torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platform/GLCoreFunc.h File Reference


Functions

 GL_FUNCTION (void, glAccum,(GLenum op, GLfloat value), return;) GL_FUNCTION(void
 GL_FUNCTION (GLboolean, glAreTexturesResident,(GLsizei n, const GLuint *textures, GLboolean *residences), return false;) GL_FUNCTION(void
 GL_FUNCTION (void, glBegin,(GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glCallList,(GLuint list), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glClear,(GLbitfield mask), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glClearColor,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glClearIndex,(GLfloat c), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glClipPlane,(GLenum plane, const GLdouble *equation), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3bv,(const GLbyte *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3dv,(const GLdouble *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3fv,(const GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3iv,(const GLint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3sv,(const GLshort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3ubv,(const GLubyte *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3uiv,(const GLuint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor3usv,(const GLushort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4bv,(const GLbyte *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4dv,(const GLdouble *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4fv,(const GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4iv,(const GLint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4sv,(const GLshort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4ubv,(const GLubyte *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4uiv,(const GLuint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColor4usv,(const GLushort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColorMaterial,(GLenum face, GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glCopyTexImage1D,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glCullFace,(GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glDeleteTextures,(GLsizei n, const GLuint *textures), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glDepthMask,(GLboolean flag), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glDisable,(GLenum cap), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glDrawArrays,(GLenum mode, GLint first, GLsizei count), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEdgeFlag,(GLboolean flag), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEndList,(void), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEnd,(void), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEvalCoord1f,(GLfloat u), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEvalCoord2f,(GLfloat u, GLfloat v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEvalCoord1fv,(const GLfloat *u), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEvalCoord2fv,(const GLfloat *u), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glEvalPoint2,(GLint i, GLint j), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glFinish,(void), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glFogf,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glFogi,(GLenum pname, GLint param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glFrontFace,(GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (GLuint, glGenLists,(GLsizei range), return 0;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetBooleanv,(GLenum pname, GLboolean *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetFloatv,(GLenum pname, GLfloat *params), return;) GL_FUNCTION(GLuint
 GL_FUNCTION (void, glGetIntegerv,(GLenum pname, GLint *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetLightiv,(GLenum light, GLenum pname, GLint *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetMapfv,(GLenum target, GLenum query, GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetPixelMapfv,(GLenum map, GLfloat *values), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetPixelMapusv,(GLenum map, GLushort *values), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetPolygonStipple,(GLubyte *mask), return;) GL_FUNCTION(const GLubyte *
 GL_FUNCTION (void, glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glHint,(GLenum target, GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glIndexf,(GLfloat c), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glIndexs,(GLshort c), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glIndexdv,(const GLdouble *c), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glIndexiv,(const GLint *c), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glIndexubv,(const GLubyte *c), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(GLboolean
 GL_FUNCTION (GLboolean, glIsList,(GLuint list), return false;) GL_FUNCTION(GLboolean
 GL_FUNCTION (void, glLightf,(GLenum light, GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glLighti,(GLenum light, GLenum pname, GLint param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glLightModelf,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glLightModeli,(GLenum pname, GLint param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glLineStipple,(GLint factor, GLushort pattern), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glListBase,(GLuint base), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glLoadMatrixd,(const GLdouble *m), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glLoadName,(GLuint name), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMaterialf,(GLenum face, GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMateriali,(GLenum face, GLenum pname, GLint param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMatrixMode,(GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glMultMatrixf,(const GLfloat *m), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz), return;)
 GL_FUNCTION (void, glNormal3bv,(const GLbyte *v), return;)
 GL_FUNCTION (void, glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz), return;)
 GL_FUNCTION (void, glNormal3dv,(const GLdouble *v), return;)
 GL_FUNCTION (void, glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz), return;)
 GL_FUNCTION (void, glNormal3fv,(const GLfloat *v), return;)
 GL_FUNCTION (void, glNormal3i,(GLint nx, GLint ny, GLint nz), return;)
 GL_FUNCTION (void, glNormal3iv,(const GLint *v), return;)
 GL_FUNCTION (void, glNormal3s,(GLshort nx, GLshort ny, GLshort nz), return;)
 GL_FUNCTION (void, glNormal3sv,(const GLshort *v), return;)
 GL_FUNCTION (void, glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPassThrough,(GLfloat token), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPixelMapuiv,(GLenum map, GLint mapSize, const GLuint *values), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPixelStoref,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPixelTransferf,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPixelZoom,(GLfloat xfactor, GLfloat yfactor), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPolygonMode,(GLenum face, GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPolygonStipple,(const GLubyte *mask), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPopClientAttrib,(void), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPopName,(void), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPushAttrib,(GLbitfield mask), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glPushMatrix,(void), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos2d,(GLdouble x, GLdouble y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos2f,(GLfloat x, GLfloat y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos2i,(GLint x, GLint y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos2s,(GLshort x, GLshort y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos3i,(GLint x, GLint y, GLint z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos3s,(GLshort x, GLshort y, GLshort z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos4i,(GLint x, GLint y, GLint z, GLint w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glReadBuffer,(GLenum mode), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRecti,(GLint x1, GLint y1, GLint x2, GLint y2), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2), return;) GL_FUNCTION(void
 GL_FUNCTION (GLint, glRenderMode,(GLenum mode), return 0;) GL_FUNCTION(void
 GL_FUNCTION (void, glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glScalef,(GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glSelectBuffer,(GLsizei size, GLuint *buffer), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glStencilFunc,(GLenum func, GLint ref, GLuint mask), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord1dv,(const GLdouble *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord1fv,(const GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord1iv,(const GLint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord1sv,(const GLshort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord2dv,(const GLdouble *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord2fv,(const GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord2iv,(const GLint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord2sv,(const GLshort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord3dv,(const GLdouble *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord3fv,(const GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord3iv,(const GLint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord3sv,(const GLshort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord4dv,(const GLdouble *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord4fv,(const GLfloat *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord4iv,(const GLint *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexCoord4sv,(const GLshort *v), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexEnvf,(GLenum target, GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexEnvi,(GLenum target, GLenum pname, GLint param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexGend,(GLenum coord, GLenum pname, GLdouble param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexGenf,(GLenum coord, GLenum pname, GLfloat param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexGeni,(GLenum coord, GLenum pname, GLint param), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexParameteriv,(GLenum target, GLenum pname, const GLint *params), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glTranslated,(GLdouble x, GLdouble y, GLdouble z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex2d,(GLdouble x, GLdouble y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex2f,(GLfloat x, GLfloat y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex2i,(GLint x, GLint y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex2s,(GLshort x, GLshort y), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex3d,(GLdouble x, GLdouble y, GLdouble z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex3f,(GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex3i,(GLint x, GLint y, GLint z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex3s,(GLshort x, GLshort y, GLshort z), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex4i,(GLint x, GLint y, GLint z, GLint w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void
 GL_FUNCTION (GLboolean, glAvailableVertexBufferEXT,(void), return GL_FALSE;) GL_FUNCTION(GLint
 GL_FUNCTION (void *, glLockVertexBufferEXT,(GLint handle, GLsizei size), return NULL;) GL_FUNCTION(void
 GL_FUNCTION (void, glSetVertexBufferEXT,(GLint handle), return;) GL_FUNCTION(void
 GL_FUNCTION (void, glFillVertexBufferEXT,(GLint handle, GLint first, GLsizei count), return;) GL_FUNCTION(void

