torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiCursor Class Reference

#include <guiTypes.h>

Inheritance diagram for GuiCursor:

Inheritance graph
[legend]

Public Member Functions

Point2I getHotSpot ()
Point2I getExtent ()
 DECLARE_CONOBJECT (GuiCursor)
 GuiCursor (void)
 ~GuiCursor (void)
bool onAdd (void)
 Called when the object is added to the sim.
void onRemove ()
 Called when the object is removed from the sim.
void render (const Point2I &pos)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Private Types

typedef SimObject Parent

Private Attributes

StringTableEntry mBitmapName
Point2I mHotSpot
Point2F mRenderOffset
Point2I mExtent
TextureHandle mTextureHandle

Member Typedef Documentation

typedef SimObject GuiCursor::Parent [private]

Reimplemented from SimObject.


Constructor & Destructor Documentation

GuiCursor::GuiCursor ( void   ) 

GuiCursor::~GuiCursor ( void   ) 


Member Function Documentation

Point2I GuiCursor::getHotSpot (  )  [inline]

Point2I GuiCursor::getExtent (  )  [inline]

GuiCursor::DECLARE_CONOBJECT ( GuiCursor   ) 

static void GuiCursor::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from SimObject.

bool GuiCursor::onAdd ( void   )  [virtual]

Called when the object is added to the sim.

Reimplemented from SimObject.

void GuiCursor::onRemove (  )  [virtual]

Called when the object is removed from the sim.

Reimplemented from SimObject.

void GuiCursor::render ( const Point2I pos  ) 


Field Documentation

TextureHandle GuiCursor::mTextureHandle [private]




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