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TSLastDetail Class Reference#include <tsLastDetail.h>
Detailed DescriptionThis neat little class renders the object to a texture so that when the object is far away, it can be drawn as a billboard instead of a mesh.This happens when the model is first loaded as to keep the realtime render as fast as possible. It also renders the model from a few different perspectives so that it would actually pass as a model instead of a silly old billboard.
Constructor & Destructor Documentation
Member Function Documentation
Field Documentation
number steps around the equator of the globe
number of steps to go from equator to each polar region (0 means equator only)
angle in radians of sub-polar regions
include poles in snapshot?
remember these values so we can save some work next time we render...
Rendered bitmaps.
Texture handles for those bitmaps.
always draw poly defined by these points...
If you're doing a more complex renderer this is a useful trick.
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