torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platform/3Dfx.h File Reference


Data Structures

struct  FxColor4

Defines

#define FXTRUE   1
#define FXFALSE   0
#define FXUNUSED(a)   ( (a) = (a) )
#define FXBIT(i)   ( 1L << (i) )
#define FX_ENTRY   extern
#define FX_CALL

Typedefs

typedef unsigned char FxU8
typedef signed char FxI8
typedef unsigned short FxU16
typedef signed short FxI16
typedef signed long FxI32
typedef unsigned long FxU32
typedef int FxBool
typedef float FxFloat
typedef double FxDouble
typedef unsigned long FxColor_t


Define Documentation

#define FXTRUE   1

#define FXFALSE   0

#define FXUNUSED (  )     ( (a) = (a) )

#define FXBIT ( i   )     ( 1L << (i) )

#define FX_ENTRY   extern

#define FX_CALL


Typedef Documentation

typedef unsigned char FxU8

typedef signed char FxI8

typedef unsigned short FxU16

typedef signed short FxI16

typedef signed long FxI32

typedef unsigned long FxU32

typedef int FxBool

typedef float FxFloat

typedef double FxDouble

typedef unsigned long FxColor_t




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