torque Torque Game Engine Documentation
TGE Version 1.5.2

QuitEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for QuitEvent:

Inheritance graph
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Private Member Functions

void process (SimObject *object)
 Function called when event occurs.

Member Function Documentation

void QuitEvent::process ( SimObject object  )  [inline, private, virtual]

Function called when event occurs.

This is where the meat of your event's implementation goes.

See any of the subclasses for ideas of what goes in here.

The event is deleted immediately after processing. If the object referenced in destObject is deleted, then the event is not called. The even will be executed unconditionally if the object referenced is NULL.

Parameters:
object Object stored in destObject.

Implements SimEvent.




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