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boss_mimiron::boss_mimironAI Struct Reference

Public Member Functions

 boss_mimironAI (Creature *creature)
 
void DoAction (int32 action) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _fireFighter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mimiron::boss_mimironAI::boss_mimironAI ( Creature creature)
inline
386  : BossAI(creature, BOSS_MIMIRON)
387  {
389  _fireFighter = false;
390  }
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
bool _fireFighter
Definition: boss_mimiron.cpp:665
Definition: ulduar.h:42
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_mimiron::boss_mimironAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

393  {
394  switch (action)
395  {
396  case DO_ACTIVATE_VX001:
398  break;
399  case DO_ACTIVATE_AERIAL:
401  break;
405  mkii->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_1, VehicleRelocation[WP_MKII_P4_POS_1]);
406  break;
409  break;
411  _fireFighter = true;
413  break;
414  default:
415  break;
416  }
417  }
Definition: ulduar.h:371
Definition: boss_mimiron.cpp:315
Definition: boss_mimiron.cpp:292
Definition: boss_mimiron.cpp:296
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_mimiron.cpp:224
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mimiron.cpp:241
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mimiron.cpp:234
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mimiron.cpp:41
bool _fireFighter
Definition: boss_mimiron.cpp:665
Definition: boss_mimiron.cpp:293
Position const VehicleRelocation[]
Definition: boss_mimiron.cpp:337
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:286
Definition: boss_mimiron.cpp:282
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

420  {
421  if (!me->GetVehicleBase())
422  return;
423 
424  _EnterCombat();
428 
430  button->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
431 
432  if (_fireFighter)
435  }
Unit * GetVehicleBase() const
Definition: Unit.cpp:14341
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: Unit.h:674
Definition: SharedDefines.h:2125
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_mimiron.cpp:73
Definition: boss_mimiron.cpp:219
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_mimiron.cpp:68
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: UpdateFields.h:319
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
bool _fireFighter
Definition: boss_mimiron.cpp:665
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:220
Definition: ulduar.h:378
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

438  {
440  events.Reset();
441  me->CombatStop(true);
442  me->SetDisableGravity(false);
445  me->ExitVehicle();
446  // ExitVehicle() offset position is not implemented, so we make up for that with MoveJump()...
447  me->GetMotionMaster()->MoveJump(me->GetPositionX() + (10.f * std::cos(me->GetOrientation())), me->GetPositionY() + (10.f * std::sin(me->GetOrientation())), me->GetPositionZ(), me->GetOrientation(), 10.f, 5.f);
449  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void Reset()
Definition: EventMap.cpp:20
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: inflate.h:49
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void ExitVehicle(Position const *exitPosition=NULL)
Definition: Unit.cpp:15321
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
Definition: boss_mimiron.cpp:78
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
float GetPositionY() const
Definition: Position.h:105
Definition: boss_mimiron.cpp:249
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_mimiron.cpp:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:42
float GetPositionX() const
Definition: Position.h:104
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

452  {
453  if (instance->GetBossState(BOSS_MIMIRON) == DONE) // Mimiron will attempt to reset because he is not dead and will be set to friendly before despawning.
454  return;
455 
456  _Reset();
458 
460  elevator->SetGoState(GO_STATE_ACTIVE);
461 
462  if (_fireFighter)
464  computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER);
465 
467  {
468  button->SetGoState(GO_STATE_READY);
469  button->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
470  }
471 
472  _fireFighter = false;
473  DoCast(me, SPELL_WELD);
474 
476  DoCast(mkii, SPELL_SEAT_3);
477  }
Definition: ulduar.h:371
Definition: Unit.h:674
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: SharedDefines.h:2125
Definition: inflate.h:49
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:374
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_mimiron.cpp:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_mimiron.cpp:68
Definition: boss_mimiron.cpp:298
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
Definition: GameObject.h:823
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool _fireFighter
Definition: boss_mimiron.cpp:665
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: ulduar.h:42
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: ulduar.h:376
Definition: Unit.h:1305
Definition: ulduar.h:378
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

