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ai::ai_default_rca::move_to_targets_phase Class Reference

#include <ca_move_to_targets.hpp>

Inheritance diagram for ai::ai_default_rca::move_to_targets_phase:
Inheritance graph

Public Member Functions

 move_to_targets_phase (rca_context &context, const config &cfg)
 
virtual ~move_to_targets_phase ()
 
virtual double evaluate ()
 Evaluate the candidate action, resetting the internal state of the action. More...
 
virtual void execute ()
 Execute the candidate action. More...
 
- Public Member Functions inherited from ai::candidate_action
 candidate_action (rca_context &context, const config &cfg)
 
virtual ~candidate_action ()
 Destructor. More...
 
bool is_enabled () const
 Is this candidate action enabled ? More...
 
void enable ()
 Enable the candidate action. More...
 
void disable ()
 Disable the candidate action. More...
 
double get_score () const
 Get the usual score of the candidate action without re-evaluation. More...
 
double get_max_score () const
 Get the upper bound of the score of the candidate action without re-evaluation. More...
 
virtual std::string get_name () const
 Get the name of the candidate action (useful for debug purposes) More...
 
const std::stringget_type () const
 Get the type of the candidate action (useful for debug purposes) More...
 
virtual std::string get_id () const
 
virtual std::string get_engine () const
 
int get_recursion_count () const
 Get the value of the recursion counter. More...
 
virtual config to_config () const
 serialize More...
 
virtual void set_to_be_removed ()
 
virtual bool to_be_removed ()
 
- Public Member Functions inherited from ai::rca_context_proxy
 rca_context_proxy ()
 
virtual ~rca_context_proxy ()
 
void init_rca_context_proxy (rca_context &target)
 
rca_contextget_rca_context ()
 Unwrap. More...
 
- Public Member Functions inherited from ai::rca_context
 rca_context ()
 Constructor. More...
 
virtual ~rca_context ()
 Destructor. More...
 
bool is_offense ()
 
void set_offense ()
 
bool is_defense ()
 
void set_defense ()
 
void clear_strategy ()
 
bool has_strategy ()
 
- Public Member Functions inherited from ai::default_ai_context
 default_ai_context ()
 Constructor. More...
 
virtual ~default_ai_context ()
 Destructor. More...
 
- Public Member Functions inherited from ai::readwrite_context
 readwrite_context ()
 
virtual ~readwrite_context ()
 
- Public Member Functions inherited from ai::readonly_context
 readonly_context ()
 
virtual ~readonly_context ()
 
- Public Member Functions inherited from ai::side_context
virtual ~side_context ()
 empty destructor More...
 
 side_context ()
 empty constructor More...
 
- Public Member Functions inherited from ai::ai_context_proxy
 ai_context_proxy ()
 
void init_ai_context_proxy (ai_context &target)
 
virtual ~ai_context_proxy ()
 
ai_contextget_ai_context ()
 Unwrap. More...
 
- Public Member Functions inherited from ai::default_ai_context_proxy
int count_free_hexes_in_castle (const map_location &loc, std::set< map_location > &checked_hexes)
 
 default_ai_context_proxy ()
 
virtual ~default_ai_context_proxy ()
 
virtual const std::vector
< target > & 
additional_targets () const
 
virtual void add_target (const target &t) const
 
virtual void clear_additional_targets () const
 
virtual default_ai_contextget_default_ai_context ()
 
virtual std::vector< targetfind_targets (const move_map &enemy_dstsrc)
 
void init_default_ai_context_proxy (default_ai_context &target)
 
virtual int rate_terrain (const unit &u, const map_location &loc) const
 
virtual config to_default_ai_context_config () const
 
- Public Member Functions inherited from ai::readwrite_context_proxy
 readwrite_context_proxy ()
 
void init_readwrite_context_proxy (readwrite_context &target)
 
virtual readwrite_contextget_readwrite_context ()
 
virtual attack_result_ptr execute_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)
 
virtual move_result_ptr execute_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)
 
virtual recall_result_ptr execute_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual recruit_result_ptr execute_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual stopunit_result_ptr execute_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)
 
virtual synced_command_result_ptr execute_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())
 
virtual teamcurrent_team_w ()
 
virtual void raise_gamestate_changed () const
 
virtual game_infoget_info_w ()
 
virtual config to_readwrite_context_config () const
 serialize this context to config More...
 
