#include <string>
Go to the source code of this file.
Namespaces | |
lua_team | |
This namespace contains bindings for lua to hold a pointer to a team, and to access and modify it. | |
Functions | |
std::string | lua_team::register_metatable (lua_State *L) |
void | luaW_pushteam (lua_State *, team &) |
Definition at line 173 of file lua_team.cpp.
References lua_newuserdata(), luaL_setmetatable(), and Team.
Referenced by game_lua_kernel::intf_get_sides().