engine/platform/GLCoreFunc.h File Reference
|
Functions |
| GL_FUNCTION (void, glAccum,(GLenum op, GLfloat value), return;) GL_FUNCTION(void |
| GL_FUNCTION (GLboolean, glAreTexturesResident,(GLsizei n, const GLuint *textures, GLboolean *residences), return false;) GL_FUNCTION(void |
| GL_FUNCTION (void, glBegin,(GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glCallList,(GLuint list), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glClear,(GLbitfield mask), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glClearColor,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glClearIndex,(GLfloat c), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glClipPlane,(GLenum plane, const GLdouble *equation), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3bv,(const GLbyte *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3dv,(const GLdouble *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3fv,(const GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3iv,(const GLint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3sv,(const GLshort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3ubv,(const GLubyte *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3uiv,(const GLuint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor3usv,(const GLushort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4bv,(const GLbyte *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4dv,(const GLdouble *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4fv,(const GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4iv,(const GLint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4sv,(const GLshort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4ubv,(const GLubyte *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4uiv,(const GLuint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColor4usv,(const GLushort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColorMaterial,(GLenum face, GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glCopyTexImage1D,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glCullFace,(GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glDeleteTextures,(GLsizei n, const GLuint *textures), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glDepthMask,(GLboolean flag), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glDisable,(GLenum cap), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glDrawArrays,(GLenum mode, GLint first, GLsizei count), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEdgeFlag,(GLboolean flag), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEndList,(void), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEnd,(void), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEvalCoord1f,(GLfloat u), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEvalCoord2f,(GLfloat u, GLfloat v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEvalCoord1fv,(const GLfloat *u), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEvalCoord2fv,(const GLfloat *u), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glEvalPoint2,(GLint i, GLint j), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glFinish,(void), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glFogf,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glFogi,(GLenum pname, GLint param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glFrontFace,(GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (GLuint, glGenLists,(GLsizei range), return 0;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetBooleanv,(GLenum pname, GLboolean *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetFloatv,(GLenum pname, GLfloat *params), return;) GL_FUNCTION(GLuint |
| GL_FUNCTION (void, glGetIntegerv,(GLenum pname, GLint *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetLightiv,(GLenum light, GLenum pname, GLint *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetMapfv,(GLenum target, GLenum query, GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetPixelMapfv,(GLenum map, GLfloat *values), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetPixelMapusv,(GLenum map, GLushort *values), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetPolygonStipple,(GLubyte *mask), return;) GL_FUNCTION(const GLubyte * |
| GL_FUNCTION (void, glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glHint,(GLenum target, GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glIndexf,(GLfloat c), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glIndexs,(GLshort c), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glIndexdv,(const GLdouble *c), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glIndexiv,(const GLint *c), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glIndexubv,(const GLubyte *c), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(GLboolean |
| GL_FUNCTION (GLboolean, glIsList,(GLuint list), return false;) GL_FUNCTION(GLboolean |
| GL_FUNCTION (void, glLightf,(GLenum light, GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glLighti,(GLenum light, GLenum pname, GLint param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glLightModelf,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glLightModeli,(GLenum pname, GLint param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glLineStipple,(GLint factor, GLushort pattern), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glListBase,(GLuint base), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glLoadMatrixd,(const GLdouble *m), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glLoadName,(GLuint name), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMaterialf,(GLenum face, GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMateriali,(GLenum face, GLenum pname, GLint param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMatrixMode,(GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glMultMatrixf,(const GLfloat *m), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz), return;) |
| GL_FUNCTION (void, glNormal3bv,(const GLbyte *v), return;) |
| GL_FUNCTION (void, glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz), return;) |
| GL_FUNCTION (void, glNormal3dv,(const GLdouble *v), return;) |
| GL_FUNCTION (void, glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz), return;) |
| GL_FUNCTION (void, glNormal3fv,(const GLfloat *v), return;) |
| GL_FUNCTION (void, glNormal3i,(GLint nx, GLint ny, GLint nz), return;) |
| GL_FUNCTION (void, glNormal3iv,(const GLint *v), return;) |
| GL_FUNCTION (void, glNormal3s,(GLshort nx, GLshort ny, GLshort nz), return;) |
| GL_FUNCTION (void, glNormal3sv,(const GLshort *v), return;) |
| GL_FUNCTION (void, glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPassThrough,(GLfloat token), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPixelMapuiv,(GLenum map, GLint mapSize, const GLuint *values), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPixelStoref,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPixelTransferf,(GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPixelZoom,(GLfloat xfactor, GLfloat yfactor), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPolygonMode,(GLenum face, GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPolygonStipple,(const GLubyte *mask), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPopClientAttrib,(void), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPopName,(void), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPushAttrib,(GLbitfield mask), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glPushMatrix,(void), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos2d,(GLdouble x, GLdouble y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos2f,(GLfloat x, GLfloat y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos2i,(GLint x, GLint y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos2s,(GLshort x, GLshort y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos3i,(GLint x, GLint y, GLint z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos3s,(GLshort x, GLshort y, GLshort z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos4i,(GLint x, GLint y, GLint z, GLint w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glReadBuffer,(GLenum mode), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRecti,(GLint x1, GLint y1, GLint x2, GLint y2), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2), return;) GL_FUNCTION(void |
| GL_FUNCTION (GLint, glRenderMode,(GLenum mode), return 0;) GL_FUNCTION(void |
| GL_FUNCTION (void, glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glScalef,(GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glSelectBuffer,(GLsizei size, GLuint *buffer), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glStencilFunc,(GLenum func, GLint ref, GLuint mask), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord1dv,(const GLdouble *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord1fv,(const GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord1iv,(const GLint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord1sv,(const GLshort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord2dv,(const GLdouble *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord2fv,(const GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord2iv,(const GLint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord2sv,(const GLshort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord3dv,(const GLdouble *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord3fv,(const GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord3iv,(const GLint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord3sv,(const GLshort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord4dv,(const GLdouble *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord4fv,(const GLfloat *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord4iv,(const GLint *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexCoord4sv,(const GLshort *v), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexEnvf,(GLenum target, GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexEnvi,(GLenum target, GLenum pname, GLint param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexGend,(GLenum coord, GLenum pname, GLdouble param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexGenf,(GLenum coord, GLenum pname, GLfloat param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexGeni,(GLenum coord, GLenum pname, GLint param), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexParameteriv,(GLenum target, GLenum pname, const GLint *params), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glTranslated,(GLdouble x, GLdouble y, GLdouble z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex2d,(GLdouble x, GLdouble y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex2f,(GLfloat x, GLfloat y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex2i,(GLint x, GLint y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex2s,(GLshort x, GLshort y), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex3d,(GLdouble x, GLdouble y, GLdouble z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex3f,(GLfloat x, GLfloat y, GLfloat z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex3i,(GLint x, GLint y, GLint z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex3s,(GLshort x, GLshort y, GLshort z), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex4i,(GLint x, GLint y, GLint z, GLint w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), return;) GL_FUNCTION(void |
| GL_FUNCTION (GLboolean, glAvailableVertexBufferEXT,(void), return GL_FALSE;) GL_FUNCTION(GLint |
| GL_FUNCTION (void *, glLockVertexBufferEXT,(GLint handle, GLsizei size), return NULL;) GL_FUNCTION(void |
| GL_FUNCTION (void, glSetVertexBufferEXT,(GLint handle), return;) GL_FUNCTION(void |
