torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiControlArrayControl Class Reference

#include <guiCtrlArrayCtrl.h>

Inheritance diagram for GuiControlArrayControl:

Inheritance graph
[legend]

Public Member Functions

 GuiControlArrayControl ()
void resize (const Point2I &newPosition, const Point2I &newExtent)
 Changes the size and/or position of this control.
bool onWake ()
 Called when this object is asked to wake up returns true if it's actually awake at the end.
void onSleep ()
 Called when this object is asked to sleep.
void inspectPostApply ()
 Called after any property of the object is changed in the world editor.
 DECLARE_CONOBJECT (GuiControlArrayControl)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Private Types

typedef GuiControl Parent

Private Attributes

S32 mCols
Vector< S32mColumnSizes
S32 mRowSize
S32 mRowSpacing
S32 mColSpacing

Member Typedef Documentation

Reimplemented from GuiControl.


Constructor & Destructor Documentation

GuiControlArrayControl::GuiControlArrayControl (  ) 


Member Function Documentation

void GuiControlArrayControl::resize ( const Point2I newPosition,
const Point2I newExtent 
) [virtual]

Changes the size and/or position of this control.

Parameters:
newPosition New position of this control
newExtent New size of this control

Reimplemented from GuiControl.

bool GuiControlArrayControl::onWake (  )  [virtual]

Called when this object is asked to wake up returns true if it's actually awake at the end.

Reimplemented from GuiControl.

void GuiControlArrayControl::onSleep (  )  [virtual]

Called when this object is asked to sleep.

Reimplemented from GuiControl.

void GuiControlArrayControl::inspectPostApply (  )  [virtual]

Called after any property of the object is changed in the world editor.

See also:
inspectPreApply

Reimplemented from GuiControl.

static void GuiControlArrayControl::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GuiControl.

GuiControlArrayControl::DECLARE_CONOBJECT ( GuiControlArrayControl   ) 


Field Documentation




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