Torque Game Engine Documentation
TGE Version 1.5.2
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ZipAggregate Class Reference
#include <zipAggregate.h>
Public Types
typedef
Vector
<
FileEntry
>::const_iterator
iterator
Public Member Functions
ZipAggregate
()
~ZipAggregate
()
bool
openAggregate
(const char *in_pFileName)
void
closeAggregate
()
bool
refreshAggregate
()
U32
numEntries
() const
const
FileEntry
&
operator[]
(const
U32
idx) const
iterator
begin
() const
iterator
end
() const
Private Member Functions
void
enterZipDirRecord
(const
ZipDirFileHeader
&in_rHeader)
bool
createZipDirectory
(
Stream
*)
void
destroyZipDirectory
()
ZipAggregate
(const
ZipAggregate
&)
Private Attributes
char *
m_pZipFileName
Vector
<
FileEntry
>
m_fileList
Data Structures
struct
FileEntry
Member Typedef Documentation
typedef
Vector
<
FileEntry
>::const_iterator
ZipAggregate::iterator
Constructor & Destructor Documentation
ZipAggregate::ZipAggregate
(
const
ZipAggregate
&
)
[private]
ZipAggregate::ZipAggregate
(
)
ZipAggregate::~ZipAggregate
(
)
Member Function Documentation
void
ZipAggregate::enterZipDirRecord
(
const
ZipDirFileHeader
&
in_rHeader
)
[private]
bool ZipAggregate::createZipDirectory
(
Stream
*
)
[private]
void
ZipAggregate::destroyZipDirectory
(
)
[private]
bool ZipAggregate::openAggregate
(
const char *
in_pFileName
)
void
ZipAggregate::closeAggregate
(
)
bool ZipAggregate::refreshAggregate
(
)
U32
ZipAggregate::numEntries
(
)
const
[inline]
const
FileEntry
& ZipAggregate::operator[]
(
const
U32
idx
)
const
[inline]
iterator
ZipAggregate::begin
(
)
const
[inline]
iterator
ZipAggregate::end
(
)
const
[inline]
Field Documentation
char*
ZipAggregate::m_pZipFileName
[private]
Vector
<
FileEntry
>
ZipAggregate::m_fileList
[private]
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