engine/platformWin32/d3dgl.h File Reference
#include "d3dx.h"
#include "platformWin32/gllist.h"
#include "platformWin32/platformGL.h"
Define Documentation
#define M_2PI (3.1415926535897932384626433 * 2.0) |
#define mDegToRad |
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d |
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) |
((d*M_PI) / 180.0) |
#define GL_TEXTURE0_SGIS 0x835E |
#define GL_TEXTURE1_SGIS 0x835F |
#define GL_TEXTURE2_SGIS 0x8360 |
#define GL_TEXTURE3_SGIS 0x8361 |
#define MAXGLTEXHANDLES 4096 |
#define QUAKEVFMT (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE) |
#define QUAKETVFMT (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1) |
#define QUAKEMTVFMT (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2) |
#define QUAKEFMTVFMT (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2 | D3DFVF_SPECULAR) |
#define QUAKETRVFMT (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2) |
#define MAXVERTSPERPRIM 128 |
#define RESPATH_QUAKE "Software\\Microsoft\\Quake" |
#define M_PI 3.1415926536 |
#define CEILING |
( |
A, |
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B |
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) |
( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) |
#define GLU_INVALID_ENUM 100900 |
#define GLU_INVALID_VALUE 100901 |
#define GLU_OUT_OF_MEMORY 100902 |
#define GLU_VERSION 100800 |
#define GLU_EXTENSIONS 100801 |
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