torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiMenuTextListCtrl Class Reference

#include <guiMenuBar.h>

Inheritance diagram for GuiMenuTextListCtrl:

Inheritance graph
[legend]

Public Member Functions

 GuiMenuTextListCtrl ()
 GuiMenuTextListCtrl (GuiMenuBar *ctrl)
bool onKeyDown (const GuiEvent &event)
 Happens when a key is depressed.
void onMouseDown (const GuiEvent &event)
void onMouseUp (const GuiEvent &event)
void onRenderCell (Point2I offset, Point2I cell, bool selected, bool mouseOver)
virtual void onCellHighlighted (Point2I cell)

Data Fields

bool isSubMenu

Protected Attributes

GuiMenuBarmMenuBarCtrl

Private Types

typedef GuiTextListCtrl Parent

Member Typedef Documentation

Reimplemented from GuiTextListCtrl.


Constructor & Destructor Documentation

GuiMenuTextListCtrl::GuiMenuTextListCtrl (  ) 

GuiMenuTextListCtrl::GuiMenuTextListCtrl ( GuiMenuBar ctrl  ) 


Member Function Documentation

bool GuiMenuTextListCtrl::onKeyDown ( const GuiEvent event  )  [virtual]

Happens when a key is depressed.

Parameters:
event Event descriptor (which contains the key)

Reimplemented from GuiTextListCtrl.

void GuiMenuTextListCtrl::onMouseDown ( const GuiEvent event  )  [virtual]

Reimplemented from GuiArrayCtrl.

void GuiMenuTextListCtrl::onMouseUp ( const GuiEvent event  )  [virtual]

Reimplemented from GuiControl.

void GuiMenuTextListCtrl::onRenderCell ( Point2I  offset,
Point2I  cell,
bool  selected,
bool  mouseOver 
) [virtual]

Reimplemented from GuiTextListCtrl.

virtual void GuiMenuTextListCtrl::onCellHighlighted ( Point2I  cell  )  [virtual]

Reimplemented from GuiArrayCtrl.


Field Documentation




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