- Public Member Functions inherited from ai::readonly_context_proxy
 readonly_context_proxy ()
 
virtual ~readonly_context_proxy ()
 
void init_readonly_context_proxy (readonly_context &target)
 
virtual readonly_contextget_readonly_context ()
 
virtual void on_readonly_context_create ()
 
virtual const teamcurrent_team () const
 
virtual void diagnostic (const std::string &msg)
 
virtual void log_message (const std::string &msg)
 
virtual attack_result_ptr check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)
 
virtual move_result_ptr check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)
 
virtual recall_result_ptr check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual recruit_result_ptr check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual stopunit_result_ptr check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)
 
virtual synced_command_result_ptr check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())
 
virtual void calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const
 
virtual void calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const
 
virtual const game_infoget_info () const
 
virtual void raise_user_interact () const
 
defensive_position const & best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const
 
virtual std::map< map_location,
defensive_position > & 
defensive_position_cache () const
 
virtual const
unit_advancements_aspect
get_advancements () const
 
virtual double get_aggression () const
 
virtual int get_attack_depth () const
 
virtual const aspect_mapget_aspects () const
 
virtual aspect_mapget_aspects ()
 
virtual void add_aspects (std::vector< aspect_ptr > &aspects)
 
virtual void add_facet (const std::string &id, const config &cfg) const
 
virtual const attacks_vectorget_attacks () const
 
virtual const variantget_attacks_as_variant () const
 
virtual const terrain_filterget_avoid () const
 
virtual double get_caution () const
 
virtual const move_mapget_dstsrc () const
 
virtual const move_mapget_enemy_dstsrc () const
 
virtual const moves_mapget_enemy_possible_moves () const
 
virtual const move_mapget_enemy_srcdst () const
 
virtual engine_ptr get_engine_by_cfg (const config &cfg)
 get engine by cfg, creating it if it is not created yet but known More...
 
virtual const std::vector
< engine_ptr > & 
get_engines () const
 
virtual std::vector< engine_ptr > & get_engines ()
 
virtual std::string get_grouping () const
 
virtual const std::vector
< goal_ptr > & 
get_goals () const
 
virtual std::vector< goal_ptr > & get_goals ()
 
virtual double get_leader_aggression () const
 
virtual config get_leader_goal () const
 
virtual bool get_leader_ignores_keep () const
 
virtual double get_leader_value () const
 
virtual bool get_passive_leader () const
 
virtual bool get_passive_leader_shares_keep () const
 
virtual const moves_mapget_possible_moves () const
 
virtual double power_projection (const map_location &loc, const move_map &dstsrc) const
 Function which finds how much 'power' a side can attack a certain location with. More...
 
virtual const std::vector
< unit_ptr > & 
get_recall_list () const
 
virtual double get_recruitment_diversity () const
 
virtual const config get_recruitment_instructions () const
 
virtual const std::vector
< std::string
get_recruitment_more () const
 
virtual const std::vector
< std::string
get_recruitment_pattern () const
 
virtual int get_recruitment_randomness () const
 
virtual const config get_recruitment_save_gold () const
 
virtual const move_mapget_srcdst () const
 
virtual double get_scout_village_targeting () const
 
virtual bool get_simple_targeting () const
 
virtual bool get_support_villages () const
 
virtual double get_village_value () const
 
virtual int get_villages_per_scout () const
 
virtual bool is_active (const std::string &time_of_day, const std::string &turns) const
 
virtual bool is_dst_src_valid_lua () const
 
virtual bool is_dst_src_enemy_valid_lua () const
 
virtual bool is_src_dst_valid_lua () const
 
virtual bool is_src_dst_enemy_valid_lua () const
 
virtual void invalidate_defensive_position_cache () const
 
virtual void invalidate_move_maps () const
 
virtual void invalidate_keeps_cache () const
 
virtual const std::set
< map_location > & 
keeps () const
 
virtual bool leader_can_reach_keep () const
 
virtual const map_locationnearest_keep (const map_location &loc) const
 
virtual void recalculate_move_maps () const
 
virtual void recalculate_move_maps_enemy () const
 
virtual void set_dst_src_valid_lua ()
 
virtual void set_dst_src_enemy_valid_lua ()
 
virtual void set_src_dst_valid_lua ()
 
virtual void set_src_dst_enemy_valid_lua ()
 
virtual const map_locationsuitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths)
 get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More...
 
virtual config to_readonly_context_config () const
 serialize to config More...
 
virtual unit_stats_cache_tunit_stats_cache () const
 
- Public Member Functions inherited from ai::side_context_proxy
 side_context_proxy ()
 
virtual ~side_context_proxy ()
 
void init_side_context_proxy (side_context &target)
 
virtual side_number get_side () const
 Get the side number. More...
 
virtual void set_side (side_number side)
 Set the side number. More...
 
virtual side_contextget_side_context ()
 unwrap More...
 
virtual config to_side_context_config () const
 serialize this context to config More...
 
