torque Torque Game Engine Documentation
TGE Version 1.5.2

fxShapeReplicatedStatic Class Reference

#include <fxShapeReplicator.h>

Inheritance diagram for fxShapeReplicatedStatic:

Inheritance graph
[legend]

Public Member Functions

 fxShapeReplicatedStatic ()
 ~fxShapeReplicatedStatic ()
void touchNetFlags (const U32 m, bool setflag=true)
TSShapegetShape (void)
void setTransform (const MatrixF &mat)
 Sets the Object -> World transform.
 DECLARE_CONOBJECT (fxShapeReplicatedStatic)

Private Types

typedef SceneObject Parent

Member Typedef Documentation

Reimplemented from TSStatic.


Constructor & Destructor Documentation

fxShapeReplicatedStatic::fxShapeReplicatedStatic (  )  [inline]

fxShapeReplicatedStatic::~fxShapeReplicatedStatic (  )  [inline]


Member Function Documentation

void fxShapeReplicatedStatic::touchNetFlags ( const U32  m,
bool  setflag = true 
) [inline]

TSShape* fxShapeReplicatedStatic::getShape ( void   )  [inline]

void fxShapeReplicatedStatic::setTransform ( const MatrixF mat  )  [inline, virtual]

Sets the Object -> World transform.

Parameters:
mat New transform matrix

Reimplemented from TSStatic.

fxShapeReplicatedStatic::DECLARE_CONOBJECT ( fxShapeReplicatedStatic   ) 




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