Torque Game Engine Documentation
TGE Version 1.5.2
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StringHandle Class Reference
#include <netStringTable.h>
Public Member Functions
StringHandle
()
StringHandle
(const
StringHandle
&string)
StringHandle
(const char *string)
StringHandle
(
U32
initIndex)
~StringHandle
()
void
setFromIndex
(
U32
newIndex)
bool
operator==
(const
StringHandle
&
s
) const
bool
operator!=
(const
StringHandle
&
s
) const
StringHandle
&
operator=
(const
StringHandle
&
s
)
const char *
getString
()
bool
isNull
()
bool
isValidString
()
U32
getIndex
()
Private Attributes
U32
index
Constructor & Destructor Documentation
StringHandle::StringHandle
(
)
[inline]
StringHandle::StringHandle
(
const
StringHandle
&
string
)
[inline]
StringHandle::StringHandle
(
const char *
string
)
[inline]
StringHandle::StringHandle
(
U32
initIndex
)
[inline]
StringHandle::~StringHandle
(
)
[inline]
Member Function Documentation
void
StringHandle::setFromIndex
(
U32
newIndex
)
[inline]
bool StringHandle::operator==
(
const
StringHandle
&
s
)
const
[inline]
bool StringHandle::operator!=
(
const
StringHandle
&
s
)
const
[inline]
StringHandle
& StringHandle::operator=
(
const
StringHandle
&
s
)
[inline]
const char* StringHandle::getString
(
)
[inline]
bool StringHandle::isNull
(
)
[inline]
bool StringHandle::isValidString
(
)
[inline]
U32
StringHandle::getIndex
(
)
[inline]
Field Documentation
U32
StringHandle::index
[private]
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