480  {
482  return;
483 
484  events.Update(diff);
485 
487  return;
488 
489  while (uint32 eventId = events.ExecuteEvent())
490  {
491  switch (eventId)
492  {
493  case EVENT_SUMMON_FLAMES:
495  worldtrigger->CastCustomSpell(SPELL_SCRIPT_EFFECT_SUMMON_FLAMES_INITIAL, SPELLVALUE_MAX_TARGETS, 3, NULL, true, NULL, NULL, me->GetGUID());
497  break;
498  case EVENT_INTRO_1:
501  break;
502  case EVENT_INTRO_2:
503  if (Unit* mkii = me->GetVehicleBase())
504  {
505  DoCast(mkii, SPELL_SEAT_7);
506  mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
508  }
510  break;
511  case EVENT_INTRO_3:
512  if (Creature* mkii = me->GetVehicleCreatureBase())
513  mkii->AI()->DoAction(_fireFighter ? DO_HARDMODE_MKII : DO_START_MKII);
514  break;
516  if (Unit* mkii = me->GetVehicleBase())
517  mkii->SetFacingTo(3.686f); // fix magic number
519  break;
521  if (Unit* mkii = me->GetVehicleBase())
522  DoCast(mkii, SPELL_SEAT_6);
524  break;
528  break;
531  elevator->SetGoState(GO_STATE_READY);
533  worldtrigger->CastSpell(worldtrigger, SPELL_ELEVATOR_KNOCKBACK);
535  break;
538  elevator->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
540  vx001->CastSpell(vx001, SPELL_FREEZE_ANIM);
542  break;
545  DoCast(vx001, SPELL_SEAT_1);
547  break;
551  break;
553  if (Unit* vx001 = me->GetVehicleBase())
554  DoCast(vx001, SPELL_SEAT_2);
556  break;
558  if (Creature* vx001 = me->GetVehicleCreatureBase())
559  vx001->AI()->DoAction(_fireFighter ? DO_HARDMODE_VX001 : DO_START_VX001);
560  break;
562  if (Unit* mkii = me->GetVehicleBase())
563  DoCast(mkii, SPELL_SEAT_5);
565  break;
569  break;
573  break;
576  me->CastSpell(aerial, SPELL_SEAT_1);
578  break;
582  break;
584  if (Creature* acu = me->GetVehicleCreatureBase())
585  acu->AI()->DoAction(_fireFighter? DO_HARDMODE_AERIAL : DO_START_AERIAL);
586  break;
589  mkii->SetFacingTo(float(M_PI));
591  break;
594  {
596  {
597  vx001->RemoveAurasDueToSpell(SPELL_TORSO_DISABLED);
598  vx001->CastSpell(mkii, SPELL_MOUNT_MKII);
599  }
600  }
602  break;
605  mkii->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_4, VehicleRelocation[WP_MKII_P4_POS_4]);
607  break;
610  {
612  {
613  aerial->GetMotionMaster()->MoveLand(0, (aerial->GetPositionX(), aerial->GetPositionY(), aerial->GetPositionZMinusOffset()));
614  aerial->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
615  aerial->CastSpell(vx001, SPELL_MOUNT_VX_001);
616  aerial->CastSpell(aerial, SPELL_HALF_HEAL);
617  }
618  }
620  break;
624  break;
627  DoCast(vx001, SPELL_SEAT_2);
629  break;
631  for (uint8 data = DATA_LEVIATHAN_MK_II; data <= DATA_AERIAL_COMMAND_UNIT; ++data)
632  if (Creature* mimironVehicle = ObjectAccessor::GetCreature(*me, instance->GetGuidData(data)))
633  mimironVehicle->AI()->DoAction(DO_ASSEMBLED_COMBAT);
634  break;
635  case EVENT_OUTTRO_1:
638  me->setFaction(35);
640  break;
641  case EVENT_OUTTRO_2:
643  if (_fireFighter)
644  {
646  computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER);
647  me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION_FIREFIGHTER, GO_CACHE_OF_INNOVATION_FIREFIGHTER_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800);
648  }
649  else
650  me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION, GO_CACHE_OF_INNOVATION_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800);
652  break;
653  case EVENT_OUTTRO_3:
656  me->DespawnOrUnsummon(1000); // sniffs say 6 sec after, but it doesnt matter.
657  break;
658  default:
659  break;
660  }
661  }
662  }
Definition: boss_mimiron.cpp:232
Unit * GetVehicleBase() const
Definition: Unit.cpp:14341
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: ulduar.h:371
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: ulduar.h:373
Definition: Object.h:61
Definition: boss_mimiron.cpp:283
