#include <SDL_gpu_OpenGL_1.h>
Public Attributes | |
SDL_Color | last_color |
Uint8 | last_use_texturing |
unsigned int | last_shape |
Uint8 | last_use_blending |
GPU_BlendMode | last_blend_mode |
GPU_Rect | last_viewport |
GPU_Camera | last_camera |
Uint8 | last_camera_inverted |
GPU_Image * | last_image |
GPU_Target * | last_target |
float * | blit_buffer |
unsigned short | blit_buffer_num_vertices |
unsigned short | blit_buffer_max_num_vertices |
unsigned short * | index_buffer |
unsigned int | index_buffer_num_vertices |
unsigned int | index_buffer_max_num_vertices |
unsigned int | blit_VBO [2] |
Uint8 | blit_VBO_flop |
GPU_ShaderBlock | shader_block [2] |
GPU_ShaderBlock | current_shader_block |
GPU_AttributeSource | shader_attributes [16] |
unsigned int | attribute_VBO [16] |
Definition at line 224 of file SDL_gpu_OpenGL_1.h.
unsigned int ContextData_OpenGL_1::attribute_VBO[16] |
Definition at line 251 of file SDL_gpu_OpenGL_1.h.
float* ContextData_OpenGL_1::blit_buffer |
Definition at line 237 of file SDL_gpu_OpenGL_1.h.
unsigned short ContextData_OpenGL_1::blit_buffer_max_num_vertices |
Definition at line 239 of file SDL_gpu_OpenGL_1.h.
unsigned short ContextData_OpenGL_1::blit_buffer_num_vertices |
Definition at line 238 of file SDL_gpu_OpenGL_1.h.
unsigned int ContextData_OpenGL_1::blit_VBO[2] |
Definition at line 245 of file SDL_gpu_OpenGL_1.h.
Uint8 ContextData_OpenGL_1::blit_VBO_flop |
Definition at line 246 of file SDL_gpu_OpenGL_1.h.
GPU_ShaderBlock ContextData_OpenGL_1::current_shader_block |
Definition at line 248 of file SDL_gpu_OpenGL_1.h.
unsigned short* ContextData_OpenGL_1::index_buffer |
Definition at line 240 of file SDL_gpu_OpenGL_1.h.
unsigned int ContextData_OpenGL_1::index_buffer_max_num_vertices |
Definition at line 242 of file SDL_gpu_OpenGL_1.h.
unsigned int ContextData_OpenGL_1::index_buffer_num_vertices |
Definition at line 241 of file SDL_gpu_OpenGL_1.h.
GPU_BlendMode ContextData_OpenGL_1::last_blend_mode |
Definition at line 230 of file SDL_gpu_OpenGL_1.h.
GPU_Camera ContextData_OpenGL_1::last_camera |
Definition at line 232 of file SDL_gpu_OpenGL_1.h.
Uint8 ContextData_OpenGL_1::last_camera_inverted |
Definition at line 233 of file SDL_gpu_OpenGL_1.h.
SDL_Color ContextData_OpenGL_1::last_color |
Definition at line 226 of file SDL_gpu_OpenGL_1.h.
GPU_Image* ContextData_OpenGL_1::last_image |
Definition at line 235 of file SDL_gpu_OpenGL_1.h.
unsigned int ContextData_OpenGL_1::last_shape |
Definition at line 228 of file SDL_gpu_OpenGL_1.h.
GPU_Target* ContextData_OpenGL_1::last_target |
Definition at line 236 of file SDL_gpu_OpenGL_1.h.
Uint8 ContextData_OpenGL_1::last_use_blending |
Definition at line 229 of file SDL_gpu_OpenGL_1.h.
Uint8 ContextData_OpenGL_1::last_use_texturing |
Definition at line 227 of file SDL_gpu_OpenGL_1.h.
GPU_Rect ContextData_OpenGL_1::last_viewport |
Definition at line 231 of file SDL_gpu_OpenGL_1.h.
GPU_AttributeSource ContextData_OpenGL_1::shader_attributes[16] |
Definition at line 250 of file SDL_gpu_OpenGL_1.h.
GPU_ShaderBlock ContextData_OpenGL_1::shader_block[2] |
Definition at line 247 of file SDL_gpu_OpenGL_1.h.