Package | mx.effects.effectClasses |
Class | public class ParallelInstance |
Inheritance | ParallelInstance ![]() ![]() ![]() ![]() |
See also
Method | Defined By | ||
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ParallelInstance(target:Object)
Constructor. | ParallelInstance | ||
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Adds a new set of child effects to this Composite effect. | CompositeEffectInstance | |
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
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Dispatches an event into the event flow. | EventDispatcher | |
[override]
Interrupts any effects that are currently playing, skips over
any effects that haven't started playing, and jumps immediately
to the end of the composite effect. | ParallelInstance | ||
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Called by the end() method when the effect
finishes playing. | EffectInstance | |
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Called after each iteration of a repeated effect finishes playing. | EffectInstance | |
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Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
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Indicates whether an object has a specified property defined. | Object | |
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This method is called if the effect was triggered by the EffectManager. | EffectInstance | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Pauses the effect until you call the resume() method. | EffectInstance | |
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Plays the effect instance on the target. | EffectInstance | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Removes a listener from the EventDispatcher object. | EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | |
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Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | |
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Stops the effect, leaving the target in its current state. | EffectInstance | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object | |
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Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Method | Defined By | ||
---|---|---|---|
[override]
Each time a child effect of SequenceInstance or ParallelInstance
finishes, Flex calls the onEffectEnd() method. | ParallelInstance |
ParallelInstance | () | Constructor |
public function ParallelInstance(target:Object)
Constructor.
Parameterstarget:Object — This argument is ignored for Parallel effects.
It is included only for consistency with other types of effects.
|
end | () | method |
override public function end():void
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
onEffectEnd | () | method |
override protected function onEffectEnd(childEffect:IEffectInstance):void
Each time a child effect of SequenceInstance or ParallelInstance
finishes, Flex calls the onEffectEnd()
method.
For SequenceInstance, it plays the next effect.
In ParallelInstance, it keeps track of all the
effects until all of them have finished playing.
If you create a subclass of CompositeEffect, you must implement this method.
Parameters
childEffect:IEffectInstance — A child effect that has finished.
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