Definition: Unit.h:674
Definition: boss_mimiron.cpp:96
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_mimiron.cpp:287
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:163
Definition: boss_mimiron.cpp:238
Definition: Unit.h:565
Definition: boss_mimiron.cpp:230
#define M_PI
Definition: Common.h:163
Definition: boss_mimiron.cpp:250
Definition: boss_mimiron.cpp:239
Definition: boss_mimiron.cpp:225
Definition: ulduar.h:103
Definition: inflate.h:49
Definition: boss_mimiron.cpp:318
Definition: boss_mimiron.cpp:228
Definition: boss_mimiron.cpp:245
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_mimiron.cpp:73
Definition: boss_mimiron.cpp:235
Definition: boss_mimiron.cpp:38
Definition: boss_mimiron.cpp:251
Definition: GameObject.h:824
Definition: boss_mimiron.cpp:247
Definition: boss_mimiron.cpp:69
Definition: ulduar.h:249
Definition: boss_mimiron.cpp:35
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: boss_mimiron.cpp:219
Definition: boss_mimiron.cpp:32
Definition: ulduar.h:247
Definition: boss_mimiron.cpp:77
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:248
Definition: boss_mimiron.cpp:284
Definition: boss_mimiron.cpp:243
Definition: ulduar.h:374
Definition: boss_mimiron.cpp:222
Definition: boss_mimiron.cpp:44
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_mimiron.cpp:78
Definition: boss_mimiron.cpp:244
Definition: boss_mimiron.cpp:236
Definition: boss_mimiron.cpp:224
Definition: boss_mimiron.cpp:249
Definition: boss_mimiron.cpp:246
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_mimiron.cpp:231
Position const ACUSummonPos
Definition: boss_mimiron.cpp:350
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mimiron.cpp:241
Definition: ulduar.h:372
Definition: boss_mimiron.cpp:70
Definition: boss_mimiron.cpp:237
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mimiron.cpp:234
Definition: boss_mimiron.cpp:174
Definition: boss_mimiron.cpp:242
Definition: boss_mimiron.cpp:298
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_mimiron.cpp:227
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
Definition: GameObject.h:823
Definition: boss_mimiron.cpp:177
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_mimiron.cpp:221
Definition: boss_mimiron.cpp:132
Definition: UpdateFields.h:109
bool _fireFighter
Definition: boss_mimiron.cpp:665
Definition: boss_mimiron.cpp:280
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Creature * GetVehicleCreatureBase() const
Definition: Unit.cpp:14346
Definition: Object.h:59
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: boss_mimiron.cpp:226
Definition: UpdateFields.h:124
Definition: boss_mimiron.cpp:288
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_mimiron.cpp:36
uint8_t uint8
Definition: Define.h:152
Definition: boss_mimiron.cpp:229
Definition: boss_mimiron.cpp:39
Position const VehicleRelocation[]
Definition: boss_mimiron.cpp:337
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:375
Definition: ulduar.h:42
Definition: boss_mimiron.cpp:33
Definition: boss_mimiron.cpp:74
Definition: boss_mimiron.cpp:167
Definition: boss_mimiron.cpp:79
Definition: ulduar.h:102
Definition: boss_mimiron.cpp:220
Definition: boss_mimiron.cpp:97
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_mimiron.cpp:102
Definition: ulduar.h:376
Definition: boss_mimiron.cpp:279
Position const VX001SummonPos
Definition: boss_mimiron.cpp:349
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
Definition: boss_mimiron.cpp:294
Definition: boss_mimiron.cpp:72
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_mimiron.cpp:42

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Member Data Documentation

bool boss_mimiron::boss_mimironAI::_fireFighter
private

The documentation for this struct was generated from the following file: