torque Torque Game Engine Documentation
TGE Version 1.5.2

RectF Class Reference

#include <mRect.h>


Public Member Functions

 RectF ()
 RectF (const Point2F &in_rMin, const Point2F &in_rExtent)
 RectF (const F32 in_left, const F32 in_top, const F32 in_width, const F32 in_height)
void inset (F32 x, F32 y)
bool intersect (const RectF &clipRect)
bool overlaps (const RectF &) const
F32 len_x () const
F32 len_y () const
bool isValidRect () const

Data Fields

Point2F point
Point2F extent


Constructor & Destructor Documentation

RectF::RectF (  )  [inline]

RectF::RectF ( const Point2F in_rMin,
const Point2F in_rExtent 
) [inline]

RectF::RectF ( const F32  in_left,
const F32  in_top,
const F32  in_width,
const F32  in_height 
) [inline]


Member Function Documentation

void RectF::inset ( F32  x,
F32  y 
) [inline]

bool RectF::intersect ( const RectF clipRect  )  [inline]

bool RectF::overlaps ( const RectF  )  const [inline]

F32 RectF::len_x (  )  const [inline]

F32 RectF::len_y (  )  const [inline]

bool RectF::isValidRect (  )  const [inline]


Field Documentation




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