- Public Member Functions inherited from ai::component
 component ()
 
virtual ~component ()
 
virtual componentget_child (const path_element &child)
 
virtual std::vector< component * > get_children (const std::string &type)
 
virtual std::vector< std::stringget_children_types ()
 
virtual bool change_child (const path_element &child, const config &cfg)
 
virtual bool add_child (const path_element &child, const config &cfg)
 
virtual bool delete_child (const path_element &child)
 
property_handler_mapproperty_handlers ()
 

Protected Member Functions

void access_points (const move_map &srcdst, const map_location &u, const map_location &dst, std::vector< map_location > &out)
 
std::pair< map_location,
map_location
choose_move (std::vector< target > &targets, const move_map &srcdst, const move_map &dstsrc, const move_map &enemy_dstsrc)
 
double compare_groups (const std::set< map_location > &our_group, const std::set< map_location > &their_group, const std::vector< map_location > &battlefield) const
 
void enemies_along_path (const std::vector< map_location > &route, const move_map &dstsrc, std::set< map_location > &res)
 
map_location form_group (const std::vector< map_location > &route, const move_map &dstsrc, std::set< map_location > &res)
 
bool move_group (const map_location &dst, const std::vector< map_location > &route, const std::set< map_location > &units)
 
double rate_group (const std::set< map_location > &group, const std::vector< map_location > &battlefield) const
 
double rate_target (const target &tg, const unit_map::iterator &u, const move_map &dstsrc, const move_map &enemy_dstsrc, const pathfind::plain_route &rt)
 rate a target, but can also return the maximal possible rating by passing a dummy route More...
 
bool should_retreat (const map_location &loc, const unit_map::const_iterator &un, const move_map &srcdst, const move_map &dstsrc, const move_map &enemy_dstsrc, double caution)
 

Additional Inherited Members

- Public Types inherited from ai::readonly_context
typedef std::map< std::pair
< map_location, const
unit_type * >, std::pair
< battle_context_unit_stats,
battle_context_unit_stats > > 
unit_stats_cache_t
 
- Static Public Attributes inherited from ai::candidate_action
static const double BAD_SCORE = 0
 
static const double HIGH_SCORE = 10000000
 

Detailed Description

Definition at line 43 of file ca_move_to_targets.hpp.

Constructor & Destructor Documentation

ai::ai_default_rca::move_to_targets_phase::move_to_targets_phase ( rca_context context,
const config cfg 
)

Definition at line 120 of file ca_move_to_targets.cpp.

ai::ai_default_rca::move_to_targets_phase::~move_to_targets_phase ( )
virtual

Definition at line 126 of file ca_move_to_targets.cpp.

Member Function Documentation

void ai::ai_default_rca::move_to_targets_phase::access_points ( const move_map srcdst,
const map_location u,
const map_location dst,
std::vector< map_location > &  out 
)
protected
std::pair< map_location, map_location > ai::ai_default_rca::move_to_targets_phase::choose_move ( std::vector< target > &  targets,
const move_map srcdst,
const move_map dstsrc,
const move_map enemy_dstsrc 
)
protected
double ai::ai_default_rca::move_to_targets_phase::compare_groups ( const std::set< map_location > &  our_group,
const std::set< map_location > &  their_group,
const std::vector< map_location > &  battlefield 
) const
protected

Definition at line 650 of file ca_move_to_targets.cpp.

References rate_group().

Referenced by choose_move().

void ai::ai_default_rca::move_to_targets_phase::enemies_along_path ( const std::vector< map_location > &  route,
const move_map dstsrc,
std::set< map_location > &  res 
)
protected

Definition at line 658 of file ca_move_to_targets.cpp.

References get_adjacent_tiles(), and i.

Referenced by choose_move(), and rate_target().

double ai::ai_default_rca::move_to_targets_phase::evaluate ( )
virtual

Evaluate the candidate action, resetting the internal state of the action.

Returns
the score
Return values
>0if the action is good
<=0if the action is not good

Implements ai::candidate_action.

Definition at line 131 of file ca_move_to_targets.cpp.

References ai::candidate_action::get_score().

void ai::ai_default_rca::move_to_targets_phase::execute ( )
virtual
map_location ai::ai_default_rca::move_to_targets_phase::form_group ( const std::vector< map_location > &  route,
const move_map dstsrc,
std::set< map_location > &  res 
)
protected
bool ai::ai_default_rca::move_to_targets_phase::move_group ( const map_location dst,
const std::vector< map_location > &  route,
const std::set< map_location > &  units 
)
protected
double ai::ai_default_rca::move_to_targets_phase::rate_group ( const std::set< map_location > &  group,
const std::vector< map_location > &  battlefield 
) const
protected
double ai::ai_default_rca::move_to_targets_phase::rate_target ( const target tg,
const unit_map::iterator u,
const move_map dstsrc,
const move_map enemy_dstsrc,
const pathfind::plain_route rt 
)
protected

rate a target, but can also return the maximal possible rating by passing a dummy route

Definition at line 206 of file ca_move_to_targets.cpp.

References enemies_along_path(), ai::readonly_context_proxy::get_scout_village_targeting(), ai::target::loc, pathfind::plain_route::move_cost, pathfind::plain_route::steps, ai::target::type, and ai::target::value.

Referenced by choose_move().

bool ai::ai_default_rca::move_to_targets_phase::should_retreat ( const map_location loc,
const unit_map::const_iterator un,
const move_map srcdst,
const move_map dstsrc,
const move_map enemy_dstsrc,
double  caution 
)
protected

The documentation for this class was generated from the following files: