torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiInspector Class Reference

#include <guiInspector.h>

Inheritance diagram for GuiInspector:

Inheritance graph
[legend]

Public Member Functions

 GuiInspector ()
 ~GuiInspector ()
 DECLARE_CONOBJECT (GuiInspector)
virtual void parentResized (const Point2I &oldParentExtent, const Point2I &newParentExtent)
 Called when this objects parent is resized.
void inspectObject (SimObject *object)
SimObjectgetInspectObject ()
void setName (StringTableEntry newName)
void clearGroups ()
bool onAdd ()
 Called when this object is added to the scene.
bool findExistentGroup (StringTableEntry groupName)

Data Fields

Vector< GuiInspectorGroup * > mGroups
SimObjectPtr< SimObjectmTarget

Private Types

typedef GuiStackControl Parent

Member Typedef Documentation

Reimplemented from GuiStackControl.


Constructor & Destructor Documentation

GuiInspector::GuiInspector (  ) 

GuiInspector::~GuiInspector (  ) 


Member Function Documentation

GuiInspector::DECLARE_CONOBJECT ( GuiInspector   ) 

virtual void GuiInspector::parentResized ( const Point2I oldParentExtent,
const Point2I newParentExtent 
) [virtual]

Called when this objects parent is resized.

Parameters:
oldParentExtent The old size of the parent object
newParentExtent The new size of the parent object

Reimplemented from GuiControl.

void GuiInspector::inspectObject ( SimObject object  ) 

SimObject* GuiInspector::getInspectObject (  )  [inline]

void GuiInspector::setName ( StringTableEntry  newName  ) 

void GuiInspector::clearGroups (  ) 

bool GuiInspector::onAdd (  )  [virtual]

Called when this object is added to the scene.

Reimplemented from GuiControl.

bool GuiInspector::findExistentGroup ( StringTableEntry  groupName  ) 


Field Documentation




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