15 #ifndef LUA_RACE_HPP_INCLUDED
16 #define LUA_RACE_HPP_INCLUDED
void luaW_pushrace(lua_State *, const unit_race &)
void luaW_pushracetable(lua_State *)
This namespace contains bindings for lua to hold a pointer to a race, and to access and modify it...
std::string register_metatable(lua_State *L)
GLsizei const GLcharARB ** string