#include "playmp_controller.hpp"#include "dialogs.hpp"#include "actions/undo.hpp"#include "display_chat_manager.hpp"#include "game_end_exceptions.hpp"#include "gettext.hpp"#include "hotkey/hotkey_handler_mp.hpp"#include "log.hpp"#include "mp_ui_alerts.hpp"#include "playturn.hpp"#include "preferences.hpp"#include "game_initialization/playcampaign.hpp"#include "resources.hpp"#include "savegame.hpp"#include "sound.hpp"#include "formula/string_utils.hpp"#include "units/animation.hpp"#include "whiteboard/manager.hpp"#include "countdown_clock.hpp"#include "synced_context.hpp"#include "replay_helper.hpp"#include "wesnothd_connection.hpp"
Go to the source code of this file.
Macros | |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
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| static lg::log_domain | log_engine ("engine") |
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 42 of file playmp_controller.cpp.
Referenced by playmp_controller::after_human_turn(), playmp_controller::linger(), playmp_controller::play_human_turn(), playmp_controller::play_idle_loop(), playmp_controller::play_network_turn(), playmp_controller::remove_blindfold(), playmp_controller::start_network(), and playmp_controller::stop_network().
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1.8.8