torque Torque Game Engine Documentation
TGE Version 1.5.2

RectD Class Reference

#include <mRect.h>


Public Member Functions

 RectD ()
 RectD (const Point2D &in_rMin, const Point2D &in_rExtent)
 RectD (const F64 in_left, const F64 in_top, const F64 in_width, const F64 in_height)
void inset (F64 x, F64 y)
bool intersect (const RectD &clipRect)
F64 len_x () const
F64 len_y () const
bool isValidRect () const

Data Fields

Point2D point
Point2D extent


Constructor & Destructor Documentation

RectD::RectD (  )  [inline]

RectD::RectD ( const Point2D in_rMin,
const Point2D in_rExtent 
) [inline]

RectD::RectD ( const F64  in_left,
const F64  in_top,
const F64  in_width,
const F64  in_height 
) [inline]


Member Function Documentation

void RectD::inset ( F64  x,
F64  y 
) [inline]

bool RectD::intersect ( const RectD clipRect  )  [inline]

F64 RectD::len_x (  )  const [inline]

F64 RectD::len_y (  )  const [inline]

bool RectD::isValidRect (  )  const [inline]


Field Documentation




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