Implementations of conditional action WML tags. More...
#include "global.hpp"
#include "conditional_wml.hpp"
#include "config.hpp"
#include "game_board.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "recall_list_manager.hpp"
#include "resources.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "serialization/string_utils.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "units/unit.hpp"
#include "units/filter.hpp"
#include "units/map.hpp"
#include "util.hpp"
#include "variable.hpp"
#include <boost/assign/list_of.hpp>
Go to the source code of this file.
Namespaces | |
game_events | |
Domain specific events. | |
Macros | |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | TEST_STR_ATTR(name, test) |
#define | TEST_NUM_ATTR(name, test) |
#define | TEST_BOL_ATTR(name, test) |
Functions | |
bool | game_events::conditional_passed (const vconfig &cond) |
bool | game_events::matches_special_filter (const config &cfg, const vconfig &filter) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Implementations of conditional action WML tags.
Definition in file conditional_wml.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 42 of file conditional_wml.cpp.
Referenced by game_events::matches_special_filter().
|
static |