Variables

 glAlphaFunc
GLenum func
GLenum GLclampf ref
GLenum GLclampf return
 glArrayElement
GLint i
GLint return
 glBindTexture
GLenum target
GLenum GLuint texture
GLenum GLuint return
 glBlendFunc
GLenum sfactor
GLenum GLenum dfactor
GLenum GLenum return
 glCallLists
GLsizei n
GLsizei GLenum type
GLsizei GLenum const GLvoidlists
GLsizei GLenum const GLvoid return
 glClearAccum
GLfloat red
GLfloat GLfloat green
GLfloat GLfloat GLfloat blue
GLfloat GLfloat GLfloat GLfloat alpha
GLfloat GLfloat GLfloat GLfloat return
 glClearDepth
GLclampd depth
GLclampd return
 glClearStencil
GLint s
GLint return
 glColor3b
GLbyte red
GLbyte GLbyte green
GLbyte GLbyte GLbyte blue
GLbyte GLbyte GLbyte return
 glColor3d
GLdouble red
GLdouble GLdouble green
GLdouble GLdouble GLdouble blue
GLdouble GLdouble GLdouble return
 glColor3f
GLfloat red
GLfloat GLfloat green
GLfloat GLfloat GLfloat blue
GLfloat GLfloat GLfloat return
 glColor3i
GLint red
GLint GLint green
GLint GLint GLint blue
GLint GLint GLint return
 glColor3s
GLshort red
GLshort GLshort green
GLshort GLshort GLshort blue
GLshort GLshort GLshort return
 glColor3ub
GLubyte red
GLubyte GLubyte green
GLubyte GLubyte GLubyte blue
GLubyte GLubyte GLubyte return
 glColor3ui
GLuint red
GLuint GLuint green
GLuint GLuint GLuint blue
GLuint GLuint GLuint return
 glColor3us
GLushort red
GLushort GLushort green
GLushort GLushort GLushort blue
GLushort GLushort GLushort return
 glColor4b
GLbyte red
GLbyte GLbyte green
GLbyte GLbyte GLbyte blue
GLbyte GLbyte GLbyte GLbyte alpha
GLbyte GLbyte GLbyte GLbyte return
 glColor4d
GLdouble red
GLdouble GLdouble green
GLdouble GLdouble GLdouble blue
GLdouble GLdouble GLdouble
GLdouble 
alpha
GLdouble GLdouble GLdouble
GLdouble 
return
 glColor4f
GLfloat red
GLfloat GLfloat green
GLfloat GLfloat GLfloat blue
GLfloat GLfloat GLfloat GLfloat alpha
GLfloat GLfloat GLfloat GLfloat return
 glColor4i
GLint red
GLint GLint green
GLint GLint GLint blue
GLint GLint GLint GLint alpha
GLint GLint GLint GLint return
 glColor4s
GLshort red
GLshort GLshort green
GLshort GLshort GLshort blue
GLshort GLshort GLshort GLshort alpha
GLshort GLshort GLshort GLshort return
 glColor4ub
GLubyte red
GLubyte GLubyte green
GLubyte GLubyte GLubyte blue
GLubyte GLubyte GLubyte GLubyte alpha
GLubyte GLubyte GLubyte GLubyte return
 glColor4ui
GLuint red
GLuint GLuint green
GLuint GLuint GLuint blue
GLuint GLuint GLuint GLuint alpha
GLuint GLuint GLuint GLuint return
 glColor4us
GLushort red
GLushort GLushort green
GLushort GLushort GLushort blue
GLushort GLushort GLushort
GLushort 
alpha
GLushort GLushort GLushort
GLushort 
return
 glColorMask
GLboolean red
GLboolean GLboolean green
GLboolean GLboolean GLboolean blue
GLboolean GLboolean GLboolean
GLboolean 
alpha
GLboolean GLboolean GLboolean
GLboolean 
return
 glCopyPixels
GLint x
GLint GLint y
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei GLsizei
GLenum 
type
GLint GLint GLsizei GLsizei
GLenum 
return
 glCopyTexImage2D
GLenum target
GLenum GLint level
GLenum GLint GLenum internalformat
GLenum GLint GLenum GLint x
GLenum GLint GLenum GLint
GLint 
y
GLenum GLint GLenum GLint
GLint GLsizei 
width
GLenum GLint GLenum GLint
GLint GLsizei GLsizei 
height
GLenum GLint GLenum GLint
GLint GLsizei GLsizei GLint 
border
GLenum GLint GLenum GLint
GLint GLsizei GLsizei GLint 
return
 glCopyTexSubImage2D
GLenum target
GLenum GLint level
GLenum GLint GLint xoffset
GLenum GLint GLint GLint yoffset
GLenum GLint GLint GLint GLint x
GLenum GLint GLint GLint GLint
GLint 
y
GLenum GLint GLint GLint GLint
GLint GLsizei 
width
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei 
height
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei 
return
 glDeleteLists
GLuint list
GLuint GLsizei range
GLuint GLsizei return
 glDepthFunc
GLenum func
GLenum return
 glDepthRange
GLclampd zNear
GLclampd GLclampd zFar
GLclampd GLclampd return
 glDisableClientState
GLenum array
GLenum return
 glDrawBuffer
GLenum mode
GLenum return
 glDrawPixels
GLsizei width
GLsizei GLsizei height
GLsizei GLsizei GLenum format
