Operations activated from menus/hotkeys while playing a game. More...
#include "global.hpp"#include "actions/attack.hpp"#include "actions/create.hpp"#include "actions/move.hpp"#include "actions/undo.hpp"#include "actions/vision.hpp"#include "ai/manager.hpp"#include "chat_command_handler.hpp"#include "config_assign.hpp"#include "dialogs.hpp"#include "display_chat_manager.hpp"#include "filechooser.hpp"#include "formatter.hpp"#include "formula/string_utils.hpp"#include "game_board.hpp"#include "game_config_manager.hpp"#include "game_end_exceptions.hpp"#include "game_events/manager.hpp"#include "game_events/pump.hpp"#include "game_preferences.hpp"#include "game_state.hpp"#include "gettext.hpp"#include "gui/dialogs/chat_log.hpp"#include "gui/dialogs/edit_label.hpp"#include "gui/dialogs/label_settings.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/dialogs/gamestate_inspector.hpp"#include "gui/dialogs/multiplayer/mp_change_control.hpp"#include "gui/dialogs/simple_item_selector.hpp"#include "gui/dialogs/edit_text.hpp"#include "gui/dialogs/unit_create.hpp"#include "gui/dialogs/unit_recruit.hpp"#include "gui/widgets/settings.hpp"#include "gui/widgets/window.hpp"#include "help/help.hpp"#include "log.hpp"#include "map/map.hpp"#include "map/label.hpp"#include "map_command_handler.hpp"#include "marked-up_text.hpp"#include "menu_events.hpp"#include "mouse_events.hpp"#include "play_controller.hpp"#include "playsingle_controller.hpp"#include "preferences_display.hpp"#include "replay.hpp"#include "replay_helper.hpp"#include "resources.hpp"#include "savegame.hpp"#include "save_index.hpp"#include "scripting/game_lua_kernel.hpp"#include "scripting/plugins/manager.hpp"#include "sound.hpp"#include "statistics_dialog.hpp"#include "synced_context.hpp"#include "terrain/builder.hpp"#include "units/unit.hpp"#include "units/udisplay.hpp"#include "wml_separators.hpp"#include "whiteboard/manager.hpp"#include "widgets/combo.hpp"#include <boost/range/algorithm/find_if.hpp>Go to the source code of this file.
Classes | |
| class | events::console_handler |
| struct | events::save_id_matches |
Namespaces | |
| events | |
| Handling of system events. | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Operations activated from menus/hotkeys while playing a game.
E.g. Unitlist, status_table, save_game, save_map, chat, show_help, etc.
Definition in file menu_events.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 89 of file menu_events.cpp.
Referenced by events::menu_handler::recall(), events::menu_handler::recruit(), and events::menu_handler::status_table().
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 90 of file menu_events.cpp.
Referenced by events::menu_handler::execute_gotos(), events::menu_handler::move_unit_to_loc(), and events::menu_handler::recall().
| gui::DIALOG_RESULT extra_result_ |
Definition at line 205 of file menu_events.cpp.
| std::vector<bool>& leader_bools_ |
Definition at line 204 of file menu_events.cpp.
|
static |
| gui::standard_dialog_button* scroll_btn_ |
Definition at line 203 of file menu_events.cpp.
1.8.8