Package | mx.effects |
Class | public class Sequence |
Inheritance | Sequence ![]() ![]() ![]() ![]() |
You can create a Sequence effect in MXML, as the following example shows:
<mx:Sequence id="WipeRightUp"> <mx:children> <mx:WipeRight duration="1000"/> <mx:WipeUp duration="1000"/> </mx:children> </mx:Sequence> <mx:VBox id="myBox" hideEffect="{WipeRightUp}"> <mx:TextArea id="aTextArea" text="hello"/> </mx:VBox>
Notice that the <mx:children>
tag is optional.
Starting a composite effect in ActionScript is usually a five-step process:
myFadeEffect = new mx.effects.Fade(target);
duration
, on the individual effect objects.mySequenceEffect = new mx.effects.Sequence();
addChild()
method for each of the effect objects;
for example:
mySequenceEffect.addChild(myFadeEffect);
play()
method;
for example:
mySequenceEffect.play();
The <mx:Sequence>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Sequence id="identifier"> <mx:children> <!-- Specify child effect tags --> </mx:children> </mx:Sequence>
See also
Method | Defined By | ||
---|---|---|---|
Constructor. | Sequence | ||
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Adds a new child effect to this composite effect. | CompositeEffect | |
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
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Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
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Captures the current values of the relevant properties
of an additional set of targets
This function is used by Flex when a data change
effect is run.
| Effect | |
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Captures the current values of the relevant properties
on the effect's targets. | Effect | |
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Creates a single effect instance and initializes it. | Effect | |
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Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
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Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
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Dispatches an event into the event flow. | EventDispatcher | |
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Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
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Returns an Array of Strings, where each String is the name
of a property that is changed by this effect. | Effect | |
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Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
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Indicates whether an object has a specified property defined. | Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Pauses the effect until you call the resume() method. | Effect | |
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Begins playing the effect. | Effect | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Removes a listener from the EventDispatcher object. | EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
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Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Stops the effect, leaving the effect targets in their current state. | Effect | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object | |
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Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Sequence | () | Constructor |
public function Sequence(target:Object = null)
Constructor.
Parameterstarget:Object (default = null ) — This argument is ignored for Sequence effects.
It is included only for consistency with other types of effects.
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<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Sequence effect. --> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ import mx.effects.easing.*; ]]> </mx:Script> <mx:Sequence id="movePauseMove"> <mx:Move xBy="150" duration="2000" easingFunction="Bounce.easeOut"/> <mx:Pause duration="2000"/> <mx:Move xBy="-150" duration="2000" easingFunction="Bounce.easeIn"/> </mx:Sequence> <mx:Panel title="Sequence Effect Example" width="75%" height="75%" paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10"> <mx:Text width="100%" color="blue" text="Click the phone image to start the Sequence effect. The effect pauses for 2 seconds between moves."/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{movePauseMove}"/> </mx:Panel> </mx:Application>