GLsizei GLsizei GLenum GLenum type
GLsizei GLsizei GLenum GLenum
const GLvoid
pixels
GLsizei GLsizei GLenum GLenum
const GLvoid 
return
 glEdgeFlagv
const GLbooleanflag
const GLboolean return
 glEnable
GLenum cap
GLenum return
 glEnableClientState
GLenum array
GLenum return
 glEvalCoord1d
GLdouble u
GLdouble return
 glEvalCoord2d
GLdouble u
GLdouble GLdouble v
GLdouble GLdouble return
 glEvalCoord1dv
const GLdoubleu
const GLdouble return
 glEvalCoord2dv
const GLdoubleu
const GLdouble return
 glEvalMesh1
GLenum mode
GLenum GLint i1
GLenum GLint GLint i2
GLenum GLint GLint return
 glEvalPoint1
GLint i
GLint return
 glFeedbackBuffer
GLsizei size
GLsizei GLenum type
GLsizei GLenum GLfloatbuffer
GLsizei GLenum GLfloat return
 glFlush
 void
 return
 glFogfv
GLenum pname
GLenum const GLfloatparams
GLenum const GLfloat return
 glFogiv
GLenum pname
GLenum const GLintparams
GLenum const GLint return
 glFrustum
GLdouble left
GLdouble GLdouble right
GLdouble GLdouble GLdouble bottom
GLdouble GLdouble GLdouble
GLdouble 
top
GLdouble GLdouble GLdouble
GLdouble GLdouble 
zNear
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble 
zFar
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble 
return
 glGenTextures
GLsizei n
GLsizei GLuinttextures
GLsizei GLuint return
 glGetClipPlane
GLenum plane
GLenum GLdoubleequation
GLenum GLdouble return
 glGetDoublev
GLenum pname
GLenum GLdoubleparams
GLenum GLdouble return
 glGetError
 void
 return
 glGetLightfv
GLenum light
GLenum GLenum pname
GLenum GLenum GLfloatparams
GLenum GLenum GLfloat return
 glGetMapdv
GLenum target
GLenum GLenum query
GLenum GLenum GLdoublev
GLenum GLenum GLdouble return
 glGetMapiv
GLenum target
GLenum GLenum query
GLenum GLenum GLintv
GLenum GLenum GLint return
 glGetMaterialiv
GLenum face
GLenum GLenum pname
GLenum GLenum GLintparams
GLenum GLenum GLint return
 glGetPixelMapuiv
GLenum map
GLenum GLuintvalues
GLenum GLuint return
 glGetPointerv
GLenum pname
GLenum GLvoid ** params
GLenum GLvoid return
 glGetString
GLenum name
GLenum return NULL
 glGetTexEnviv
GLenum target
GLenum GLenum pname
GLenum GLenum GLintparams
GLenum GLenum GLint return
 glGetTexGenfv
GLenum coord
GLenum GLenum pname
GLenum GLenum GLfloatparams
GLenum GLenum GLfloat return
 glGetTexImage
GLenum target
GLenum GLint level
GLenum GLint GLenum format
GLenum GLint GLenum GLenum type
GLenum GLint GLenum GLenum
GLvoid
pixels
GLenum GLint GLenum GLenum
GLvoid 
return
 glGetTexLevelParameteriv
GLenum target
GLenum GLint level
GLenum GLint GLenum pname
GLenum GLint GLenum GLintparams
GLenum GLint GLenum GLint return
 glGetTexParameteriv
GLenum target
GLenum GLenum pname
GLenum GLenum GLintparams
GLenum GLenum GLint return
 glIndexd
GLdouble c
GLdouble return
 glIndexi
GLint c
GLint return
 glIndexub
GLubyte c
GLubyte return
 glIndexfv
const GLfloatc
const GLfloat return
 glIndexsv
const GLshortc
const GLshort return
 glIndexMask
GLuint mask
GLuint return
 glInitNames
 void
 return
 glIsEnabled
GLenum cap
GLenum return false
 glIsTexture
GLuint texture
GLuint return false
 glLightfv
GLenum light
GLenum GLenum pname
GLenum GLenum const GLfloatparams
GLenum GLenum const GLfloat return
 glLightiv
GLenum light
GLenum GLenum pname
GLenum GLenum const GLintparams
GLenum GLenum const GLint return
 glLightModelfv
GLenum pname
GLenum const GLfloatparams
GLenum const GLfloat return
 glLightModeliv
GLenum pname
GLenum const GLintparams
GLenum const GLint return
 glLineWidth
GLfloat width
GLfloat return
 glLoadIdentity
 void
 return
 glLoadMatrixf
const GLfloatm
const GLfloat return
 glLogicOp
GLenum opcode
GLenum return
 glMap1f
GLenum target
GLenum GLfloat u1
GLenum GLfloat GLfloat u2
GLenum GLfloat GLfloat GLint stride
GLenum GLfloat GLfloat GLint
GLint 
order
GLenum GLfloat GLfloat GLint
GLint const GLfloat
points
GLenum GLfloat GLfloat GLint
GLint const GLfloat 
return
 glMap2f
GLenum target
GLenum GLfloat u1
GLenum GLfloat GLfloat u2
GLenum GLfloat GLfloat GLint ustride
GLenum GLfloat GLfloat GLint
GLint 
uorder
GLenum GLfloat GLfloat GLint
GLint GLfloat 
v1
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat 
v2
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint 
vstride
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint
GLint 
vorder
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint
GLint const GLfloat
points
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint
GLint const GLfloat 
return
 glMapGrid1f
GLint un
GLint GLfloat u1
GLint GLfloat GLfloat u2
GLint GLfloat GLfloat return
 glMapGrid2f
GLint un
GLint GLfloat u1
GLint GLfloat GLfloat u2
GLint GLfloat GLfloat GLint vn
GLint GLfloat GLfloat GLint
GLfloat 
v1
GLint GLfloat GLfloat GLint
GLfloat GLfloat 
v2
GLint GLfloat GLfloat GLint
GLfloat GLfloat 
return
 glMaterialfv
GLenum face
GLenum GLenum pname
GLenum GLenum const GLfloatparams
GLenum GLenum const GLfloat return
 glMaterialiv
GLenum face
GLenum GLenum pname
GLenum GLenum const GLintparams
GLenum GLenum const GLint return
 glMultMatrixd
const GLdoublem
const GLdouble return
 glNewList
GLuint list
GLuint GLenum mode
GLuint GLenum return
 glOrtho
GLdouble left
GLdouble GLdouble right
GLdouble GLdouble GLdouble bottom
GLdouble GLdouble GLdouble
GLdouble 
top
GLdouble GLdouble GLdouble
GLdouble GLdouble 
zNear
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble 
zFar
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble 
return
 glPixelMapfv
GLenum map
GLenum GLint mapSize
GLenum GLint const GLfloatvalues
GLenum GLint const GLfloat return
 glPixelMapusv
GLenum map
GLenum GLint mapSize
GLenum GLint const GLushortvalues
GLenum GLint const GLushort return
 glPixelStorei
GLenum pname
GLenum GLint param
GLenum GLint return
 glPixelTransferi
GLenum pname
GLenum GLint param
GLenum GLint return
 glPointSize
GLfloat size
GLfloat return
 glPolygonOffset
GLfloat factor
GLfloat GLfloat units
GLfloat GLfloat return
 glPopAttrib
 void
 return
 glPopMatrix
 void
 return
 glPrioritizeTextures
GLsizei n
GLsizei const GLuinttextures
GLsizei const GLuint const
GLclampf
priorities
GLsizei const GLuint const
GLclampf 
return
 glPushClientAttrib
GLbitfield mask
GLbitfield return
 glPushName
GLuint name
GLuint return
 glRasterPos2dv
const GLdoublev
const GLdouble return
 glRasterPos2fv
const GLfloatv
const GLfloat return
 glRasterPos2iv
const GLintv
const GLint return
 glRasterPos2sv
const GLshortv
const GLshort return
 glRasterPos3dv
const GLdoublev
const GLdouble return
 glRasterPos3fv
const GLfloatv
const GLfloat return
 glRasterPos3iv
const GLintv
const GLint return
 glRasterPos3sv
const GLshortv
const GLshort return
 glRasterPos4dv
const GLdoublev
const GLdouble return
 glRasterPos4fv
const GLfloatv
const GLfloat return
 glRasterPos4iv
const GLintv
const GLint return
 glRasterPos4sv
const GLshortv
const GLshort return
 glReadPixels
GLint x
GLint GLint y
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei GLsizei
GLenum 
format
GLint GLint GLsizei GLsizei
GLenum GLenum 
type
GLint GLint GLsizei GLsizei
GLenum GLenum GLvoid
pixels
GLint GLint GLsizei GLsizei
GLenum GLenum GLvoid 
return
 glRectdv
const GLdoublev1
const GLdouble const GLdoublev2
const GLdouble const GLdouble return
 glRectfv
const GLfloatv1
const GLfloat const GLfloatv2
const GLfloat const GLfloat return
 glRectiv
const GLintv1
const GLint const GLintv2
const GLint const GLint return
 glRectsv
const GLshortv1
const GLshort const GLshortv2
const GLshort const GLshort return
 glRotated
GLdouble angle
GLdouble GLdouble x
GLdouble GLdouble GLdouble y
GLdouble GLdouble GLdouble
GLdouble 
z
GLdouble GLdouble GLdouble
GLdouble 
return
 glScaled
GLdouble x
GLdouble GLdouble y
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble return
 glScissor
GLint x
GLint GLint y
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei GLsizei return
 glShadeModel
GLenum mode
GLenum return
 glStencilMask
GLuint mask
GLuint return
 glTexCoord1d
GLdouble s
GLdouble return
 glTexCoord1f
GLfloat s
GLfloat return
 glTexCoord1i
GLint s
GLint return
 glTexCoord1s
GLshort s
GLshort return
 glTexCoord2d
GLdouble s
GLdouble GLdouble t
GLdouble GLdouble return
 glTexCoord2f
