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GuiBitmapButtonCtrl Class Reference#include <guiBitmapButtonCtrl.h>
Inheritance diagram for GuiBitmapButtonCtrl: ![]() Detailed Description------------------------------------- Bitmap Button Contrl Set 'bitmap' comsole field to base name of bitmaps to use.This control will append '_n' for normal append '_h' for hilighted append '_d' for depressed if bitmap cannot be found it will use the default bitmap to render. if the extent is set to (0,0) in the gui editor and apply hit, this control will set it's extent to be exactly the size of the normal bitmap (if present)
Member Typedef Documentation
Constructor & Destructor Documentation
Member Function Documentation
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GuiButtonBaseCtrl.
Called when this object is asked to wake up returns true if it's actually awake at the end.
Reimplemented from GuiButtonCtrl.
Called after any property of the object is changed in the world editor.
Reimplemented from GuiControl.
Called when this control is to render itself.
Reimplemented from GuiButtonCtrl. Reimplemented in GuiBitmapButtonTextCtrl.
Field Documentation
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