torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platformWin32/platformGL.h File Reference

#include "platformWin32/gl_types.h"
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"

Data Structures

struct  GLState
 GL state information. More...

Defines

#define GLAPI   extern
#define GLAPIENTRY   __stdcall
#define GL_FUNCTION(fn_type, fn_name, fn_args, fn_value)   extern fn_type (__stdcall *fn_name)fn_args;
#define GL_V12MTVFMT_EXT   0x8702
#define GL_V12MTNVFMT_EXT   0x8703
#define GL_V12FTVFMT_EXT   0x8704
#define GL_V12FMTVFMT_EXT   0x8705
#define UNSIGNED_SHORT_5_6_5   0x8363
#define UNSIGNED_SHORT_5_6_5_REV   0x8364

Functions

void dglSetRenderPrimType (unsigned int type)
void dglClearPrimMetrics ()
bool dglDoesSupportPalettedTexture ()
bool dglDoesSupportCompiledVertexArray ()
bool dglDoesSupportTextureEnvCombine ()
bool dglDoesSupportARBMultitexture ()
bool dglDoesSupportEXTBlendColor ()
bool dglDoesSupportEXTBlendMinMax ()
bool dglDoesSupportVertexArrayRange ()
bool dglDoesSupportFogCoord ()
bool dglDoesSupportEdgeClamp ()
bool dglDoesSupportTextureCompression ()
bool dglDoesSupportS3TC ()
bool dglDoesSupportFXT1 ()
bool dglDoesSupportTexEnvAdd ()
bool dglDoesSupportTexAnisotropy ()
bool dglDoesSupportVertexBuffer ()
GLfloat dglGetMaxAnisotropy ()
GLint dglGetMaxTextureUnits ()

Variables

GLState gGLState
bool gOpenGLDisablePT
bool gOpenGLDisableCVA
bool gOpenGLDisableTEC
bool gOpenGLDisableARBMT
bool gOpenGLDisableFC
bool gOpenGLDisableTCompress
bool gOpenGLNoEnvColor
float gOpenGLGammaCorrection
bool gOpenGLNoDrawArraysAlpha


Define Documentation

#define GLAPI   extern

#define GLAPIENTRY   __stdcall

#define GL_FUNCTION ( fn_type,
fn_name,
fn_args,
fn_value   )     extern fn_type (__stdcall *fn_name)fn_args;

#define GL_V12MTVFMT_EXT   0x8702

#define GL_V12MTNVFMT_EXT   0x8703

#define GL_V12FTVFMT_EXT   0x8704

#define GL_V12FMTVFMT_EXT   0x8705

#define UNSIGNED_SHORT_5_6_5   0x8363

#define UNSIGNED_SHORT_5_6_5_REV   0x8364


Function Documentation

void dglSetRenderPrimType ( unsigned int  type  )  [inline]

void dglClearPrimMetrics (  )  [inline]

bool dglDoesSupportPalettedTexture (  )  [inline]

bool dglDoesSupportCompiledVertexArray (  )  [inline]

bool dglDoesSupportTextureEnvCombine (  )  [inline]

bool dglDoesSupportARBMultitexture (  )  [inline]

bool dglDoesSupportEXTBlendColor (  )  [inline]

bool dglDoesSupportEXTBlendMinMax (  )  [inline]

bool dglDoesSupportVertexArrayRange (  )  [inline]

bool dglDoesSupportFogCoord (  )  [inline]

bool dglDoesSupportEdgeClamp (  )  [inline]

bool dglDoesSupportTextureCompression (  )  [inline]

bool dglDoesSupportS3TC (  )  [inline]

bool dglDoesSupportFXT1 (  )  [inline]

bool dglDoesSupportTexEnvAdd (  )  [inline]

bool dglDoesSupportTexAnisotropy (  )  [inline]

bool dglDoesSupportVertexBuffer (  )  [inline]

GLfloat dglGetMaxAnisotropy (  )  [inline]

GLint dglGetMaxTextureUnits (  )  [inline]


Variable Documentation




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen