15 #ifndef LUA_TEAM_HPP_INCLUDED
16 #define LUA_TEAM_HPP_INCLUDED
This namespace contains bindings for lua to hold a pointer to a team, and to access and modify it...
std::string register_metatable(lua_State *L)
This class stores all the data for a single 'side' (in game nomenclature).
void luaW_pushteam(lua_State *, team &)
GLsizei const GLcharARB ** string