GLfloat s
GLfloat GLfloat t
GLfloat GLfloat return
 glTexCoord2i
GLint s
GLint GLint t
GLint GLint return
 glTexCoord2s
GLshort s
GLshort GLshort t
GLshort GLshort return
 glTexCoord3d
GLdouble s
GLdouble GLdouble t
GLdouble GLdouble GLdouble r
GLdouble GLdouble GLdouble return
 glTexCoord3f
GLfloat s
GLfloat GLfloat t
GLfloat GLfloat GLfloat r
GLfloat GLfloat GLfloat return
 glTexCoord3i
GLint s
GLint GLint t
GLint GLint GLint r
GLint GLint GLint return
 glTexCoord3s
GLshort s
GLshort GLshort t
GLshort GLshort GLshort r
GLshort GLshort GLshort return
 glTexCoord4d
GLdouble s
GLdouble GLdouble t
GLdouble GLdouble GLdouble r
GLdouble GLdouble GLdouble
GLdouble 
q
GLdouble GLdouble GLdouble
GLdouble 
return
 glTexCoord4f
GLfloat s
GLfloat GLfloat t
GLfloat GLfloat GLfloat r
GLfloat GLfloat GLfloat GLfloat q
GLfloat GLfloat GLfloat GLfloat return
 glTexCoord4i
GLint s
GLint GLint t
GLint GLint GLint r
GLint GLint GLint GLint q
GLint GLint GLint GLint return
 glTexCoord4s
GLshort s
GLshort GLshort t
GLshort GLshort GLshort r
GLshort GLshort GLshort GLshort q
GLshort GLshort GLshort GLshort return
 glTexCoordPointer
GLint size
GLint GLenum type
GLint GLenum GLsizei stride
GLint GLenum GLsizei const
GLvoid
pointer
GLint GLenum GLsizei const
GLvoid 
return
 glTexEnvfv
GLenum target
GLenum GLenum pname
GLenum GLenum const GLfloatparams
GLenum GLenum const GLfloat return
 glTexEnviv
GLenum target
GLenum GLenum pname
GLenum GLenum const GLintparams
GLenum GLenum const GLint return
 glTexGendv
GLenum coord
GLenum GLenum pname
GLenum GLenum const GLdoubleparam
GLenum GLenum const GLdouble return
 glTexGenfv
GLenum coord
GLenum GLenum pname
GLenum GLenum const GLfloatparam
GLenum GLenum const GLfloat return
 glTexGeniv
GLenum coord
GLenum GLenum pname
GLenum GLenum const GLintparam
GLenum GLenum const GLint return
 glTexImage2D
GLenum target
GLenum GLint level
GLenum GLint GLint internalformat
GLenum GLint GLint GLsizei width
GLenum GLint GLint GLsizei
GLsizei 
height
GLenum GLint GLint GLsizei
GLsizei GLint 
border
GLenum GLint GLint GLsizei
GLsizei GLint GLenum 
format
GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum 
type
GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid
pixels
GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid 
return
 glTexParameterf
GLenum target
GLenum GLenum pname
GLenum GLenum GLfloat param
GLenum GLenum GLfloat return
 glTexParameteri
GLenum target
GLenum GLenum pname
GLenum GLenum GLint param
GLenum GLenum GLint return
 glTexSubImage2D
GLenum target
GLenum GLint level
GLenum GLint GLint xoffset
GLenum GLint GLint GLint yoffset
GLenum GLint GLint GLint GLsizei width
GLenum GLint GLint GLint GLsizei
GLsizei 
height
GLenum GLint GLint GLint GLsizei
GLsizei GLenum 
format
GLenum GLint GLint GLint GLsizei
GLsizei GLenum GLenum 
type
GLenum GLint GLint GLint GLsizei
GLsizei GLenum GLenum const
GLvoid
pixels
GLenum GLint GLint GLint GLsizei
GLsizei GLenum GLenum const
GLvoid 
return
 glTranslatef
GLfloat x
GLfloat GLfloat y
GLfloat GLfloat GLfloat z
GLfloat GLfloat GLfloat return
 glVertex2dv
const GLdoublev
const GLdouble return
 glVertex2fv
const GLfloatv
const GLfloat return
 glVertex2iv
const GLintv
const GLint return
 glVertex2sv
const GLshortv
const GLshort return
 glVertex3dv
const GLdoublev
const GLdouble return
 glVertex3fv
const GLfloatv
const GLfloat return
 glVertex3iv
const GLintv
const GLint return
 glVertex3sv
const GLshortv
const GLshort return
 glVertex4dv
const GLdoublev
const GLdouble return
 glVertex4fv
const GLfloatv
const GLfloat return
 glVertex4iv
const GLintv
const GLint return
 glVertex4sv
const GLshortv
const GLshort return
 glViewport
GLint x
GLint GLint y
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei GLsizei return
 glAllocateVertexBufferEXT
GLsizei size
GLsizei GLint format
GLsizei GLint GLboolean preserve
GLsizei GLint GLboolean return
 glUnlockVertexBufferEXT
GLint handle
GLint return
 glOffsetVertexBufferEXT
GLint handle
GLint GLuint offset
GLint GLuint return
 glFreeVertexBufferEXT
GLint handle
GLint return


