#include "connect_engine.hpp"
#include "ai/configuration.hpp"
#include "config_assign.hpp"
#include "formula/string_utils.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "multiplayer_ui.hpp"
#include "mp_game_utils.hpp"
#include "mt_rng.hpp"
#include "playcampaign.hpp"
#include "tod_manager.hpp"
#include "wesnothd_connection.hpp"
#include <boost/assign.hpp>
#include <stdlib.h>
#include <ctime>
Go to the source code of this file.
Namespaces | |
ng | |
Macros | |
#define | LOG_CF LOG_STREAM(info, log_config) |
#define | WRN_CF LOG_STREAM(warn, log_config) |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
#define | LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
#define | WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
#define | ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
#define | LOG_NW LOG_STREAM(info, log_network) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_mp_connect_engine ("mp/connect/engine") |
static lg::log_domain | log_network ("network") |
#define DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
Definition at line 41 of file connect_engine.cpp.
Referenced by ng::connect_engine::can_start_game(), ng::connect_engine::start_game(), ng::connect_engine::start_game_commandline(), and ng::connect_engine::update_level().
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 38 of file connect_engine.cpp.
Referenced by ng::connect_engine::process_network_data().
#define ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Definition at line 44 of file connect_engine.cpp.
Referenced by ng::side_engine::side_engine(), and ng::connect_engine::start_game_commandline().
#define LOG_CF LOG_STREAM(info, log_config) |
Definition at line 36 of file connect_engine.cpp.
Referenced by ng::connect_engine::process_network_data().
#define LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
Definition at line 42 of file connect_engine.cpp.
Referenced by ng::connect_engine::process_network_data(), and ng::side_engine::resolve_random().
#define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 47 of file connect_engine.cpp.
Referenced by ng::connect_engine::process_network_data().
#define WRN_CF LOG_STREAM(warn, log_config) |
Definition at line 37 of file connect_engine.cpp.
#define WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
Definition at line 43 of file connect_engine.cpp.
Referenced by ng::side_engine::side_engine().
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