Implementations of conditional action WML tags. More...
#include "global.hpp"#include "conditional_wml.hpp"#include "config.hpp"#include "game_board.hpp"#include "game_data.hpp"#include "log.hpp"#include "recall_list_manager.hpp"#include "resources.hpp"#include "scripting/game_lua_kernel.hpp"#include "serialization/string_utils.hpp"#include "team.hpp"#include "terrain/filter.hpp"#include "units/unit.hpp"#include "units/filter.hpp"#include "units/map.hpp"#include "util.hpp"#include "variable.hpp"#include <boost/assign/list_of.hpp>
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Namespaces | |
| game_events | |
| Domain specific events. | |
Macros | |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | TEST_STR_ATTR(name, test) |
| #define | TEST_NUM_ATTR(name, test) |
| #define | TEST_BOL_ATTR(name, test) |
Functions | |
| bool | game_events::conditional_passed (const vconfig &cond) |
| bool | game_events::matches_special_filter (const config &cfg, const vconfig &filter) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Implementations of conditional action WML tags.
Definition in file conditional_wml.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 42 of file conditional_wml.cpp.
Referenced by game_events::matches_special_filter().
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static |
1.8.8