torque Torque Game Engine Documentation
TGE Version 1.5.2

NetAsync Class Reference

#include <platformNetAsync.h>


Public Member Functions

 NetAsync ()
void queueLookup (const char *remoteAddr, NetSocket socket)
bool checkLookup (NetSocket socket, char *out_h_addr, int *out_h_length, int out_h_addr_size)
bool isRunning ()
void run ()
void stop ()

Static Public Member Functions

static void startAsync ()
static void stopAsync ()

Private Attributes

Vector< NameLookupRequest * > mLookupRequests
bool mRunning


Constructor & Destructor Documentation

NetAsync::NetAsync (  )  [inline]


Member Function Documentation

void NetAsync::queueLookup ( const char *  remoteAddr,
NetSocket  socket 
)

bool NetAsync::checkLookup ( NetSocket  socket,
char *  out_h_addr,
int out_h_length,
int  out_h_addr_size 
)

bool NetAsync::isRunning (  )  [inline]

void NetAsync::run (  ) 

void NetAsync::stop (  )  [inline]

static void NetAsync::startAsync (  )  [static]

static void NetAsync::stopAsync (  )  [static]


Field Documentation

Vector<NameLookupRequest*> NetAsync::mLookupRequests [private]

bool NetAsync::mRunning [private]




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