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ConnectionProtocol Class Reference#include <dnet.h>
Inheritance diagram for ConnectionProtocol: ![]() Detailed DescriptionThe base class for Torque's networking protocol.This implements a sliding window connected message stream over an unreliable transport (UDP). It provides a simple notify protocol to allow subclasses to be aware of what packets were sent succesfully and which failed. Basically, a window size of 32 is provided, and each packet contains in the header a bitmask, acknowledging the receipt (or failure to receive) of the last 32 packets.
Constructor & Destructor Documentation
Member Function Documentation
Reimplemented in GameConnection, and NetConnection.
Reimplemented in GameConnection, and NetConnection.
Reimplemented in NetConnection.
Implemented in NetConnection.
Implemented in NetConnection.
Implemented in NetConnection.
Implemented in NetConnection.
Implemented in NetConnection.
Field Documentation
Reimplemented in NetConnection.
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