torque Torque Game Engine Documentation
TGE Version 1.5.2

StringHandle Class Reference

#include <netStringTable.h>


Public Member Functions

 StringHandle ()
 StringHandle (const StringHandle &string)
 StringHandle (const char *string)
 StringHandle (U32 initIndex)
 ~StringHandle ()
void setFromIndex (U32 newIndex)
bool operator== (const StringHandle &s) const
bool operator!= (const StringHandle &s) const
StringHandleoperator= (const StringHandle &s)
const char * getString ()
bool isNull ()
bool isValidString ()
U32 getIndex ()

Private Attributes

U32 index


Constructor & Destructor Documentation

StringHandle::StringHandle (  )  [inline]

StringHandle::StringHandle ( const StringHandle string  )  [inline]

StringHandle::StringHandle ( const char *  string  )  [inline]

StringHandle::StringHandle ( U32  initIndex  )  [inline]

StringHandle::~StringHandle (  )  [inline]


Member Function Documentation

void StringHandle::setFromIndex ( U32  newIndex  )  [inline]

bool StringHandle::operator== ( const StringHandle s  )  const [inline]

bool StringHandle::operator!= ( const StringHandle s  )  const [inline]

StringHandle& StringHandle::operator= ( const StringHandle s  )  [inline]

const char* StringHandle::getString (  )  [inline]

bool StringHandle::isNull (  )  [inline]

bool StringHandle::isValidString (  )  [inline]

U32 StringHandle::getIndex (  )  [inline]


Field Documentation




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