Function Documentation

GL_FUNCTION ( void  ,
glAccum  ,
(GLenum op, GLfloat value)  ,
return  
)

GL_FUNCTION ( GLboolean  ,
glAreTexturesResident  ,
(GLsizei n, const GLuint *textures, GLboolean *residences)  ,
return false  
)

GL_FUNCTION ( void  ,
glBegin  ,
(GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glBitmap  ,
(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)  ,
return  
)

GL_FUNCTION ( void  ,
glCallList  ,
(GLuint list ,
return  
)

GL_FUNCTION ( void  ,
glClear  ,
(GLbitfield mask ,
return  
)

GL_FUNCTION ( void  ,
glClearColor  ,
(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ,
return  
)

GL_FUNCTION ( void  ,
glClearIndex  ,
(GLfloat c ,
return  
)

GL_FUNCTION ( void  ,
glClipPlane  ,
(GLenum plane, const GLdouble *equation ,
return  
)

GL_FUNCTION ( void  ,
glColor3bv  ,
(const GLbyte *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3ubv  ,
(const GLubyte *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3uiv  ,
(const GLuint *v ,
return  
)

GL_FUNCTION ( void  ,
glColor3usv  ,
(const GLushort *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4bv  ,
(const GLbyte *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4ubv  ,
(const GLubyte *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4uiv  ,
(const GLuint *v ,
return  
)

GL_FUNCTION ( void  ,
glColor4usv  ,
(const GLushort *v ,
return  
)

GL_FUNCTION ( void  ,
glColorMaterial  ,
(GLenum face, GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glCopyTexImage1D  ,
(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ,
return  
)

GL_FUNCTION ( void  ,
glCopyTexSubImage1D  ,
(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ,
return  
)

GL_FUNCTION ( void  ,
glCullFace  ,
(GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glDeleteTextures  ,
(GLsizei n, const GLuint *textures ,
return  
)

GL_FUNCTION ( void  ,
glDepthMask  ,
(GLboolean flag ,
return  
)

GL_FUNCTION ( void  ,
glDisable  ,
(GLenum cap ,
return  
)

GL_FUNCTION ( void  ,
glDrawArrays  ,
(GLenum mode, GLint first, GLsizei count ,
return  
)

GL_FUNCTION ( void  ,
glDrawElements  ,
(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)  ,
return  
)

GL_FUNCTION ( void  ,
glEdgeFlag  ,
(GLboolean flag ,
return  
)

GL_FUNCTION ( void  ,
glEdgeFlagPointer  ,
(GLsizei stride, const GLvoid *pointer ,
return  
)

GL_FUNCTION ( void  ,
glEndList  ,
(void ,
return  
)

GL_FUNCTION ( void  ,
glEnd  ,
(void ,
return  
)

GL_FUNCTION ( void  ,
glEvalCoord1f  ,
(GLfloat u ,
return  
)

GL_FUNCTION ( void  ,
glEvalCoord2f  ,
(GLfloat u, GLfloat v ,
return  
)

GL_FUNCTION ( void  ,
glEvalCoord1fv  ,
(const GLfloat *u ,
return  
)

GL_FUNCTION ( void  ,
glEvalCoord2fv  ,
(const GLfloat *u ,
return  
)

GL_FUNCTION ( void  ,
glEvalMesh2  ,
(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)  ,
return  
)

GL_FUNCTION ( void  ,
glEvalPoint2  ,
(GLint i, GLint j)  ,
return  
)

GL_FUNCTION ( void  ,
glFinish  ,
(void ,
return  
)

GL_FUNCTION ( void  ,
glFogf  ,
(GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glFogi  ,
(GLenum pname, GLint param ,
return  
)

GL_FUNCTION ( void  ,
glFrontFace  ,
(GLenum mode ,
return  
)

GL_FUNCTION ( GLuint  ,
glGenLists  ,
(GLsizei range ,
return 0;   
)

GL_FUNCTION ( void  ,
glGetBooleanv  ,
(GLenum pname, GLboolean *params ,
return  
)

GL_FUNCTION ( void  ,
glColorPointer  ,
(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ,
return  
)

GL_FUNCTION ( void  ,
glGetFloatv  ,
(GLenum pname, GLfloat *params ,
return  
)

GL_FUNCTION ( void  ,
glGetIntegerv  ,
(GLenum pname, GLint *params ,
return  
)

GL_FUNCTION ( void  ,
glGetLightiv  ,
(GLenum light, GLenum pname, GLint *params ,
return  
)

GL_FUNCTION ( void  ,
glGetMapfv  ,
(GLenum target, GLenum query, GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glGetMaterialfv  ,
(GLenum face, GLenum pname, GLfloat *params ,
return  
)

GL_FUNCTION ( void  ,
glGetPixelMapfv  ,
(GLenum map, GLfloat *values ,
return  
)

GL_FUNCTION ( void  ,
glGetPixelMapusv  ,
(GLenum map, GLushort *values ,
return  
)

GL_FUNCTION ( void  ,
glGetPolygonStipple  ,
(GLubyte *mask ,
return  
) const

GL_FUNCTION ( void  ,
glGetTexEnvfv  ,
(GLenum target, GLenum pname, GLfloat *params ,
return  
)

GL_FUNCTION ( void  ,
glGetTexGendv  ,
(GLenum coord, GLenum pname, GLdouble *params ,
return  
)

GL_FUNCTION ( void  ,
glGetTexGeniv  ,
(GLenum coord, GLenum pname, GLint *params ,
return  
)

GL_FUNCTION ( void  ,
glGetTexLevelParameterfv  ,
(GLenum target, GLint level, GLenum pname, GLfloat *params ,
return  
)

GL_FUNCTION ( void  ,
glGetTexParameterfv  ,
(GLenum target, GLenum pname, GLfloat *params ,
return  
)

GL_FUNCTION ( void  ,
glHint  ,
(GLenum target, GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glIndexf  ,
(GLfloat c ,
return  
)

GL_FUNCTION ( void  ,
glIndexs  ,
(GLshort c ,
return  
)

GL_FUNCTION ( void  ,
glIndexdv  ,
(const GLdouble *c ,
return  
)

GL_FUNCTION ( void  ,
glIndexiv  ,
(const GLint *c ,
return  
)

GL_FUNCTION ( void  ,
glIndexubv  ,
(const GLubyte *c ,
return  
)

GL_FUNCTION ( void  ,
glIndexPointer  ,
(GLenum type, GLsizei stride, const GLvoid *pointer ,
return  
)

