Torque Game Engine Documentation
TGE Version 1.5.2
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sgRelightFilter Class Reference
#include <sgLightManager.h>
Static Public Member Functions
static
void
sgInit
()
static bool
sgAllowLighting
(const
Box3F
&box, bool forcefilter)
static
void
sgRenderAllowedObjects
(
void
*worldeditor)
Static Public Attributes
static bool
sgFilterRelight
static bool
sgFilterRelightVisible
static bool
sgFilterRelightByDistance
static
F32
sgFilterRelightByDistanceRadius
static
Point3F
sgFilterRelightByDistancePosition
Member Function Documentation
static
void
sgRelightFilter::sgInit
(
)
[static]
static bool sgRelightFilter::sgAllowLighting
(
const
Box3F
&
box
,
bool
forcefilter
)
[static]
static
void
sgRelightFilter::sgRenderAllowedObjects
(
void
*
worldeditor
)
[static]
Field Documentation
bool
sgRelightFilter::sgFilterRelight
[static]
bool
sgRelightFilter::sgFilterRelightVisible
[static]
bool
sgRelightFilter::sgFilterRelightByDistance
[static]
F32
sgRelightFilter::sgFilterRelightByDistanceRadius
[static]
Point3F
sgRelightFilter::sgFilterRelightByDistancePosition
[static]
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