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Public Attributes | List of all members
ContextData_OpenGL_2 Struct Reference

#include <SDL_gpu_OpenGL_2.h>

Public Attributes

SDL_Color last_color
 
Uint8 last_use_texturing
 
unsigned int last_shape
 
Uint8 last_use_blending
 
GPU_BlendMode last_blend_mode
 
GPU_Rect last_viewport
 
GPU_Camera last_camera
 
Uint8 last_camera_inverted
 
GPU_Imagelast_image
 
GPU_Targetlast_target
 
float * blit_buffer
 
unsigned short blit_buffer_num_vertices
 
unsigned short blit_buffer_max_num_vertices
 
unsigned short * index_buffer
 
unsigned int index_buffer_num_vertices
 
unsigned int index_buffer_max_num_vertices
 
unsigned int blit_VBO [2]
 
Uint8 blit_VBO_flop
 
GPU_ShaderBlock shader_block [2]
 
GPU_ShaderBlock current_shader_block
 
GPU_AttributeSource shader_attributes [16]
 
unsigned int attribute_VBO [16]
 

Detailed Description

Definition at line 95 of file SDL_gpu_OpenGL_2.h.

Member Data Documentation

unsigned int ContextData_OpenGL_2::attribute_VBO[16]

Definition at line 122 of file SDL_gpu_OpenGL_2.h.

float* ContextData_OpenGL_2::blit_buffer

Definition at line 108 of file SDL_gpu_OpenGL_2.h.

unsigned short ContextData_OpenGL_2::blit_buffer_max_num_vertices

Definition at line 110 of file SDL_gpu_OpenGL_2.h.

unsigned short ContextData_OpenGL_2::blit_buffer_num_vertices

Definition at line 109 of file SDL_gpu_OpenGL_2.h.

unsigned int ContextData_OpenGL_2::blit_VBO[2]

Definition at line 116 of file SDL_gpu_OpenGL_2.h.

Uint8 ContextData_OpenGL_2::blit_VBO_flop

Definition at line 117 of file SDL_gpu_OpenGL_2.h.

GPU_ShaderBlock ContextData_OpenGL_2::current_shader_block

Definition at line 119 of file SDL_gpu_OpenGL_2.h.

unsigned short* ContextData_OpenGL_2::index_buffer

Definition at line 111 of file SDL_gpu_OpenGL_2.h.

unsigned int ContextData_OpenGL_2::index_buffer_max_num_vertices

Definition at line 113 of file SDL_gpu_OpenGL_2.h.

unsigned int ContextData_OpenGL_2::index_buffer_num_vertices

Definition at line 112 of file SDL_gpu_OpenGL_2.h.

GPU_BlendMode ContextData_OpenGL_2::last_blend_mode

Definition at line 101 of file SDL_gpu_OpenGL_2.h.

GPU_Camera ContextData_OpenGL_2::last_camera

Definition at line 103 of file SDL_gpu_OpenGL_2.h.

Uint8 ContextData_OpenGL_2::last_camera_inverted

Definition at line 104 of file SDL_gpu_OpenGL_2.h.

SDL_Color ContextData_OpenGL_2::last_color

Definition at line 97 of file SDL_gpu_OpenGL_2.h.

GPU_Image* ContextData_OpenGL_2::last_image

Definition at line 106 of file SDL_gpu_OpenGL_2.h.

unsigned int ContextData_OpenGL_2::last_shape

Definition at line 99 of file SDL_gpu_OpenGL_2.h.

GPU_Target* ContextData_OpenGL_2::last_target

Definition at line 107 of file SDL_gpu_OpenGL_2.h.

Uint8 ContextData_OpenGL_2::last_use_blending

Definition at line 100 of file SDL_gpu_OpenGL_2.h.

Uint8 ContextData_OpenGL_2::last_use_texturing

Definition at line 98 of file SDL_gpu_OpenGL_2.h.

GPU_Rect ContextData_OpenGL_2::last_viewport

Definition at line 102 of file SDL_gpu_OpenGL_2.h.

GPU_AttributeSource ContextData_OpenGL_2::shader_attributes[16]

Definition at line 121 of file SDL_gpu_OpenGL_2.h.

GPU_ShaderBlock ContextData_OpenGL_2::shader_block[2]

Definition at line 118 of file SDL_gpu_OpenGL_2.h.


The documentation for this struct was generated from the following file: