GuiDirectoryTreeCtrl Class Reference#include <guiDirectoryTreeCtrl.h>
Inheritance diagram for GuiDirectoryTreeCtrl:
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Member Typedef Documentation
Member Enumeration Documentation
- Enumerator:
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Icon_Folder |
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Icon_FolderClosed |
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Constructor & Destructor Documentation
GuiDirectoryTreeCtrl::GuiDirectoryTreeCtrl |
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Member Function Documentation
bool GuiDirectoryTreeCtrl::onWake |
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[virtual] |
Called when this object is asked to wake up returns true if it's actually awake at the end.
Reimplemented from GuiTreeViewCtrl.
bool GuiDirectoryTreeCtrl::onAdd |
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[virtual] |
Called when this object is added to the scene.
Reimplemented from GuiControl.
bool GuiDirectoryTreeCtrl::onVirtualParentExpand |
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Item * |
item |
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void GuiDirectoryTreeCtrl::onItemSelected |
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Item * |
item |
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bool GuiDirectoryTreeCtrl::buildIconTable |
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const char * |
icons |
) |
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StringTableEntry GuiDirectoryTreeCtrl::getUnit |
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const char * |
string, |
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U32 |
index, |
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const char * |
set | |
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StringTableEntry GuiDirectoryTreeCtrl::getUnits |
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const char * |
string, |
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S32 |
startIndex, |
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S32 |
endIndex, |
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const char * |
set | |
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U32 GuiDirectoryTreeCtrl::getUnitCount |
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const char * |
string, |
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const char * |
set | |
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) |
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Field Documentation
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