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boss_mimiron::boss_mimironAI Struct Reference

Public Member Functions

 boss_mimironAI (Creature *creature)
 
void DoAction (int32 action) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _fireFighter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mimiron::boss_mimironAI::boss_mimironAI ( Creature *  creature)
inline
386  : BossAI(creature, BOSS_MIMIRON)
387  {
389  _fireFighter = false;
390  }
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
bool _fireFighter
Definition: boss_mimiron.cpp:665
Definition: ulduar.h:42
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_mimiron::boss_mimironAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

393  {
394  switch (action)
395  {
396  case DO_ACTIVATE_VX001:
398  break;
399  case DO_ACTIVATE_AERIAL:
401  break;
405  mkii->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_1, VehicleRelocation[WP_MKII_P4_POS_1]);
406  break;
409  break;
411  _fireFighter = true;
413  break;
414  default:
415  break;
416  }
417  }
Definition: ulduar.h:371
Definition: boss_mimiron.cpp:315
Definition: boss_mimiron.cpp:292
Definition: boss_mimiron.cpp:296
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_mimiron.cpp:224
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mimiron.cpp:241
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mimiron.cpp:234
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mimiron.cpp:41
bool _fireFighter
Definition: boss_mimiron.cpp:665
Definition: boss_mimiron.cpp:293
Position const VehicleRelocation[]
Definition: boss_mimiron.cpp:337
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:286
Definition: boss_mimiron.cpp:282
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

420  {
421  if (!me->GetVehicleBase())
422  return;
423 
424  _EnterCombat();
428 
430  button->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
431 
432  if (_fireFighter)
435  }
Unit * GetVehicleBase() const
Definition: Unit.cpp:14341
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: Unit.h:674
Definition: SharedDefines.h:2125
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_mimiron.cpp:73
Definition: boss_mimiron.cpp:219
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_mimiron.cpp:68
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: UpdateFields.h:319
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
bool _fireFighter
Definition: boss_mimiron.cpp:665
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:220
Definition: ulduar.h:378
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

438  {
440  events.Reset();
441  me->CombatStop(true);
442  me->SetDisableGravity(false);
445  me->ExitVehicle();
446  // ExitVehicle() offset position is not implemented, so we make up for that with MoveJump()...
447  me->GetMotionMaster()->MoveJump(me->GetPositionX() + (10.f * std::cos(me->GetOrientation())), me->GetPositionY() + (10.f * std::sin(me->GetOrientation())), me->GetPositionZ(), me->GetOrientation(), 10.f, 5.f);
449  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void Reset()
Definition: EventMap.cpp:20
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: inflate.h:49
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void ExitVehicle(Position const *exitPosition=NULL)
Definition: Unit.cpp:15321
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
Definition: boss_mimiron.cpp:78
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
float GetPositionY() const
Definition: Position.h:105
Definition: boss_mimiron.cpp:249
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_mimiron.cpp:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:42
float GetPositionX() const
Definition: Position.h:104
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

452  {
453  if (instance->GetBossState(BOSS_MIMIRON) == DONE) // Mimiron will attempt to reset because he is not dead and will be set to friendly before despawning.
454  return;
455 
456  _Reset();
458 
460  elevator->SetGoState(GO_STATE_ACTIVE);
461 
462  if (_fireFighter)
464  computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER);
465 
467  {
468  button->SetGoState(GO_STATE_READY);
469  button->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
470  }
471 
472  _fireFighter = false;
473  DoCast(me, SPELL_WELD);
474 
476  DoCast(mkii, SPELL_SEAT_3);
477  }
Definition: ulduar.h:371
Definition: Unit.h:674
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: SharedDefines.h:2125
Definition: inflate.h:49
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:374
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_mimiron.cpp:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_mimiron.cpp:68
Definition: boss_mimiron.cpp:298
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
Definition: GameObject.h:823
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool _fireFighter
Definition: boss_mimiron.cpp:665
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: ulduar.h:42
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: ulduar.h:376
Definition: Unit.h:1305
Definition: ulduar.h:378
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_mimiron::boss_mimironAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

480  {
482  return;
483 
484  events.Update(diff);
485 
487  return;
488 
489  while (uint32 eventId = events.ExecuteEvent())
490  {
491  switch (eventId)
492  {
493  case EVENT_SUMMON_FLAMES:
495  worldtrigger->CastCustomSpell(SPELL_SCRIPT_EFFECT_SUMMON_FLAMES_INITIAL, SPELLVALUE_MAX_TARGETS, 3, NULL, true, NULL, NULL, me->GetGUID());
497  break;
498  case EVENT_INTRO_1:
501  break;
502  case EVENT_INTRO_2:
503  if (Unit* mkii = me->GetVehicleBase())
504  {
505  DoCast(mkii, SPELL_SEAT_7);
506  mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
508  }
510  break;
511  case EVENT_INTRO_3:
512  if (Creature* mkii = me->GetVehicleCreatureBase())
513  mkii->AI()->DoAction(_fireFighter ? DO_HARDMODE_MKII : DO_START_MKII);
514  break;
516  if (Unit* mkii = me->GetVehicleBase())
517  mkii->SetFacingTo(3.686f); // fix magic number
519  break;
521  if (Unit* mkii = me->GetVehicleBase())
522  DoCast(mkii, SPELL_SEAT_6);
524  break;
528  break;
531  elevator->SetGoState(GO_STATE_READY);
533  worldtrigger->CastSpell(worldtrigger, SPELL_ELEVATOR_KNOCKBACK);
535  break;
538  elevator->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
540  vx001->CastSpell(vx001, SPELL_FREEZE_ANIM);
542  break;
545  DoCast(vx001, SPELL_SEAT_1);
547  break;
551  break;
553  if (Unit* vx001 = me->GetVehicleBase())
554  DoCast(vx001, SPELL_SEAT_2);
556  break;
558  if (Creature* vx001 = me->GetVehicleCreatureBase())
559  vx001->AI()->DoAction(_fireFighter ? DO_HARDMODE_VX001 : DO_START_VX001);
560  break;
562  if (Unit* mkii = me->GetVehicleBase())
563  DoCast(mkii, SPELL_SEAT_5);
565  break;
569  break;
573  break;
576  me->CastSpell(aerial, SPELL_SEAT_1);
578  break;
582  break;
584  if (Creature* acu = me->GetVehicleCreatureBase())
585  acu->AI()->DoAction(_fireFighter? DO_HARDMODE_AERIAL : DO_START_AERIAL);
586  break;
589  mkii->SetFacingTo(float(M_PI));
591  break;
594  {
596  {
597  vx001->RemoveAurasDueToSpell(SPELL_TORSO_DISABLED);
598  vx001->CastSpell(mkii, SPELL_MOUNT_MKII);
599  }
600  }
602  break;
605  mkii->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_4, VehicleRelocation[WP_MKII_P4_POS_4]);
607  break;
610  {
612  {
613  aerial->GetMotionMaster()->MoveLand(0, (aerial->GetPositionX(), aerial->GetPositionY(), aerial->GetPositionZMinusOffset()));
614  aerial->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
615  aerial->CastSpell(vx001, SPELL_MOUNT_VX_001);
616  aerial->CastSpell(aerial, SPELL_HALF_HEAL);
617  }
618  }
620  break;
624  break;
627  DoCast(vx001, SPELL_SEAT_2);
629  break;
631  for (uint8 data = DATA_LEVIATHAN_MK_II; data <= DATA_AERIAL_COMMAND_UNIT; ++data)
632  if (Creature* mimironVehicle = ObjectAccessor::GetCreature(*me, instance->GetGuidData(data)))
633  mimironVehicle->AI()->DoAction(DO_ASSEMBLED_COMBAT);
634  break;
635  case EVENT_OUTTRO_1:
638  me->setFaction(35);
640  break;
641  case EVENT_OUTTRO_2:
643  if (_fireFighter)
644  {
646  computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER);
647  me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION_FIREFIGHTER, GO_CACHE_OF_INNOVATION_FIREFIGHTER_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800);
648  }
649  else
650  me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION, GO_CACHE_OF_INNOVATION_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800);
652  break;
653  case EVENT_OUTTRO_3:
656  me->DespawnOrUnsummon(1000); // sniffs say 6 sec after, but it doesnt matter.
657  break;
658  default:
659  break;
660  }
661  }
662  }
Definition: boss_mimiron.cpp:232
Unit * GetVehicleBase() const
Definition: Unit.cpp:14341
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: ulduar.h:371
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: ulduar.h:373
Definition: Object.h:61
Definition: boss_mimiron.cpp:283