| GL_FUNCTION (void, glFillVertexBufferEXT,(GLint handle, GLint first, GLsizei count), return;) GL_FUNCTION(void |
Variables |
| glAlphaFunc |
GLenum | func |
GLenum GLclampf | ref |
GLenum GLclampf | return |
| glArrayElement |
GLint | i |
GLint | return |
| glBindTexture |
GLenum | target |
GLenum GLuint | texture |
GLenum GLuint | return |
| glBlendFunc |
GLenum | sfactor |
GLenum GLenum | dfactor |
GLenum GLenum | return |
| glCallLists |
GLsizei | n |
GLsizei GLenum | type |
GLsizei GLenum const GLvoid * | lists |
GLsizei GLenum const GLvoid | return |
| glClearAccum |
GLfloat | red |
GLfloat GLfloat | green |
GLfloat GLfloat GLfloat | blue |
GLfloat GLfloat GLfloat GLfloat | alpha |
GLfloat GLfloat GLfloat GLfloat | return |
| glClearDepth |
GLclampd | depth |
GLclampd | return |
| glClearStencil |
GLint | s |
GLint | return |
| glColor3b |
GLbyte | red |
GLbyte GLbyte | green |
GLbyte GLbyte GLbyte | blue |
GLbyte GLbyte GLbyte | return |
| glColor3d |
GLdouble | red |
GLdouble GLdouble | green |
GLdouble GLdouble GLdouble | blue |
GLdouble GLdouble GLdouble | return |
| glColor3f |
GLfloat | red |
GLfloat GLfloat | green |
GLfloat GLfloat GLfloat | blue |
GLfloat GLfloat GLfloat | return |
| glColor3i |
GLint | red |
GLint GLint | green |
GLint GLint GLint | blue |
GLint GLint GLint | return |
| glColor3s |
GLshort | red |
GLshort GLshort | green |
GLshort GLshort GLshort | blue |
GLshort GLshort GLshort | return |
| glColor3ub |
GLubyte | red |
GLubyte GLubyte | green |
GLubyte GLubyte GLubyte | blue |
GLubyte GLubyte GLubyte | return |
| glColor3ui |
GLuint | red |
GLuint GLuint | green |
GLuint GLuint GLuint | blue |
GLuint GLuint GLuint | return |
| glColor3us |
GLushort | red |
GLushort GLushort | green |
GLushort GLushort GLushort | blue |
GLushort GLushort GLushort | return |
| glColor4b |
GLbyte | red |
GLbyte GLbyte | green |
GLbyte GLbyte GLbyte | blue |
GLbyte GLbyte GLbyte GLbyte | alpha |
GLbyte GLbyte GLbyte GLbyte | return |
| glColor4d |
GLdouble | red |
GLdouble GLdouble | green |
GLdouble GLdouble GLdouble | blue |
GLdouble GLdouble GLdouble
GLdouble | alpha |
GLdouble GLdouble GLdouble
GLdouble | return |
| glColor4f |
GLfloat | red |
GLfloat GLfloat | green |
GLfloat GLfloat GLfloat | blue |
GLfloat GLfloat GLfloat GLfloat | alpha |
GLfloat GLfloat GLfloat GLfloat | return |
| glColor4i |
GLint | red |
GLint GLint | green |
GLint GLint GLint | blue |
GLint GLint GLint GLint | alpha |
GLint GLint GLint GLint | return |
| glColor4s |
GLshort | red |
GLshort GLshort | green |
GLshort GLshort GLshort | blue |
GLshort GLshort GLshort GLshort | alpha |
GLshort GLshort GLshort GLshort | return |
| glColor4ub |
GLubyte | red |
GLubyte GLubyte | green |
GLubyte GLubyte GLubyte | blue |
GLubyte GLubyte GLubyte GLubyte | alpha |
GLubyte GLubyte GLubyte GLubyte | return |
| glColor4ui |
GLuint | red |
GLuint GLuint | green |
GLuint GLuint GLuint | blue |
GLuint GLuint GLuint GLuint | alpha |
GLuint GLuint GLuint GLuint | return |
| glColor4us |
GLushort | red |
GLushort GLushort | green |
GLushort GLushort GLushort | blue |
GLushort GLushort GLushort
GLushort | alpha |
GLushort GLushort GLushort
GLushort | return |
| glColorMask |
GLboolean | red |
GLboolean GLboolean | green |
GLboolean GLboolean GLboolean | blue |
GLboolean GLboolean GLboolean
GLboolean | alpha |
GLboolean GLboolean GLboolean
GLboolean | return |
| glCopyPixels |
GLint | x |
GLint GLint | y |
GLint GLint GLsizei | width |
GLint GLint GLsizei GLsizei | height |
GLint GLint GLsizei GLsizei
GLenum | type |
GLint GLint GLsizei GLsizei
GLenum | return |
| glCopyTexImage2D |
GLenum | target |
GLenum GLint | level |
GLenum GLint GLenum | internalformat |
GLenum GLint GLenum GLint | x |
GLenum GLint GLenum GLint
GLint | y |
GLenum GLint GLenum GLint
GLint GLsizei | width |
GLenum GLint GLenum GLint
GLint GLsizei GLsizei | height |
GLenum GLint GLenum GLint
GLint GLsizei GLsizei GLint | border |
GLenum GLint GLenum GLint
GLint GLsizei GLsizei GLint | return |
| glCopyTexSubImage2D |
GLenum | target |
GLenum GLint | level |
GLenum GLint GLint | xoffset |
GLenum GLint GLint GLint | yoffset |
GLenum GLint GLint GLint GLint | x |
GLenum GLint GLint GLint GLint
GLint | y |
GLenum GLint GLint GLint GLint
GLint GLsizei | width |
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei | height |
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei | return |
| glDeleteLists |
GLuint | list |
GLuint GLsizei | range |
GLuint GLsizei | return |
| glDepthFunc |
GLenum | func |
GLenum | return |
| glDepthRange |
GLclampd | zNear |
GLclampd GLclampd | zFar |
GLclampd GLclampd | return |
| glDisableClientState |
GLenum | array |
GLenum | return |
| glDrawBuffer |
GLenum | mode |
GLenum | return |
| glDrawPixels |
GLsizei | width |
GLsizei GLsizei | height |
GLsizei GLsizei GLenum | format |
GLsizei GLsizei GLenum GLenum | type |
GLsizei GLsizei GLenum GLenum
const GLvoid * | pixels |
GLsizei GLsizei GLenum GLenum
const GLvoid | return |
| glEdgeFlagv |
const GLboolean * | flag |
const GLboolean | return |
| glEnable |
GLenum | cap |
GLenum | return |
| glEnableClientState |
GLenum | array |
GLenum | return |
| glEvalCoord1d |
GLdouble | u |
GLdouble | return |
| glEvalCoord2d |
GLdouble | u |
GLdouble GLdouble | v |
GLdouble GLdouble | return |
| glEvalCoord1dv |
const GLdouble * | u |
const GLdouble | return |
| glEvalCoord2dv |
const GLdouble * | u |
const GLdouble | return |
| glEvalMesh1 |
GLenum | mode |
GLenum GLint | i1 |
GLenum GLint GLint | i2 |
GLenum GLint GLint | return |
| glEvalPoint1 |
GLint | i |
GLint | return |
| glFeedbackBuffer |
GLsizei | size |
GLsizei GLenum | type |
GLsizei GLenum GLfloat * | buffer |
GLsizei GLenum GLfloat | return |
| glFlush |
| void |
| return |
| glFogfv |
GLenum | pname |
GLenum const GLfloat * | params |
GLenum const GLfloat | return |
| glFogiv |
GLenum | pname |
GLenum const GLint * | params |
GLenum const GLint | return |
| glFrustum |
GLdouble | left |
GLdouble GLdouble | right |
GLdouble GLdouble GLdouble | bottom |
GLdouble GLdouble GLdouble
GLdouble | top |
GLdouble GLdouble GLdouble
GLdouble GLdouble | zNear |
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble | zFar |
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble | return |
| glGenTextures |
GLsizei | n |
GLsizei GLuint * | textures |
GLsizei GLuint | return |
| glGetClipPlane |
GLenum | plane |
GLenum GLdouble * | equation |
GLenum GLdouble | return |
| glGetDoublev |
GLenum | pname |
GLenum GLdouble * | params |
GLenum GLdouble | return |
| glGetError |
| void |
| return |
| glGetLightfv |
GLenum | light |
GLenum GLenum | pname |
GLenum GLenum GLfloat * | params |
GLenum GLenum GLfloat | return |
| glGetMapdv |
GLenum | target |
GLenum GLenum | query |
GLenum GLenum GLdouble * | v |
GLenum GLenum GLdouble | return |
| glGetMapiv |
GLenum | target |
GLenum GLenum | query |
GLenum GLenum GLint * | v |
GLenum GLenum GLint | return |
| glGetMaterialiv |
GLenum | face |
GLenum GLenum | pname |
GLenum GLenum GLint * | params |
GLenum GLenum GLint | return |
| glGetPixelMapuiv |
GLenum | map |
GLenum GLuint * | values |
GLenum GLuint | return |
| glGetPointerv |
GLenum | pname |
GLenum GLvoid ** | params |
GLenum GLvoid | return |
| glGetString |
GLenum | name |
GLenum return | NULL |
| glGetTexEnviv |
GLenum | target |
GLenum GLenum | pname |
GLenum GLenum GLint * | params |
GLenum GLenum GLint | return |
| glGetTexGenfv |
GLenum | coord |
GLenum GLenum | pname |
GLenum GLenum GLfloat * | params |
GLenum GLenum GLfloat | return |
| glGetTexImage |
GLenum | target |
GLenum GLint | level |
GLenum GLint GLenum | format |
GLenum GLint GLenum GLenum | type |
GLenum GLint GLenum GLenum
GLvoid * | pixels |
GLenum GLint GLenum GLenum
GLvoid | return |
| glGetTexLevelParameteriv |
GLenum | target |
GLenum GLint | level |
GLenum GLint GLenum | pname |
GLenum GLint GLenum GLint * | params |
GLenum GLint GLenum GLint | return |
