torque Torque Game Engine Documentation
TGE Version 1.5.2

sgRelightFilter Class Reference

#include <sgLightManager.h>


Static Public Member Functions

static void sgInit ()
static bool sgAllowLighting (const Box3F &box, bool forcefilter)
static void sgRenderAllowedObjects (void *worldeditor)

Static Public Attributes

static bool sgFilterRelight
static bool sgFilterRelightVisible
static bool sgFilterRelightByDistance
static F32 sgFilterRelightByDistanceRadius
static Point3F sgFilterRelightByDistancePosition


Member Function Documentation

static void sgRelightFilter::sgInit (  )  [static]

static bool sgRelightFilter::sgAllowLighting ( const Box3F box,
bool  forcefilter 
) [static]

static void sgRelightFilter::sgRenderAllowedObjects ( void worldeditor  )  [static]


Field Documentation




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