torque Torque Game Engine Documentation
TGE Version 1.5.2

Input Class Reference

#include <platformInput.h>


Static Public Member Functions

static void init ()
static void destroy ()
static bool enable ()
static void disable ()
static void activate ()
static void deactivate ()
static void reactivate ()
static U16 getAscii (U16 keyCode, KEY_STATE keyState)
static U16 getKeyCode (U16 asciiCode)
static bool isEnabled ()
static bool isActive ()
static void process ()
static void setCursorPos (S32 x, S32 y)
static InputManagergetManager ()

Static Protected Attributes

static InputManagersmManager
static bool smActive
static bool smLastKeyboardActivated
static bool smLastMouseActivated
static bool smLastJoystickActivated


Member Function Documentation

static void Input::init (  )  [static]

static void Input::destroy (  )  [static]

static bool Input::enable (  )  [static]

static void Input::disable (  )  [static]

static void Input::activate (  )  [static]

static void Input::deactivate (  )  [static]

static void Input::reactivate (  )  [static]

static U16 Input::getAscii ( U16  keyCode,
KEY_STATE  keyState 
) [static]

static U16 Input::getKeyCode ( U16  asciiCode  )  [static]

static bool Input::isEnabled (  )  [static]

static bool Input::isActive (  )  [static]

static void Input::process (  )  [static]

static void Input::setCursorPos ( S32  x,
S32  y 
) [static]

static InputManager* Input::getManager (  )  [static]


Field Documentation

InputManager* Input::smManager [static, protected]

bool Input::smActive [static, protected]

bool Input::smLastKeyboardActivated [static, protected]

bool Input::smLastMouseActivated [static, protected]

bool Input::smLastJoystickActivated [static, protected]




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