#include "mp_game_utils.hpp"#include "carryover.hpp"#include "config.hpp"#include "dialogs.hpp"#include "formula/string_utils.hpp"#include "saved_game.hpp"#include "game_config.hpp"#include "game_config_manager.hpp"#include "gettext.hpp"#include "log.hpp"#include "mp_options.hpp"#include "savegame.hpp"#include "units/id.hpp"#include "wesnothd_connection_error.hpp"
Go to the source code of this file.
Namespaces | |
| mp | |
| This module controls the multiplayer lobby. | |
Macros | |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_CF LOG_STREAM(info, log_config) |
| #define | WRN_CF LOG_STREAM(warn, log_config) |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | LOG_NW LOG_STREAM(info, log_network) |
| #define | ERR_NW LOG_STREAM(err, log_network) |
Functions | |
| static void | mp::add_multiplayer_classification (config &multiplayer, saved_game &state) |
| config | mp::initial_level_config (saved_game &state) |
| void | mp::level_to_gamestate (const config &level, saved_game &state) |
| void | mp::check_response (bool res, const config &data) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_network ("network") |
| #define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 37 of file mp_game_utils.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 32 of file mp_game_utils.cpp.
| #define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 41 of file mp_game_utils.cpp.
| #define LOG_CF LOG_STREAM(info, log_config) |
Definition at line 35 of file mp_game_utils.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 31 of file mp_game_utils.cpp.
| #define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 40 of file mp_game_utils.cpp.
| #define WRN_CF LOG_STREAM(warn, log_config) |
Definition at line 36 of file mp_game_utils.cpp.
Referenced by mp::initial_level_config().
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1.8.8