torque Torque Game Engine Documentation
TGE Version 1.5.2

EditManager Class Reference

#include <editor.h>

Inheritance diagram for EditManager:

Inheritance graph
[legend]

Public Member Functions

 EditManager ()
 ~EditManager ()
bool onWake ()
 Called when this object is asked to wake up returns true if it's actually awake at the end.
void onSleep ()
 Called when this object is asked to sleep.
bool onAdd ()
 Called when this object is added to the scene.
 DECLARE_CONOBJECT (EditManager)

Data Fields

MatrixF mBookmarks [10]

Private Types

typedef GuiControl Parent

Member Typedef Documentation

typedef GuiControl EditManager::Parent [private]

Reimplemented from GuiControl.


Constructor & Destructor Documentation

EditManager::EditManager (  ) 

EditManager::~EditManager (  ) 


Member Function Documentation

bool EditManager::onWake (  )  [virtual]

Called when this object is asked to wake up returns true if it's actually awake at the end.

Reimplemented from GuiControl.

void EditManager::onSleep (  )  [virtual]

Called when this object is asked to sleep.

Reimplemented from GuiControl.

bool EditManager::onAdd (  )  [virtual]

Called when this object is added to the scene.

Reimplemented from GuiControl.

EditManager::DECLARE_CONOBJECT ( EditManager   ) 


Field Documentation




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