torque Torque Game Engine Documentation
TGE Version 1.5.2

AudioEnvironment Class Reference

#include <audioDataBlock.h>

Inheritance diagram for AudioEnvironment:

Inheritance graph
[legend]

Public Member Functions

 AudioEnvironment ()
void packData (BitStream *stream)
void unpackData (BitStream *stream)
 DECLARE_CONOBJECT (AudioEnvironment)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

bool mUseRoom
S32 mRoom
S32 mRoomHF
S32 mReflections
S32 mReverb
F32 mRoomRolloffFactor
F32 mDecayTime
F32 mDecayHFRatio
F32 mReflectionsDelay
F32 mReverbDelay
S32 mRoomVolume
F32 mEffectVolume
F32 mDamping
F32 mEnvironmentSize
F32 mEnvironmentDiffusion
F32 mAirAbsorption
S32 mFlags

Private Types

typedef SimDataBlock Parent

Member Typedef Documentation

Reimplemented from SimDataBlock.


Constructor & Destructor Documentation

AudioEnvironment::AudioEnvironment (  ) 


Member Function Documentation

static void AudioEnvironment::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from SimObject.

void AudioEnvironment::packData ( BitStream stream  )  [virtual]

Reimplemented from SimDataBlock.

void AudioEnvironment::unpackData ( BitStream stream  )  [virtual]

Reimplemented from SimDataBlock.

AudioEnvironment::DECLARE_CONOBJECT ( AudioEnvironment   ) 


Field Documentation

Reimplemented from SimObject.




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