| glGetTexParameteriv |
GLenum | target |
GLenum GLenum | pname |
GLenum GLenum GLint * | params |
GLenum GLenum GLint | return |
| glIndexd |
GLdouble | c |
GLdouble | return |
| glIndexi |
GLint | c |
GLint | return |
| glIndexub |
GLubyte | c |
GLubyte | return |
| glIndexfv |
const GLfloat * | c |
const GLfloat | return |
| glIndexsv |
const GLshort * | c |
const GLshort | return |
| glIndexMask |
GLuint | mask |
GLuint | return |
| glInitNames |
| void |
| return |
| glIsEnabled |
GLenum | cap |
GLenum return | false |
| glIsTexture |
GLuint | texture |
GLuint return | false |
| glLightfv |
GLenum | light |
GLenum GLenum | pname |
GLenum GLenum const GLfloat * | params |
GLenum GLenum const GLfloat | return |
| glLightiv |
GLenum | light |
GLenum GLenum | pname |
GLenum GLenum const GLint * | params |
GLenum GLenum const GLint | return |
| glLightModelfv |
GLenum | pname |
GLenum const GLfloat * | params |
GLenum const GLfloat | return |
| glLightModeliv |
GLenum | pname |
GLenum const GLint * | params |
GLenum const GLint | return |
| glLineWidth |
GLfloat | width |
GLfloat | return |
| glLoadIdentity |
| void |
| return |
| glLoadMatrixf |
const GLfloat * | m |
const GLfloat | return |
| glLogicOp |
GLenum | opcode |
GLenum | return |
| glMap1f |
GLenum | target |
GLenum GLfloat | u1 |
GLenum GLfloat GLfloat | u2 |
GLenum GLfloat GLfloat GLint | stride |
GLenum GLfloat GLfloat GLint
GLint | order |
GLenum GLfloat GLfloat GLint
GLint const GLfloat * | points |
GLenum GLfloat GLfloat GLint
GLint const GLfloat | return |
| glMap2f |
GLenum | target |
GLenum GLfloat | u1 |
GLenum GLfloat GLfloat | u2 |
GLenum GLfloat GLfloat GLint | ustride |
GLenum GLfloat GLfloat GLint
GLint | uorder |
GLenum GLfloat GLfloat GLint
GLint GLfloat | v1 |
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat | v2 |
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint | vstride |
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint
GLint | vorder |
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint
GLint const GLfloat * | points |
GLenum GLfloat GLfloat GLint
GLint GLfloat GLfloat GLint
GLint const GLfloat | return |
| glMapGrid1f |
GLint | un |
GLint GLfloat | u1 |
GLint GLfloat GLfloat | u2 |
GLint GLfloat GLfloat | return |
| glMapGrid2f |
GLint | un |
GLint GLfloat | u1 |
GLint GLfloat GLfloat | u2 |
GLint GLfloat GLfloat GLint | vn |
GLint GLfloat GLfloat GLint
GLfloat | v1 |
GLint GLfloat GLfloat GLint
GLfloat GLfloat | v2 |
GLint GLfloat GLfloat GLint
GLfloat GLfloat | return |
| glMaterialfv |
GLenum | face |
GLenum GLenum | pname |
GLenum GLenum const GLfloat * | params |
GLenum GLenum const GLfloat | return |
| glMaterialiv |
GLenum | face |
GLenum GLenum | pname |
GLenum GLenum const GLint * | params |
GLenum GLenum const GLint | return |
| glMultMatrixd |
const GLdouble * | m |
const GLdouble | return |
| glNewList |
GLuint | list |
GLuint GLenum | mode |
GLuint GLenum | return |
| glOrtho |
GLdouble | left |
GLdouble GLdouble | right |
GLdouble GLdouble GLdouble | bottom |
GLdouble GLdouble GLdouble
GLdouble | top |
GLdouble GLdouble GLdouble
GLdouble GLdouble | zNear |
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble | zFar |
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble | return |
| glPixelMapfv |
GLenum | map |
GLenum GLint | mapSize |
GLenum GLint const GLfloat * | values |
GLenum GLint const GLfloat | return |
| glPixelMapusv |
GLenum | map |
GLenum GLint | mapSize |
GLenum GLint const GLushort * | values |
GLenum GLint const GLushort | return |
| glPixelStorei |
GLenum | pname |
GLenum GLint | param |
GLenum GLint | return |
| glPixelTransferi |
GLenum | pname |
GLenum GLint | param |
GLenum GLint | return |
| glPointSize |
GLfloat | size |
GLfloat | return |
| glPolygonOffset |
GLfloat | factor |
GLfloat GLfloat | units |
GLfloat GLfloat | return |
| glPopAttrib |
| void |
| return |
| glPopMatrix |
| void |
| return |
| glPrioritizeTextures |
GLsizei | n |
GLsizei const GLuint * | textures |
GLsizei const GLuint const
GLclampf * | priorities |
GLsizei const GLuint const
GLclampf | return |
| glPushClientAttrib |
GLbitfield | mask |
GLbitfield | return |
| glPushName |
GLuint | name |
GLuint | return |
| glRasterPos2dv |
const GLdouble * | v |
const GLdouble | return |
| glRasterPos2fv |
const GLfloat * | v |
const GLfloat | return |
| glRasterPos2iv |
const GLint * | v |
const GLint | return |
| glRasterPos2sv |
const GLshort * | v |
const GLshort | return |
| glRasterPos3dv |
const GLdouble * | v |
const GLdouble | return |
| glRasterPos3fv |
const GLfloat * | v |
const GLfloat | return |
| glRasterPos3iv |
const GLint * | v |
const GLint | return |
| glRasterPos3sv |
const GLshort * | v |
const GLshort | return |
| glRasterPos4dv |
const GLdouble * | v |
const GLdouble | return |
| glRasterPos4fv |
const GLfloat * | v |
const GLfloat | return |
| glRasterPos4iv |
const GLint * | v |
const GLint | return |
| glRasterPos4sv |
const GLshort * | v |
const GLshort | return |
| glReadPixels |
GLint | x |
GLint GLint | y |
GLint GLint GLsizei | width |
GLint GLint GLsizei GLsizei | height |
GLint GLint GLsizei GLsizei
GLenum | format |
GLint GLint GLsizei GLsizei
GLenum GLenum | type |
GLint GLint GLsizei GLsizei
GLenum GLenum GLvoid * | pixels |
GLint GLint GLsizei GLsizei
GLenum GLenum GLvoid | return |
| glRectdv |
const GLdouble * | v1 |
const GLdouble const GLdouble * | v2 |
const GLdouble const GLdouble | return |
| glRectfv |
const GLfloat * | v1 |
const GLfloat const GLfloat * | v2 |
const GLfloat const GLfloat | return |
| glRectiv |
const GLint * | v1 |
const GLint const GLint * | v2 |
const GLint const GLint | return |
| glRectsv |
const GLshort * | v1 |
const GLshort const GLshort * | v2 |
const GLshort const GLshort | return |
| glRotated |
GLdouble | angle |
GLdouble GLdouble | x |
GLdouble GLdouble GLdouble | y |
GLdouble GLdouble GLdouble
GLdouble | z |
GLdouble GLdouble GLdouble
GLdouble | return |
| glScaled |
GLdouble | x |
GLdouble GLdouble | y |
GLdouble GLdouble GLdouble | z |
GLdouble GLdouble GLdouble | return |
| glScissor |
GLint | x |
GLint GLint | y |
GLint GLint GLsizei | width |
GLint GLint GLsizei GLsizei | height |
GLint GLint GLsizei GLsizei | return |
| glShadeModel |
GLenum | mode |
GLenum | return |
| glStencilMask |
GLuint | mask |
GLuint | return |
| glTexCoord1d |
GLdouble | s |
GLdouble | return |
| glTexCoord1f |
GLfloat | s |
GLfloat | return |
| glTexCoord1i |
GLint | s |
GLint | return |
| glTexCoord1s |
GLshort | s |
GLshort | return |
| glTexCoord2d |
GLdouble | s |
GLdouble GLdouble | t |
GLdouble GLdouble | return |
| glTexCoord2f |
GLfloat | s |
GLfloat GLfloat | t |
GLfloat GLfloat | return |
| glTexCoord2i |
GLint | s |
GLint GLint | t |
GLint GLint | return |
| glTexCoord2s |
GLshort | s |
GLshort GLshort | t |
GLshort GLshort | return |
| glTexCoord3d |
GLdouble | s |
GLdouble GLdouble | t |
GLdouble GLdouble GLdouble | r |
GLdouble GLdouble GLdouble | return |
| glTexCoord3f |
GLfloat | s |
GLfloat GLfloat | t |
GLfloat GLfloat GLfloat | r |
GLfloat GLfloat GLfloat | return |
| glTexCoord3i |
GLint | s |
GLint GLint | t |
GLint GLint GLint | r |
GLint GLint GLint | return |
| glTexCoord3s |
GLshort | s |
GLshort GLshort | t |
GLshort GLshort GLshort | r |
GLshort GLshort GLshort | return |
| glTexCoord4d |
GLdouble | s |
GLdouble GLdouble | t |
GLdouble GLdouble GLdouble | r |
GLdouble GLdouble GLdouble
GLdouble | q |
GLdouble GLdouble GLdouble
GLdouble | return |
| glTexCoord4f |
GLfloat | s |
GLfloat GLfloat | t |
GLfloat GLfloat GLfloat | r |
GLfloat GLfloat GLfloat GLfloat | q |
GLfloat GLfloat GLfloat GLfloat | return |
| glTexCoord4i |
GLint | s |
GLint GLint | t |
GLint GLint GLint | r |
GLint GLint GLint GLint | q |
GLint GLint GLint GLint | return |
| glTexCoord4s |
GLshort | s |
GLshort GLshort | t |
GLshort GLshort GLshort | r |
GLshort GLshort GLshort GLshort | q |
GLshort GLshort GLshort GLshort | return |
| glTexCoordPointer |
GLint | size |
GLint GLenum | type |
GLint GLenum GLsizei | stride |
GLint GLenum GLsizei const
GLvoid * | pointer |
GLint GLenum GLsizei const
GLvoid | return |
| glTexEnvfv |
GLenum | target |
GLenum GLenum | pname |
GLenum GLenum const GLfloat * | params |
GLenum GLenum const GLfloat | return |
| glTexEnviv |
GLenum | target |
GLenum GLenum | pname |
GLenum GLenum const GLint * | params |
GLenum GLenum const GLint | return |
| glTexGendv |
GLenum | coord |
GLenum GLenum | pname |
GLenum GLenum const GLdouble * | param |
GLenum GLenum const GLdouble | return |
| glTexGenfv |
GLenum | coord |
GLenum GLenum | pname |
GLenum GLenum const GLfloat * | param |
GLenum GLenum const GLfloat | return |
| glTexGeniv |
GLenum | coord |
GLenum GLenum | pname |
GLenum GLenum const GLint * | param |
GLenum GLenum const GLint | return |
| glTexImage2D |
GLenum | target |
GLenum GLint | level |
GLenum GLint GLint | internalformat |
GLenum GLint GLint GLsizei | width |
GLenum GLint GLint GLsizei
GLsizei | height |
GLenum GLint GLint GLsizei
GLsizei GLint | border |
GLenum GLint GLint GLsizei
GLsizei GLint GLenum | format |
GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum | type |
GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid * | pixels |
GLenum GLint GLint GLsizei
GLsizei GLint GLenum GLenum
const GLvoid | return |
| glTexParameterf |
GLenum | target |
GLenum GLenum | pname |
GLenum GLenum GLfloat | param |
GLenum GLenum GLfloat | return |
| glTexParameteri |
GLenum | target |
GLenum GLenum | pname |
GLenum GLenum GLint | param |
GLenum GLenum GLint | return |
| glTexSubImage2D |
GLenum | target |
GLenum GLint | level |
GLenum GLint GLint | xoffset |
GLenum GLint GLint GLint | yoffset |
GLenum GLint GLint GLint GLsizei | width |
GLenum GLint GLint GLint GLsizei
GLsizei | height |
GLenum GLint GLint GLint GLsizei
GLsizei GLenum | format |
GLenum GLint GLint GLint GLsizei
GLsizei GLenum GLenum | type |
GLenum GLint GLint GLint GLsizei
GLsizei GLenum GLenum const
GLvoid * | pixels |
GLenum GLint GLint GLint GLsizei
GLsizei GLenum GLenum const
GLvoid | return |
| glTranslatef |
GLfloat | x |
GLfloat GLfloat | y |
GLfloat GLfloat GLfloat | z |
GLfloat GLfloat GLfloat | return |
| glVertex2dv |
const GLdouble * | v |
const GLdouble | return |
| glVertex2fv |
const GLfloat * | v |
const GLfloat | return |
| glVertex2iv |
const GLint * | v |
const GLint | return |
| glVertex2sv |
const GLshort * | v |
const GLshort | return |
| glVertex3dv |
const GLdouble * | v |
const GLdouble | return |
| glVertex3fv |
const GLfloat * | v |
const GLfloat | return |
| glVertex3iv |
const GLint * | v |
const GLint | return |
| glVertex3sv |
const GLshort * | v |
const GLshort | return |
| glVertex4dv |
const GLdouble * | v |
const GLdouble | return |
| glVertex4fv |
const GLfloat * | v |
const GLfloat | return |
| glVertex4iv |
const GLint * | v |
const GLint | return |
| glVertex4sv |
const GLshort * | v |
const GLshort | return |
| glViewport |
GLint | x |
GLint GLint | y |
GLint GLint GLsizei | width |
GLint GLint GLsizei GLsizei | height |
GLint GLint GLsizei GLsizei | return |
| glAllocateVertexBufferEXT |
GLsizei | size |
GLsizei GLint | format |
GLsizei GLint GLboolean | preserve |
GLsizei GLint GLboolean | return |
| glUnlockVertexBufferEXT |
GLint | handle |
GLint | return |
| glOffsetVertexBufferEXT |
GLint | handle |
GLint GLuint | offset |
GLint GLuint | return |
| glFreeVertexBufferEXT |
GLint | handle |
GLint | return |
Function Documentation
GL_FUNCTION |
( |
void |
, |
|
|
glMap2d |
, |
|
|
(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
, |
|
|
return; |
| |
|
) |
| | |
GL_FUNCTION |
( |
void |
, |
|
|
glTexImage1D |
, |
|
|
(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
, |
|
|
return; |
| |
|
) |
| | |
Variable Documentation
glAllocateVertexBufferEXT |
|