torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platformWin32/d3dgl.h File Reference

#include "d3dx.h"
#include "platformWin32/gllist.h"
#include "platformWin32/platformGL.h"

Data Structures

struct  QuakeVertex
struct  QuakeTVertex
struct  QuakeMTVertex
struct  QuakeFMTVertex
struct  TransformedQuakeVertex
struct  TexInfo
struct  Globals

Defines

#define D3D_OVERLOADS
#define M_2PI   (3.1415926535897932384626433 * 2.0)
#define mDegToRad(d)   ((d*M_PI) / 180.0)
#define GL_TEXTURE0_SGIS   0x835E
#define GL_TEXTURE1_SGIS   0x835F
#define GL_TEXTURE2_SGIS   0x8360
#define GL_TEXTURE3_SGIS   0x8361
#define MAXGLTEXHANDLES   4096
#define QUAKEVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE)
#define QUAKETVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1)
#define QUAKEMTVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2)
#define QUAKEFMTVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2 | D3DFVF_SPECULAR)
#define QUAKETRVFMT   (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2)
#define VBUFSIZE   2048
#define MAXVERTSPERPRIM   128
#define RESPATH_QUAKE   "Software\\Microsoft\\Quake"
#define M_PI   3.1415926536
#define CEILING(A, B)   ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
#define dummy(J, K)
#define GL_BGR   0x80E0
#define GL_BGRA   0x80E1
#define GLU_NO_ERROR   0
#define GLU_ERROR   100103
#define GLU_INVALID_ENUM   100900
#define GLU_INVALID_VALUE   100901
#define GLU_OUT_OF_MEMORY   100902
#define GLU_VERSION   100800
#define GLU_EXTENSIONS   100801


Define Documentation

#define D3D_OVERLOADS

#define M_2PI   (3.1415926535897932384626433 * 2.0)

#define mDegToRad (  )     ((d*M_PI) / 180.0)

#define GL_TEXTURE0_SGIS   0x835E

#define GL_TEXTURE1_SGIS   0x835F

#define GL_TEXTURE2_SGIS   0x8360

#define GL_TEXTURE3_SGIS   0x8361

#define MAXGLTEXHANDLES   4096

#define QUAKEVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE)

#define QUAKETVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1)

#define QUAKEMTVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2)

#define QUAKEFMTVFMT   (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2 | D3DFVF_SPECULAR)

#define QUAKETRVFMT   (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2)

#define VBUFSIZE   2048

#define MAXVERTSPERPRIM   128

#define RESPATH_QUAKE   "Software\\Microsoft\\Quake"

#define M_PI   3.1415926536

#define CEILING ( A,
 )     ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )

#define dummy ( J,
 ) 

#define GL_BGR   0x80E0

#define GL_BGRA   0x80E1

#define GLU_NO_ERROR   0

#define GLU_ERROR   100103

#define GLU_INVALID_ENUM   100900

#define GLU_INVALID_VALUE   100901

#define GLU_OUT_OF_MEMORY   100902

#define GLU_VERSION   100800

#define GLU_EXTENSIONS   100801




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