#include "playmp_controller.hpp"
#include "dialogs.hpp"
#include "actions/undo.hpp"
#include "display_chat_manager.hpp"
#include "game_end_exceptions.hpp"
#include "gettext.hpp"
#include "hotkey/hotkey_handler_mp.hpp"
#include "log.hpp"
#include "mp_ui_alerts.hpp"
#include "playturn.hpp"
#include "preferences.hpp"
#include "game_initialization/playcampaign.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "sound.hpp"
#include "formula/string_utils.hpp"
#include "units/animation.hpp"
#include "whiteboard/manager.hpp"
#include "countdown_clock.hpp"
#include "synced_context.hpp"
#include "replay_helper.hpp"
#include "wesnothd_connection.hpp"
Go to the source code of this file.
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
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static lg::log_domain | log_engine ("engine") |
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 42 of file playmp_controller.cpp.
Referenced by playmp_controller::after_human_turn(), playmp_controller::linger(), playmp_controller::play_human_turn(), playmp_controller::play_idle_loop(), playmp_controller::play_network_turn(), playmp_controller::remove_blindfold(), playmp_controller::start_network(), and playmp_controller::stop_network().
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