof.cpp:284
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

+ Here is the call graph for this function:

Member Data Documentation

InstanceScript* npc_ravenous_furbolg::npc_ravenous_furbolgAI::instance
uint32 npc_ravenous_furbolg::npc_ravenous_furbolgAI::uiChainLightingTimer
uint32 npc_ravenous_furbolg::npc_ravenous_furbolgAI::uiCrazedTimer
uint32 npc_ravenous_furbolg::npc_ravenous_furbolgAI::uiTerrifyingRoarTimer

The documentation for this struct was generated from the following file: