#include <SDL_gpu_GLES_2.h>
Public Attributes | |
SDL_Color | last_color |
Uint8 | last_use_texturing |
unsigned int | last_shape |
Uint8 | last_use_blending |
GPU_BlendMode | last_blend_mode |
GPU_Rect | last_viewport |
GPU_Camera | last_camera |
Uint8 | last_camera_inverted |
GPU_Image * | last_image |
GPU_Target * | last_target |
float * | blit_buffer |
unsigned short | blit_buffer_num_vertices |
unsigned short | blit_buffer_max_num_vertices |
unsigned short * | index_buffer |
unsigned int | index_buffer_num_vertices |
unsigned int | index_buffer_max_num_vertices |
unsigned int | blit_VBO [2] |
Uint8 | blit_VBO_flop |
GPU_ShaderBlock | shader_block [2] |
GPU_ShaderBlock | current_shader_block |
GPU_AttributeSource | shader_attributes [16] |
unsigned int | attribute_VBO [16] |
Definition at line 103 of file SDL_gpu_GLES_2.h.
unsigned int ContextData_GLES_2::attribute_VBO[16] |
Definition at line 130 of file SDL_gpu_GLES_2.h.
float* ContextData_GLES_2::blit_buffer |
Definition at line 116 of file SDL_gpu_GLES_2.h.
unsigned short ContextData_GLES_2::blit_buffer_max_num_vertices |
Definition at line 118 of file SDL_gpu_GLES_2.h.
unsigned short ContextData_GLES_2::blit_buffer_num_vertices |
Definition at line 117 of file SDL_gpu_GLES_2.h.
unsigned int ContextData_GLES_2::blit_VBO[2] |
Definition at line 124 of file SDL_gpu_GLES_2.h.
Uint8 ContextData_GLES_2::blit_VBO_flop |
Definition at line 125 of file SDL_gpu_GLES_2.h.
GPU_ShaderBlock ContextData_GLES_2::current_shader_block |
Definition at line 127 of file SDL_gpu_GLES_2.h.
unsigned short* ContextData_GLES_2::index_buffer |
Definition at line 119 of file SDL_gpu_GLES_2.h.
unsigned int ContextData_GLES_2::index_buffer_max_num_vertices |
Definition at line 121 of file SDL_gpu_GLES_2.h.
unsigned int ContextData_GLES_2::index_buffer_num_vertices |
Definition at line 120 of file SDL_gpu_GLES_2.h.
GPU_BlendMode ContextData_GLES_2::last_blend_mode |
Definition at line 109 of file SDL_gpu_GLES_2.h.
GPU_Camera ContextData_GLES_2::last_camera |
Definition at line 111 of file SDL_gpu_GLES_2.h.
Uint8 ContextData_GLES_2::last_camera_inverted |
Definition at line 112 of file SDL_gpu_GLES_2.h.
SDL_Color ContextData_GLES_2::last_color |
Definition at line 105 of file SDL_gpu_GLES_2.h.
GPU_Image* ContextData_GLES_2::last_image |
Definition at line 114 of file SDL_gpu_GLES_2.h.
unsigned int ContextData_GLES_2::last_shape |
Definition at line 107 of file SDL_gpu_GLES_2.h.
GPU_Target* ContextData_GLES_2::last_target |
Definition at line 115 of file SDL_gpu_GLES_2.h.
Uint8 ContextData_GLES_2::last_use_blending |
Definition at line 108 of file SDL_gpu_GLES_2.h.
Uint8 ContextData_GLES_2::last_use_texturing |
Definition at line 106 of file SDL_gpu_GLES_2.h.
GPU_Rect ContextData_GLES_2::last_viewport |
Definition at line 110 of file SDL_gpu_GLES_2.h.
GPU_AttributeSource ContextData_GLES_2::shader_attributes[16] |
Definition at line 129 of file SDL_gpu_GLES_2.h.
GPU_ShaderBlock ContextData_GLES_2::shader_block[2] |
Definition at line 126 of file SDL_gpu_GLES_2.h.