GL_FUNCTION ( void  ,
glInterleavedArrays  ,
(GLenum format, GLsizei stride, const GLvoid *pointer ,
return  
)

GL_FUNCTION ( GLboolean  ,
glIsList  ,
(GLuint list ,
return false  
)

GL_FUNCTION ( void  ,
glLightf  ,
(GLenum light, GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glLighti  ,
(GLenum light, GLenum pname, GLint param ,
return  
)

GL_FUNCTION ( void  ,
glLightModelf  ,
(GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glLightModeli  ,
(GLenum pname, GLint param ,
return  
)

GL_FUNCTION ( void  ,
glLineStipple  ,
(GLint factor, GLushort pattern)  ,
return  
)

GL_FUNCTION ( void  ,
glListBase  ,
(GLuint base)  ,
return  
)

GL_FUNCTION ( void  ,
glLoadMatrixd  ,
(const GLdouble *m ,
return  
)

GL_FUNCTION ( void  ,
glLoadName  ,
(GLuint name ,
return  
)

GL_FUNCTION ( void  ,
glMap1d  ,
(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ,
return  
)

GL_FUNCTION ( void  ,
glMap2d  ,
(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ,
return  
)

GL_FUNCTION ( void  ,
glMapGrid1d  ,
(GLint un, GLdouble u1, GLdouble u2 ,
return  
)

GL_FUNCTION ( void  ,
glMapGrid2d  ,
(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ,
return  
)

GL_FUNCTION ( void  ,
glMaterialf  ,
(GLenum face, GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glMateriali  ,
(GLenum face, GLenum pname, GLint param ,
return  
)

GL_FUNCTION ( void  ,
glMatrixMode  ,
(GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glMultMatrixf  ,
(const GLfloat *m ,
return  
)

GL_FUNCTION ( void  ,
glNormal3b  ,
(GLbyte nx, GLbyte ny, GLbyte nz)  ,
return  
)

GL_FUNCTION ( void  ,
glNormal3bv  ,
(const GLbyte *v ,
return  
)

GL_FUNCTION ( void  ,
glNormal3d  ,
(GLdouble nx, GLdouble ny, GLdouble nz)  ,
return  
)

GL_FUNCTION ( void  ,
glNormal3dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glNormal3f  ,
(GLfloat nx, GLfloat ny, GLfloat nz)  ,
return  
)

GL_FUNCTION ( void  ,
glNormal3fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glNormal3i  ,
(GLint nx, GLint ny, GLint nz)  ,
return  
)

GL_FUNCTION ( void  ,
glNormal3iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glNormal3s  ,
(GLshort nx, GLshort ny, GLshort nz)  ,
return  
)

GL_FUNCTION ( void  ,
glNormal3sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glNormalPointer  ,
(GLenum type, GLsizei stride, const GLvoid *pointer ,
return  
)

GL_FUNCTION ( void  ,
glPassThrough  ,
(GLfloat token)  ,
return  
)

GL_FUNCTION ( void  ,
glPixelMapuiv  ,
(GLenum map, GLint mapSize, const GLuint *values ,
return  
)

GL_FUNCTION ( void  ,
glPixelStoref  ,
(GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glPixelTransferf  ,
(GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glPixelZoom  ,
(GLfloat xfactor, GLfloat yfactor)  ,
return  
)

GL_FUNCTION ( void  ,
glPolygonMode  ,
(GLenum face, GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glPolygonStipple  ,
(const GLubyte *mask ,
return  
)

GL_FUNCTION ( void  ,
glPopClientAttrib  ,
(void ,
return  
)

GL_FUNCTION ( void  ,
glPopName  ,
(void ,
return  
)

GL_FUNCTION ( void  ,
glPushAttrib  ,
(GLbitfield mask ,
return  
)

GL_FUNCTION ( void  ,
glPushMatrix  ,
(void ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos2d  ,
(GLdouble x, GLdouble y ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos2f  ,
(GLfloat x, GLfloat y ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos2i  ,
(GLint x, GLint y ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos2s  ,
(GLshort x, GLshort y ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos3d  ,
(GLdouble x, GLdouble y, GLdouble z ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos3f  ,
(GLfloat x, GLfloat y, GLfloat z ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos3i  ,
(GLint x, GLint y, GLint z ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos3s  ,
(GLshort x, GLshort y, GLshort z ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos4d  ,
(GLdouble x, GLdouble y, GLdouble z, GLdouble w)  ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos4f  ,
(GLfloat x, GLfloat y, GLfloat z, GLfloat w)  ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos4i  ,
(GLint x, GLint y, GLint z, GLint w)  ,
return  
)

GL_FUNCTION ( void  ,
glRasterPos4s  ,
(GLshort x, GLshort y, GLshort z, GLshort w)  ,
return  
)

GL_FUNCTION ( void  ,
glReadBuffer  ,
(GLenum mode ,
return  
)

GL_FUNCTION ( void  ,
glRectd  ,
(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)  ,
return  
)

GL_FUNCTION ( void  ,
glRectf  ,
(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)  ,
return  
)

GL_FUNCTION ( void  ,
glRecti  ,
(GLint x1, GLint y1, GLint x2, GLint y2)  ,
return  
)

GL_FUNCTION ( void  ,
glRects  ,
(GLshort x1, GLshort y1, GLshort x2, GLshort y2)  ,
return  
)

GL_FUNCTION ( GLint  ,
glRenderMode  ,
(GLenum mode ,
return 0;   
)

GL_FUNCTION ( void  ,
glRotatef  ,
(GLfloat angle, GLfloat x, GLfloat y, GLfloat z ,
return  
)

GL_FUNCTION ( void  ,
glScalef  ,
(GLfloat x, GLfloat y, GLfloat z ,
return  
)

