19 #ifndef ITEM_PALETTES_H_INCLUDED
20 #define ITEM_PALETTES_H_INCLUDED
virtual void draw_item(const overlay &item, surface &image, std::stringstream &tooltip_text)
item_palette(editor_display &gui, const config &cfg, mouse_action **active_mouse_action)
virtual const std::string & get_id(const overlay &item)
virtual void setup(const config &cfg)
Setup the internal data structure.
Manage the empty-palette in the editor.
Palette where the terrain to be drawn can be selected.
virtual std::string get_help_string()
this module manages the cache of images.
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
A config object defines a single node in a WML file, with access to child nodes.
GLsizei const GLcharARB ** string