Definition: Unit.h:674
Definition: boss_mimiron.cpp:96
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_mimiron.cpp:287
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:163
Definition: boss_mimiron.cpp:238
Definition: Unit.h:565
Definition: boss_mimiron.cpp:230
#define M_PI
Definition: Common.h:163
Definition: boss_mimiron.cpp:250
Definition: boss_mimiron.cpp:239
Definition: boss_mimiron.cpp:225
Definition: ulduar.h:103
Definition: inflate.h:49
Definition: boss_mimiron.cpp:318
Definition: boss_mimiron.cpp:228
Definition: boss_mimiron.cpp:245
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_mimiron.cpp:73
Definition: boss_mimiron.cpp:235
Definition: boss_mimiron.cpp:38
Definition: boss_mimiron.cpp:251
Definition: GameObject.h:824
Definition: boss_mimiron.cpp:247
Definition: boss_mimiron.cpp:69
Definition: ulduar.h:249
Definition: boss_mimiron.cpp:35
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: boss_mimiron.cpp:219
Definition: boss_mimiron.cpp:32
Definition: ulduar.h:247
Definition: boss_mimiron.cpp:77
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:248
Definition: boss_mimiron.cpp:284
Definition: boss_mimiron.cpp:243
Definition: ulduar.h:374
Definition: boss_mimiron.cpp:222
Definition: boss_mimiron.cpp:44
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_mimiron.cpp:78
Definition: boss_mimiron.cpp:244
Definition: boss_mimiron.cpp:236
Definition: boss_mimiron.cpp:224
Definition: boss_mimiron.cpp:249
Definition: boss_mimiron.cpp:246
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: boss_mimiron.cpp:231
Position const ACUSummonPos
Definition: boss_mimiron.cpp:350
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mimiron.cpp:241
Definition: ulduar.h:372
Definition: boss_mimiron.cpp:70
Definition: boss_mimiron.cpp:237
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mimiron.cpp:234
Definition: boss_mimiron.cpp:174
Definition: boss_mimiron.cpp:242
Definition: boss_mimiron.cpp:298
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_mimiron.cpp:227
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
Definition: GameObject.h:823
Definition: boss_mimiron.cpp:177
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_mimiron.cpp:221
Definition: boss_mimiron.cpp:132
Definition: UpdateFields.h:109
bool _fireFighter
Definition: boss_mimiron.cpp:665
Definition: boss_mimiron.cpp:280
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Creature * GetVehicleCreatureBase() const
Definition: Unit.cpp:14346
Definition: Object.h:59
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: boss_mimiron.cpp:226
Definition: UpdateFields.h:124
Definition: boss_mimiron.cpp:288
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_mimiron.cpp:36
uint8_t uint8
Definition: Define.h:152
Definition: boss_mimiron.cpp:229
Definition: boss_mimiron.cpp:39
Position const VehicleRelocation[]
Definition: boss_mimiron.cpp:337
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:375
Definition: ulduar.h:42
Definition: boss_mimiron.cpp:33
Definition: boss_mimiron.cpp:74
Definition: boss_mimiron.cpp:167
Definition: boss_mimiron.cpp:79
Definition: ulduar.h:102
Definition: boss_mimiron.cpp:220
Definition: boss_mimiron.cpp:97
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_mimiron.cpp:102
Definition: ulduar.h:376
Definition: boss_mimiron.cpp:279
Position const VX001SummonPos
Definition: boss_mimiron.cpp:349
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
Definition: boss_mimiron.cpp:294
Definition: boss_mimiron.cpp:72
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_mimiron.cpp:42

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Member Data Documentation

bool boss_mimiron::boss_mimironAI::_fireFighter
private

The documentation for this struct was generated from the following file: