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sgSceneLightingProcessEvent Class Reference#include <sgSceneLighting.h>
Inheritance diagram for sgSceneLightingProcessEvent: ![]()
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function DocumentationFunction called when event occurs. This is where the meat of your event's implementation goes. See any of the subclasses for ideas of what goes in here. The event is deleted immediately after processing. If the object referenced in destObject is deleted, then the event is not called. The even will be executed unconditionally if the object referenced is NULL.
Implements SimEvent.
Field Documentation
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