GL_FUNCTION ( void  ,
glSelectBuffer  ,
(GLsizei size, GLuint *buffer ,
return  
)

GL_FUNCTION ( void  ,
glStencilFunc  ,
(GLenum func, GLint ref, GLuint mask ,
return  
)

GL_FUNCTION ( void  ,
glStencilOp  ,
(GLenum fail, GLenum zfail, GLenum zpass)  ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord1dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord1fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord1iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord1sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord2dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord2fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord2iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord2sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord3dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord3fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord3iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord3sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord4dv  ,
(const GLdouble *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord4fv  ,
(const GLfloat *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord4iv  ,
(const GLint *v ,
return  
)

GL_FUNCTION ( void  ,
glTexCoord4sv  ,
(const GLshort *v ,
return  
)

GL_FUNCTION ( void  ,
glTexEnvf  ,
(GLenum target, GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glTexEnvi  ,
(GLenum target, GLenum pname, GLint param ,
return  
)

GL_FUNCTION ( void  ,
glTexGend  ,
(GLenum coord, GLenum pname, GLdouble param ,
return  
)

GL_FUNCTION ( void  ,
glTexGenf  ,
(GLenum coord, GLenum pname, GLfloat param ,
return  
)

GL_FUNCTION ( void  ,
glTexGeni  ,
(GLenum coord, GLenum pname, GLint param ,
return  
)

GL_FUNCTION ( void  ,
glTexImage1D  ,
(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ,
return  
)

GL_FUNCTION ( void  ,
glTexParameterfv  ,
(GLenum target, GLenum pname, const GLfloat *params ,
return  
)

GL_FUNCTION ( void  ,
glTexParameteriv  ,
(GLenum target, GLenum pname, const GLint *params ,
return  
)

GL_FUNCTION ( void  ,
glTexSubImage1D  ,
(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ,
return  
)

GL_FUNCTION ( void  ,
glTranslated  ,
(GLdouble x, GLdouble y, GLdouble z ,
return  
)

GL_FUNCTION ( void  ,
glVertex2d  ,
(GLdouble x, GLdouble y ,
return  
)

GL_FUNCTION ( void  ,
glVertex2f  ,
(GLfloat x, GLfloat y ,
return  
)

GL_FUNCTION ( void  ,
glVertex2i  ,
(GLint x, GLint y ,
return  
)

GL_FUNCTION ( void  ,
glVertex2s  ,
(GLshort x, GLshort y ,
return  
)

GL_FUNCTION ( void  ,
glVertex3d  ,
(GLdouble x, GLdouble y, GLdouble z ,
return  
)

GL_FUNCTION ( void  ,
glVertex3f  ,
(GLfloat x, GLfloat y, GLfloat z ,
return  
)

GL_FUNCTION ( void  ,
glVertex3i  ,
(GLint x, GLint y, GLint z ,
return  
)

GL_FUNCTION ( void  ,
glVertex3s  ,
(GLshort x, GLshort y, GLshort z ,
return  
)

GL_FUNCTION ( void  ,
glVertex4d  ,
(GLdouble x, GLdouble y, GLdouble z, GLdouble w)  ,
return  
)

GL_FUNCTION ( void  ,
glVertex4f  ,
(GLfloat x, GLfloat y, GLfloat z, GLfloat w)  ,
return  
)

GL_FUNCTION ( void  ,
glVertex4i  ,
(GLint x, GLint y, GLint z, GLint w)  ,
return  
)

GL_FUNCTION ( void  ,
glVertex4s  ,
(GLshort x, GLshort y, GLshort z, GLshort w)  ,
return  
)

GL_FUNCTION ( void  ,
glVertexPointer  ,
(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ,
return  
)

GL_FUNCTION ( GLboolean  ,
glAvailableVertexBufferEXT  ,
(void ,
return GL_FALSE;   
)

GL_FUNCTION ( void ,
glLockVertexBufferEXT  ,
(GLint handle, GLsizei size ,
return NULL  
)

GL_FUNCTION ( void  ,
glSetVertexBufferEXT  ,
(GLint handle ,
return  
)

GL_FUNCTION ( void  ,
glFillVertexBufferEXT  ,
(GLint handle, GLint first, GLsizei count ,
return  
)


Variable Documentation

const GLboolean* flag

const GLdouble* u

const GLdouble* u

const GLfloat* c

const GLfloat return

const GLshort* c

const GLshort return

const GLfloat* m

const GLfloat return

const GLdouble* m

const GLdouble* v

const GLfloat* v

const GLfloat return

const GLint* v

const GLint return

const GLshort* v

const GLshort return

const GLdouble* v

const GLfloat* v

const GLfloat return

const GLint* v

const GLint return

const GLshort* v

const GLshort return

const GLdouble* v

const GLfloat* v

const GLfloat return

const GLint* v

const GLint return

const GLshort* v

const GLshort return

const GLdouble* v1

const GLdouble const GLdouble* v2

const GLdouble const GLdouble return

const GLfloat* v1

const GLfloat const GLfloat* v2

const GLfloat const GLfloat return

const GLint* v1

const GLint const GLint* v2

const GLint const GLint return

const GLshort* v1

const GLshort const GLshort* v2

const GLshort const GLshort return

const GLdouble* v

const GLfloat* v

const GLfloat return

const GLint* v

const GLint return

const GLshort* v

const GLshort return

const GLdouble* v

const GLfloat* v

const GLfloat return

const GLint* v

const GLint return

const GLshort* v

const GLshort return

const GLdouble* v

const GLfloat* v

const GLfloat return

const GLint* v

const GLint return

const GLshort* v

const GLshort return

glAllocateVertexBufferEXT

glUnlockVertexBufferEXT

glOffsetVertexBufferEXT

glFreeVertexBufferEXT




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