torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiConsoleEditCtrl Class Reference

#include <guiConsoleEditCtrl.h>

Inheritance diagram for GuiConsoleEditCtrl:

Inheritance graph
[legend]

Public Member Functions

 GuiConsoleEditCtrl ()
 DECLARE_CONOBJECT (GuiConsoleEditCtrl)
bool onKeyDown (const GuiEvent &event)
 Happens when a key is depressed.

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Protected Attributes

bool mUseSiblingScroller
GuiScrollCtrlmSiblingScroller

Private Types

typedef GuiTextEditCtrl Parent

Member Typedef Documentation

Reimplemented from GuiTextEditCtrl.


Constructor & Destructor Documentation

GuiConsoleEditCtrl::GuiConsoleEditCtrl (  ) 


Member Function Documentation

GuiConsoleEditCtrl::DECLARE_CONOBJECT ( GuiConsoleEditCtrl   ) 

static void GuiConsoleEditCtrl::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GuiTextEditCtrl.

bool GuiConsoleEditCtrl::onKeyDown ( const GuiEvent event  )  [virtual]

Happens when a key is depressed.

Parameters:
event Event descriptor (which contains the key)

Reimplemented from GuiTextEditCtrl.


Field Documentation




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